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Then you start over and it's fun again for another month..?
"All of the biggest technological inventions created by man - the airplane, the automobile, the computer - says little about his intelligence, but speaks volumes about his laziness." - Mark Kennedy
So that's why their trial accounts do not last a month. Otherwise you could play, and have it be "fun", indefinitely.
"All of the biggest technological inventions created by man - the airplane, the automobile, the computer - says little about his intelligence, but speaks volumes about his laziness." - Mark Kennedy
And christ at Persona 4. People bitch about MGS having hour long cinematics. Try three goddamn hours of mandatory text with only very rare interaction opportunities. And oh yeah, no way to skip anything. Sure, you can dismiss the dialog windows as soon as they come up, but you still have to watch every single thing play out. And this is, for obvious reasons, quite a bit more boring than watching a fully rendered, cinematically directed and 'shot', mocap'd scene.
And I thought the "I'm the final boss! lol kidding" boss was an endurance match.
Being able to do random dungeons with randon retards from random different servers has so far been hilarious. Some are awesome and we get to the end boss pretty quick, others are just full of people that want to spend time exploring. haha.
Burning questions are burning: Is jenova_9 really a girl and is she cute? Does she talk like that in real life?
I'm ten hours in of how many bazillion hours MGS: Peace Walker is supposed to be.
Third boss and its already some kind of insane mech. It has electric shock attacks, machine guns, rocket boosters, it can punch you with its treads and ride up and down the sides of the arena you face it in.
And it sings while doing it. First two boss encounters were tanks with a squad alongside them.
Thankfully, there's been no "life story before I die" bosses, but this mech boss is actually a more standard MGS boss than the first two. I may need to go grind my skill with rocket launchers before I deal with this one, plus the supply drops I call in are rather meager with the rations. Maybe I'll pack some chips, too.
This really is the kind of MGS an RPG geek can have fun with. All the action of Metal Gear, all the micromanagement of RPGs. I love the mission structure just for the fact I can always have a fresh Mk .22 each time, rather than scrounge around an area to find a new surpressor when I break my current one.
Nice to have R&D team working for you, glad I kidnapped them.
On P4, in Magatsu, grinded around the first couple areas for a bit, 6000 EXP per fight is pretty damn neat.
Then I fell into the other part of it, ran into a King, set myself on autoleveling loop, watched it for awhile, studied some Japanese, played some Wii Fit. Well over an hour later, I turn rush off, start waking up my allies. For some retarded reason I decided to switch to my healing persona (and thus lose Null-Phys), of course the first thing they do is knock down the ally I raise [no Second Chance] and then kill me. Always fun to watch an hour of meticulously monitoring a screen go down the tubes. So I went back in, dove down again, ran into one on the first time again, made sure he ran out of SP (Rage from Valiant Death is the only way to accidentally kill the summoner), and don't intend to revisit for at least two and a half hours. Take that, Atlus, and your "Main Character Dies = Game Over lulz" shenanigans.
All SMT games are generally "Main Character dies = Game Over"
I think Digital Devil Saga and DDS2 were the only related games that didn't involve that stipulation.
Though, to me, that makes sense. If "you" die, then it should be over.
In DDS, to offset this, there were more ways to get the party instantly killed, even though Hama and Mudo were nerfed to only inflict damage by a fraction of your HP. They'd only kill you instantly if you got cursed during a fight.
That and the second DDS game had the highest encounter rated I had seen in any game since FFIX or Skies of Arcadia.
Though, to me, that makes sense. If "you" die, then it should be over.
I've got no problem with permanent death, so long as it's fair. Why is it Yukiko can need a recarm every other freaking turn, but I can never have one? Although all of the extra 'let's keep the MC alive' stuff is nice, it doesn't make up for it. Also, got up to the boss fight in the first night; not that that's at all challenging that late in the game, since you can easily bribe the fox to fuel you to infinity and back even without the computer farming teh gilz for you. Fought the first form just for the satisfaction of kicking that asshole in the face, then let the second form kill me so I could use the rest of the month on Social Links. Really disappointed I clearly won't be able to finish many of them, was disappointed in P3F too but at least it didn't seem like the ending jumped out at me there. I don't remember P3F very clearly, but I don't remember the game going "you have one yea-- OH WAIT, THOSE THREE MONTHS DON'T COUNT LAWL". I remember a time skip, but not that terrible. I don't %100 games most of the time, but it really bugs me that I can't go through and enjoy social links without a guide without worrying about being able to see them all. I don't care about completing every little quest and collecting the best items, but I'd like to see the damn side plots. I'm not sure I'll be buying another Persona in the future because of this; I can understand the whole having-to-work-on-a-schedule thing, but when it's to the point where you basically have to play a hundred hour game twice in order to see it all, that's fucking frustrating.
Playing through Dragon Age: Origins atm, loving it so far, kinda got stuck in a certain place so started a new character to try out a different race/job/starting story.
Originally posted by Van Wilder
Worrying is like a rocking chair, gives you something to do, but doesnt get you anywhere
Originally posted by Taskmage
No matter how far an ass travels he will never be a horse. Some people are just bad players and no amount of tools you give them will change that.
Hexx of Quetzalcoatl - 78PLD, 90NIN, 90WAR, 90SAM, 90BLU,90THF, 90SCH,90COR I'M BACK BABY!
I don't remember P3F very clearly, but I don't remember the game going "you have one yea-- OH WAIT, THOSE THREE MONTHS DON'T COUNT LAWL". I remember a time skip, but not that terrible. I don't %100 games most of the time, but it really bugs me that I can't go through and enjoy social links without a guide without worrying about being able to see them all.
The point of social links is to pick the ones you like - you don't have to see them all or max them all. There's no reward for maxing all social links in one go this time and I believe even for P3P, they eliminated it. "Seeing it all" is what the New Cycle files are for. You keep all the "emotion" stats, which leaves you able to progess social links and certain events more quickly, in addition to being presented with new, optional boss encounters.
In P3, it was Elizabeth, so in P4, its Margaret. She's wipes the floor with everything in that game
As for the missing three months - Persona 3 FES did it, too. You had til Dec 31st to save the world, then they skipped down three months. Its just the fate of the character was totally different.
I warned you that P4 didn't make the path to true ending as clear-cut as Persona 3 did, though. Only part of the game I didn't like was for all the high-drama of December 3rd, you were forced to trial-and-error the most critical choice you had to make in the game.
And then after doing the LOL "Final Boss" there wasn't really even a hint to go check out where the real boss was.
Oh great, that's going to be in my mailbox sometime this week.
I'm not sure if you've played Nocturne, the style of play in DDS is similar to that with some design choices made to appeal to the Final Fantasy crowd. Its just as hard as Nocturne, though.
There are items in game that help quell the encounter rate for a cycle, though. .
Monster Hunter Tri on my pwetty shiny black Wii that gets so many fingerprints on it and makes me wipe it constantly.
Looks like I'm gonna have a good time with this one. The little tutorial tips have been very easy to understand, but I have a feeling they're gonna throw me into a Olympic-sized pool and expect me to break a record later on. Decided I'm gonna stick with the sword and shield because it looks to be the easiest and plus... I can be like the PLD I never could be on FFXI.
... now if I can figure out what's with the pig. I named it Loki, snuggled it, then it proceeds to go crazy go nuts on me and ram me in the chest. Little bastard! I'll turn you into bacon!
I beat Red Dead Redemption. Overall, the game sucked. Once you get to Mexico you realize how repetitive the game is, and the quest lines there all conflict with each other. The game almost doesn't end, at all, and when it does it doesn't make any sense. You can tell that, towards the end, they started running out of development time and rushed everything; there's bugs everywhere you look. Traveling is like Excitebike in the wild west.
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