Re: What games are you currently playing?
I think when you're done with an envisioned trilogy and go on to make more games in a series you run that kind of risk. When you drag things out it can become a bit more meandering and safe, like what Kingdom Hearts has more or less turned into and what Assassin's Creed has already became before completing its original arch. Thankfully, God of War probably doesn't totally lose it because it has a stronger literary and cultural basis for its mythological narrative than those franchises do,
Its kinda how like Metal Gear Solid still remains relevant even though Solid Snake's story is over and all the key players are now dead. Kojima just looks at history, his characters and finds a basis within history to go with. Its rather amazing to think soon Big Boss will have had as many series entries as Solid Snake did and even The Boss might get her own game.
Its still a risk, but its one I feel safe leaving Kojima and his studio to take at this point. I've not yet played Revengence, but it seems there's just enough there to keep it plausible within MGS4's post-war economy narrative.
I think the only weakness for Sony and their studios is just how reliant they are on the cinematic narrative to pull the story through. They could use a few more Icos, SotCs, Journeys and No Heroes Allowed games to remind themselves it doesn't all have be some movie-like romp. Kinda like how Fire Emblem games or Xenoblade remind me not all Nintendo games have to keep a minimalist narrative to be enjoyable - though really, don't let Sakamoto do a cinematic Metroid game again. If it must be done, clearly, let the Fire Emblem writers have a go at it.
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Just spent the whole evening on Fire Emblem again, maxing out Donell and reclassing him to Hero (though maybe a trip through Mercenary would have been better first). Just doing that puts up on part with some Lords at endgame in other series entires.
I think when you're done with an envisioned trilogy and go on to make more games in a series you run that kind of risk. When you drag things out it can become a bit more meandering and safe, like what Kingdom Hearts has more or less turned into and what Assassin's Creed has already became before completing its original arch. Thankfully, God of War probably doesn't totally lose it because it has a stronger literary and cultural basis for its mythological narrative than those franchises do,
Its kinda how like Metal Gear Solid still remains relevant even though Solid Snake's story is over and all the key players are now dead. Kojima just looks at history, his characters and finds a basis within history to go with. Its rather amazing to think soon Big Boss will have had as many series entries as Solid Snake did and even The Boss might get her own game.
Its still a risk, but its one I feel safe leaving Kojima and his studio to take at this point. I've not yet played Revengence, but it seems there's just enough there to keep it plausible within MGS4's post-war economy narrative.
I think the only weakness for Sony and their studios is just how reliant they are on the cinematic narrative to pull the story through. They could use a few more Icos, SotCs, Journeys and No Heroes Allowed games to remind themselves it doesn't all have be some movie-like romp. Kinda like how Fire Emblem games or Xenoblade remind me not all Nintendo games have to keep a minimalist narrative to be enjoyable - though really, don't let Sakamoto do a cinematic Metroid game again. If it must be done, clearly, let the Fire Emblem writers have a go at it.
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Just spent the whole evening on Fire Emblem again, maxing out Donell and reclassing him to Hero (though maybe a trip through Mercenary would have been better first). Just doing that puts up on part with some Lords at endgame in other series entires.
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