Re: What games are you currently playing?
All I know is when there when there games coming out with TONS of content that sell millions of copies and don't need online passes is that we have proof that:
- Online passes are not needed
- Tacked-on multiplayer is not needed
- Most "DLC" is not needed, as expansions work just fine
EA has set up Amalur to fail. Its an unproven IP, doubt is cast on it by publisher and consumer alike just for the inclusion of the online pass. All I know is this TES IV's lead designer's baby. I'd hate to see it fail for him and his team, but at the same time the day people shut up and take this as normal is the day EA, Sony and THQ have succeeded with it. So I'm going to keep on bitching about it because publishers are destroying opportunities for developers I could like.
Why play KoA when I still have 200+ hours of content left in Skyrim to uncover before the expansions come out? Seems I'm already getting a better value here.
Also, this:
Jimquisition: Trying to kill piracy makes it stronger -Destructoid
All I know is when there when there games coming out with TONS of content that sell millions of copies and don't need online passes is that we have proof that:
- Online passes are not needed
- Tacked-on multiplayer is not needed
- Most "DLC" is not needed, as expansions work just fine
EA has set up Amalur to fail. Its an unproven IP, doubt is cast on it by publisher and consumer alike just for the inclusion of the online pass. All I know is this TES IV's lead designer's baby. I'd hate to see it fail for him and his team, but at the same time the day people shut up and take this as normal is the day EA, Sony and THQ have succeeded with it. So I'm going to keep on bitching about it because publishers are destroying opportunities for developers I could like.
Why play KoA when I still have 200+ hours of content left in Skyrim to uncover before the expansions come out? Seems I'm already getting a better value here.
Also, this:
Jimquisition: Trying to kill piracy makes it stronger -Destructoid
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