Re: What games are you currently playing?
Soul Sacrifice's core mechanic isn't really about permanent choice. It's about decision making and finding your own path to power. The whole game is told as though you're reading a story in a book, but you have the ability to change some of the outcomes.
You don't really see that in the demo, which is why you didn't pick up on that theme. It's very strong in the retail release as you progress through the main single player campaign, but it does make your criticism of the use of tears as "do-overs" ring hollow. It's a very deliberate design choice, because the crux of the story is that you're trying to change your fate. If you could only sacrifice your allies once, ever, no one would ever do it, and that would impact your choices, which runs counter to how the game allows you to develop in any way you choose.
It's definitely super-grindy, but you always feel like you're making progress, be it unlocking a new outfit, more XP to power up your magic levels, a new sigil for your arm, getting a new spell, or even just making a spell you have stronger. That doesn't excuse it from being grindy, but it does keep it from being pointlessly grindy, since you always get something useful for your time spent as long as you don't fail a mission.
As for tactics, all I can say is my character is at the end of the main single player campaign and I still got one-shotted by a boss in a side mission (Level 35 out of 100 max). The mission is only rated like 4/10 for difficulty, too.
Icemage
Soul Sacrifice's core mechanic isn't really about permanent choice. It's about decision making and finding your own path to power. The whole game is told as though you're reading a story in a book, but you have the ability to change some of the outcomes.
You don't really see that in the demo, which is why you didn't pick up on that theme. It's very strong in the retail release as you progress through the main single player campaign, but it does make your criticism of the use of tears as "do-overs" ring hollow. It's a very deliberate design choice, because the crux of the story is that you're trying to change your fate. If you could only sacrifice your allies once, ever, no one would ever do it, and that would impact your choices, which runs counter to how the game allows you to develop in any way you choose.
It's definitely super-grindy, but you always feel like you're making progress, be it unlocking a new outfit, more XP to power up your magic levels, a new sigil for your arm, getting a new spell, or even just making a spell you have stronger. That doesn't excuse it from being grindy, but it does keep it from being pointlessly grindy, since you always get something useful for your time spent as long as you don't fail a mission.
As for tactics, all I can say is my character is at the end of the main single player campaign and I still got one-shotted by a boss in a side mission (Level 35 out of 100 max). The mission is only rated like 4/10 for difficulty, too.
Icemage
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