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I played some more DayZ, but solo. The Expert difficulty servers have all the best loot, so I've been ranging between two high-value barns to collect from the four military locations between them. I found an AK47 Kobra and AK47su in a single location, each with their own supply of ammo. Since you can only have one weapon, I grabbed the Kobra and both piles of ammo. It's pretty sweet, but now the dilemma is: what do I do with it? I know I'm not properly prepared for any future injuries, so I'm thinking my next move should be raiding a hospital. The problem there is that there's only one that I know of, and it's in the middle of Chernogorsk, a hot spot for zombies and players alike. I'll be risking injury just to find supplies to heal injuries.
After finishing Bastion last night, I picked up Magicka. Holy bajesus this game is amazing! So much video game pop culture in it, I couldn't believe it. I'm sure most of today's youth won't pick up on all the references but for someone who's been here for years it's just a riot.
The gameplay is pretty solid too, if a bit hectic. I really enjoy how they have you combining elements on the fly to cast a metric fuckton of different spells. There's a bit of a learning curve to the controls(at least on the gamepad), but 30-60 minutes in you should have it all figured out for the most part. The trick is to be able to pull it all off while under pressure, which happens a lot. It's been a while since I played an actiony game that gave me this many tools to work with. I'm going to have to rope some people into trying out the multiplayer with me later, this seems tailor-made for multiplayer mayhem.
My friend and I decided to enter Chernogorsk in search of medical supplies. We approached from the east, following the train tracks into the edge of the city. We found a dead body lying out in the open, seemingly untouched, so we suspected snipers. We located a military compound set up with medical tents, but there wasn't a single zed or other player to be seen. Very suspicious. We assumed the zed population was probably drawn away by nearby gunfire. We took our time looking through the bunk houses and medical tents, locating more medical supplies than we could carry. This definitely gave me a false sense of security, and I'd pay for it in spades. Slightly aimless, we crossed a street and climbed to the top of a roof to get a better look at the city. There, we decided we would eventually need food, and there's a market on the opposite side of Chernogorsk. As we looked out off in the direction, a sniper passed a bullet between my friend and I, and while I pressed Z to go prone, he took a few steps back and fell off the roof. Good for him. I never saw the sniper, but I managed to climb down and locate my friend's body. It was on a side exposed to the wilderness, so I didn't take the chance to loot him.
I decided I'd move onto the market myself, and we'd meet back up somewhere. It wasn't difficult finding it, and the zeds didn't take any notice of me. The market was split between a long back hall and a door to the front, where the register and shelves were. Along the front of the building were large windows. There were two dead bodies laying in the door way from the back hall to the front, and I assumed they had been sniped, but after finding nothing in the back I took the risk of checking out the front. I took my time, and that didn't turn out too well. I get hit with a bullet and retreat to the back room. I've got my eye on the door, but I'm guessing a sniper wouldn't chase me. Thinking I'm safe, I begin bandaging myself, and I can see a bandit running along the back out of the building's exterior through a few windows. Bandaging isn't quick, and I was relieved to see that he rounded the corner without noticing me. He rounds back and sees he through the window. He opens the door just as I'm readying my Kobra. I'm trying to shoot him, but I go down. I'm not dead, but unconscious, and bleeding out pretty quickly. I come to just in time to look up and see a zombie munching on the bandit's corpse. A moment later I bleed out and die.
These are the experiences that make this game great, but frustrating at times. There are a lot of bandits just waiting around the necessities, looking for people to prey on.
I'm in that place where I'm focusing on anything, which probably needs I need a genre shake-up. My shelf and even my Steam Library is pretty much all dungeon hacks. Persona 4 Arena being a fighter, hopefully, it will pull me out of the slump. The Last Story should help too since I've never really played a duck-and-cover RPG with swords and magic before. Sure, Mass Effect kinda gets there, but this also has destructible environments as part of its strategy.
Gonna pass on KH3D. No sense in buying something that's realistically just a rent.
They keep pushing the US date.... its 8/14 now... was originally 6/2 or something like that. I am glad because it gave me time to beat Xenoblade, but now I want it, and I am just being teased -.-
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Kain (FFIV): I am aware of my actions, but can do nothing about them.
I'd be interested in getting some impressions from The Last Story. One of the reviews I read mentioned that although there's a lot of strategy you can apply in battle, it's usually rendered moot because you can almost always use brute force to win.
And of course I'd also like to know if the story's any good.
It's more the game doesn't punish you for brute forcing your way through more than anything else.
In Skyrim, sure you can just sneak past mobs and pick them off but it's always less effort to just charge in with your huge sword. In Mass Effect you can fight your way through hordes of Husks and Geth or you can just use a Nuke Launcher and save the effort. Reviewers that call stuff like that a minus points are just morons really.
And the story isn't bad. It does nothing new but it's far from horrible. I've just been avoiding posting spoilers on here for the safe of the American users on the forum who didn't import.
In Skyrim, sure you can just sneak past mobs and pick them off but it's always less effort to just charge in with your huge sword. In Mass Effect you can fight your way through hordes of Husks and Geth or you can just use a Nuke Launcher and save the effort. Reviewers that call stuff like that a minus points are just morons really.
It depends. It's one thing if you can make a melee character in Skyrim that can brute-force his way through mobs as easily as the equivalent rogue character could. It's quite another thing when it's easier for a rogue to brute force his way through mobs. In the former case both strategies are viable, and you give the player autonomy to choose which one he wants to commit to. In the latter you've got a dominant strategy that undermines the whole reason you created your character; it removes "stealthy rogue" from the list of character archetypes you can play without feeling like a dumbass.
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