Re: What games are you currently playing?
RE Revelation's AI partners are far more competent than those found in RE5, So I don't really even see the point of debating - those AI partners don't even draw from your ammo and supply pool.
Got Soul Hackers bright and early today. Its certainly a game of its time visually and in terms of its rather quaint view of how technology would take shape (aside from demon-summoning gun/computer hybrids, our smartphones kinda kick its ass). It gives it that "world of tomorrow" feeling Fallout has, though. The gameplay, however, has aged rather well. There's still some very 90s design in terms of space between save points - no "save anywhere" stuff. Being the enhanced port that it is, there are some nice flourishes made - such as being able to "hack" the game scale it to be harder or ease things up a bit, turn on auto-mapping and other things. New boss fights and 30 new demons were also added, along with the ones more common to the Devil Summoner series itself.
Much like the PS2 games there are negotiation traits you may want to pick up to make negotiations a touch easier - like Lady Killer for female demons and the opposite for male ones. Demons also have their moral alignments, other personal dispositions and expect you to use them or they'll become disloyal and may exit a battle if they don't want to follow orders. These are some of the bigger difference between demon summoning in the Devil Summoner series and something like main series SMT or Persona.
You can tell a demon to do something and they'll actually shoot out a text prompt saying they won't if they don't feel loyalty to you.
Between this and Guacamelee, I may be set for a good while. I'm waiting to see if Soul Sacrifice gets a demo before I consider it. I tend to get bored with the MonHun-style games rather fast.
RE Revelation's AI partners are far more competent than those found in RE5, So I don't really even see the point of debating - those AI partners don't even draw from your ammo and supply pool.
Got Soul Hackers bright and early today. Its certainly a game of its time visually and in terms of its rather quaint view of how technology would take shape (aside from demon-summoning gun/computer hybrids, our smartphones kinda kick its ass). It gives it that "world of tomorrow" feeling Fallout has, though. The gameplay, however, has aged rather well. There's still some very 90s design in terms of space between save points - no "save anywhere" stuff. Being the enhanced port that it is, there are some nice flourishes made - such as being able to "hack" the game scale it to be harder or ease things up a bit, turn on auto-mapping and other things. New boss fights and 30 new demons were also added, along with the ones more common to the Devil Summoner series itself.
Much like the PS2 games there are negotiation traits you may want to pick up to make negotiations a touch easier - like Lady Killer for female demons and the opposite for male ones. Demons also have their moral alignments, other personal dispositions and expect you to use them or they'll become disloyal and may exit a battle if they don't want to follow orders. These are some of the bigger difference between demon summoning in the Devil Summoner series and something like main series SMT or Persona.
You can tell a demon to do something and they'll actually shoot out a text prompt saying they won't if they don't feel loyalty to you.
Between this and Guacamelee, I may be set for a good while. I'm waiting to see if Soul Sacrifice gets a demo before I consider it. I tend to get bored with the MonHun-style games rather fast.
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