If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Battlefield 3: Awesome gameplay. So much better than call of Duty.... What was I thinking when I played those games?
And
Dragon Age 2: There is A LOT of talking in that game. I spend about 3 hours in town alone just collecting quests, and talking to NPCs before I am even able to get any fighting, and then that ends almost instantly.
Hmm, it's not that COD's style is bad, it's just the devs behind it have gotten extremely lazy IMO. They refuse to address the core issues with the series - BF3 offers a completely different experience and playstyle, so it's not entirely fair to compare the 2 (though I prefer BF3 as well - COD would benefit greatly from destruction mechanics IMO, but then with all the crazy air support etc. who knows. The maps definitely need to be bigger too.)
^ _ ^ I am SO CLOSE now! I fragged the damn Long Gui for the trophy, and I'm making short work of the Shaolong Gui now. Currently at 2/5 Dark Matter, just 3 more and then off to Oerba, then back to Orphan's Cradle for the Platinum!
The superficial part of me wishes he'd stop making sense because I hate the way he talks. Unfortunately he's got a point so I guess I have to put up with it.
To be on-topic: Played Jamestown for the first time two days ago in multi-player mode. 4-player bullet hell works a lot better than I thought it would, and it inspires a similar kind of camaraderie as Super Mario Bros Wii or Left4Dead since as long as the entire team isn't wiped simultaneously you can stay in the game. The only thing that gives a bigger adrenaline rush than bullets all over the place is knowing that your team's counting on you to stay alive for the next 15 seconds 'til they can respawn.
Also found some neat glitches in A Link to the Past, the main one being a method to get into the Dark World without getting the Master Sword or fighting Agahnim. Doing a Lv.1 sword playthrough. And replaying FE: Radiant Dawn, because some things change on the second playthrough (spare a character that dies, recruit one of the villains...) Talk about replay value. (And also because I'm at least 3 times better at the game now than when I started, so I wanna see if I can get a 20-30 hour clear time.) Also, kind of late to respond to that but I didn't know the 3DS Fire Emblem would have DLC. I'm looking forward to it.
The superficial part of me wishes he'd stop making sense because I hate the way he talks. Unfortunately he's got a point so I guess I have to put up with it.
It grows on you, this is also particularly brilliant, if full of inside jokes based on reviews from the staff over there.
I am at the tail end of Blue Dragon..... why in the hell had I never played this! I am defiantly getting the DS sequel thats for sure. Lately I have been repairing systems for the owner of the retro game store I go to, so that has been taking up some of my time, but it also gets me "free" games for my collection ;p
After I finish Blue Dragon, I am not to sure what to play next, I just know I want it to be an action game, need to break up those RPGs some how, or I would go insane ^.^
-------------------------------------------------------------------------
Kain (FFIV): I am aware of my actions, but can do nothing about them.
Poking around the Kingdoms of Amalur demo right now.
Its sort of like Elder Scrolls except the combat doesn't suck and the art direction is stuck somewhere between Fable and WoW. The combat feels more like that of God of War or DCUO and even the magic tends to have the same visceral feel to it and have progression trees that enhance attack power and what kinds of combos you can do. The point is it takes a lot of stuff from other games and manages to combine them all rather well. There's even a sort of DMC-like devil trigger mode for enhancing your combat abilities and finishing it off with a QTE that grants an EXP bonus on a particular kill.
Once you get through the tutorial, they place a 45 min timer on the demo and let you wander for a bit. The framerate is gets a little choppy here and there, but its not say, Blighttown bad at any point.
Rather than inject pre-order incentive bullshit into the game like EA would usually dictate, you get various item rewards in the main game for playing the demo. Its still not known if there will be an online pass, but chances are at least looking good (though they never announce that stuff til the 11th hour).
February is looking pretty nice for RPGs with this to go along with FFXIII-2 and Devil Survivor 2.
Hmm, it's not that COD's style is bad, it's just the devs behind it have gotten extremely lazy IMO. They refuse to address the core issues with the series - BF3 offers a completely different experience and playstyle, so it's not entirely fair to compare the 2 (though I prefer BF3 as well - COD would benefit greatly from destruction mechanics IMO, but then with all the crazy air support etc. who knows. The maps definitely need to be bigger too.)
^ _ ^ I am SO CLOSE now! I fragged the damn Long Gui for the trophy, and I'm making short work of the Shaolong Gui now. Currently at 2/5 Dark Matter, just 3 more and then off to Oerba, then back to Orphan's Cradle for the Platinum!
EDIT: FINALLY! Ultimate Hero is MINE!!!!
Damn that was one bitch of a Platinum.
I wasn't really comparing the two, I just said I enjoy the game more. I love the destruction mechanics and the like. I hope the game come out with great dlc.
Not sure when BF3's next add-on is due, hopefully in a month or so. Back to Karkand is freaking fantastic (mostly) save for the new Harrier that just blows. The hovering is awesome, but otherwise it just gets destroyed all to shit by the opposing team's jets - put bluntly the thing lacks sufficient speed & firepower. They really cranked up the destruction as well - it doesn't quite feel on the level of Bad Company 2 still (which is weird but whatever) but you can definitely blow up a lot more than you could before, which is a major plus.
Personally I would LOVE if you could tear down some of the skyscrapers and construction cranes, just to see how much carnage what would cause. Ground-based Anti-Air is still overpowered as well, IMO. It's way too hard to stay up in the air for any appreciable amount of time in a Helicopter, even with competent team mates and that just pisses me right off because I'm a total fly-boy.
They should add something that can drop napalm onto the battlefield from the air. As it stands helicopters are great for taking out tanks, and even Jets if you have a well-geared attack Heli, but infantry still tend to shit on them in most situations with just the standard Stinger. Not that I'm advocating rape via air support (had enough of that from COD tyvm) but some kind of balance - especially for Jets. I swear Engingeers are the fucking bane of my existence, when it ought to be the other way around.
Poking around the Kingdoms of Amalur demo right now.
Its sort of like Elder Scrolls except the combat doesn't suck and the art direction is stuck somewhere between Fable and WoW. The combat feels more like that of God of War or DCUO and even the magic tends to have the same visceral feel to it and have progression trees that enhance attack power and what kinds of combos you can do. The point is it takes a lot of stuff from other games and manages to combine them all rather well. There's even a sort of DMC-like devil trigger mode for enhancing your combat abilities and finishing it off with a QTE that grants an EXP bonus on a particular kill.
Once you get through the tutorial, they place a 45 min timer on the demo and let you wander for a bit. The framerate is gets a little choppy here and there, but its not say, Blighttown bad at any point.
Rather than inject pre-order incentive bullshit into the game like EA would usually dictate, you get various item rewards in the main game for playing the demo. Its still not known if there will be an online pass, but chances are at least looking good (though they never announce that stuff til the 11th hour).
February is looking pretty nice for RPGs with this to go along with FFXIII-2 and Devil Survivor 2.
I didn't like the demo. The game's world is just another overly-written world of nonsense words and ideas. Their idea of a tutorial is water-boarding you with unnecessary details.
The combat was slow and one-dimensional. Combinations are performed with only the left mouse button, as if you're tapping out Morse code. For some reason, equipping a shield doesn't actually show it on your character model until you block with it. You just kind of pull it out of your ass for a few moments before stuffing it away again. The use of bullet time is also underwhelming.
I had read that the game world was supposed to be open, but it's just a series of connected corridors. The plants and treasure chests look like they were lifted from Skyrim with a WoW loot glow thrown on. The PC controls were terrible. Why they don't follow a traditional control scheme is beyond me, but it falls in line with their use of fantasy.
I didn't like the demo. The game's world is just another overly-written world of nonsense words and ideas. Their idea of a tutorial is water-boarding you with unnecessary details.
Well, I've read the interviews and the game is written by an author known for high-fantasy novels, so there's why its so deeply written, but I'd say no more or less so than what Bioware or Square-Enix are often guilty of. The head of the project worked on Morrowind and Oblivion, other team members had a love for D&D and Bioware-ish storytelling, so that explains a great deal of what they did. You don't have to read or listen to every detail, the tutorial side is about 15 minutes tops.
The gist: You are "The One." Fate bends to your will, go out and get with the bending of the fates to your will.
Much easier than not telling me what's going on for like 25 hours of a game.
The combat was slow and one-dimensional. Combinations are performed with only the left mouse button, as if you're tapping out Morse code. For some reason, equipping a shield doesn't actually show it on your character model until you block with it. You just kind of pull it out of your ass for a few moments before stuffing it away again. The use of bullet time is also underwhelming.
Skill Trees seem to suggest a growth in combat abilities in the vein of God of War. If that's "one-dimensional" I'll take it over the unreliability of Skyrim's hand-to-hand combat. There's a reason I only do archery, magic and stealth kills and Elder Scrolls and that's because ES games aren't good at melee combat at all. At any rate, its better than Skyrim at combat, even if the evasion and ability to stagger enemies is a little too good. It reminds me of Drakan: The Ancient's Gate, actually.
I had read that the game world was supposed to be open, but it's just a series of connected corridors. The plants and treasure chests look like they were lifted from Skyrim with a WoW loot glow thrown on. The PC controls were terrible. Why they don't follow a traditional control scheme is beyond me, but it falls in line with their use of fantasy.
Dark Souls is a series of interconnected corridors. Dark Souls is still considered open world. "Open World" doesn't have to mean wide-open frontiers, just that you can go in any direction you want.
As for controls, on PS3 they were fine.
At the end of the day demo is a demo. You can't really do open world in a demo and successfully give the player a complete picture. That's probably why Skyrim and Dark Souls never had one.
Dark Souls isn't completely open, but that's in the design. The game takes place in a tightly packed city of the dead, with various domains branching away from it. Amalur is literally one corridor after another. There were even invisible barriers preventing the player from falling to their death.
As far as story goes, Elder Scrolls gives it to you in layers. On the surface you have a lot of typical fantasy conventions, such as orcs, elves, humans, dwarves, trolls, etc. These are simple concepts that any player can grasp - new to the genre or otherwise. If the player wishes, they can delve into it further. They wont be forced to learn that dwarves are just another kind of elf, or that orcs are also known as Orsimer. Most players will probably never know that Nirn isn't a planet in the usual sense, that the stars and sun aren't actually stars and a sun, or how everything came to be. Amalur dumps a lot of this onto you in the intro cinematic, whereas Skyrim gradually introduces you to the world.
And Skyrim's combat is exactly what it's meant to be, it doesn't pretend to be otherwise.
Comment