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Let's see. She's a robot that is built to appeal to the male stereotype of women and plays "Simon Says" for three minutes then just before minute four she becomes self aware and independent. There's no real build-up to this awareness, no reason given for it - which is usually important to a story and gives a robot justification to explore its newfound sentience - its just thrown in there to be artsy and seem clever.
There would be no questions regarding humanity with this character, it seems more of a direct commentary about how how men objectify women and it's not even clever about it. Really, tell me something I don't know. I've watched entire TV series, read books, seen movies and played video games that explore trans/post-human themes. Seven minutes isn't a lot of time to explore them, so instead it's communicated men see women as products, because art!
Maybe Cage and the folks at QD should try meeting women. Or explore the other facets of this fiction since they can't seem to win with women at the film festivals they go to.
It a tech demo though, I don't see how the themes they're going for would hold for a game unless they really had really deep social interactions for her with other people, which QD is terrible at.
(see: "My son is dead - Choice: Mourn son or fuck Miranda?")
Men do treat women differently socially and I've only seen a handful of games with the balls to really admit it - instead we usually have female characters just imbued with male privilege - but then how would women or some men feel if they found out she wasn't a real girl?
Panic? Shun her? Refer to her as an "it?"
QD just isn't up to snuff to explore these things. Bioware, Eidos Montreal or Atlus maybe - in fact, every Persona game seems to go there once, Deus Ex is all about transhuman themes and ME2 and 3 do go there, too - but certainly not QD.
Originally posted by Feba
Seven years ago this wouldn't have been impressive, and there's only one character being rendered for the entire thing.
Its really only impressive in that its done on PS3. LA Noire went this direction, but its not nearly as convincing. I'm not entirely confident that games need to render people's faces in this way - it takes away from artistry rather than adds to it and it certainly risks "uncanny valley" territory - but the detail and realism of the face is impressive all the same.
Maybe what QD should really do with this is beat the 3DS remake of Seaman to the punch and have a game for socially awkward boys and men where they ask Kara questions, dress her up and go on dates with her. It could be a Seaman/dating sim/visual novel hybrid, only more pretentious and creepy than usual.
I kinda have to side with BBQ. I didn't think it was terrible, but 2 minutes in she proudly proclaims she'll be your sex slave, another 2 minutes later she's self-aware. Sure, seeing her so desperate tugs at the heartstrings but it really tries my suspension of disbelief. The response of the auditor wasn't believable either; if he's so convinced she's just a robot with a vagina he's probably seen other defective units before and would state things more matter-of-factly, or he'd be surprised and excited at the possibility of a sentient model. (Edit: ) They probably scripted him like an ass just to make him easier to hate and make Kara easier to like. It just seemed to me like they were banking on the fact that she's female to evoke some sympathy...if it had been male, would the outcome still be the same?
Also, for the sake of pedantry, the term is gynoid.
+1 to the above opinions. The story was well executed, but as a story it was nothing special. What do we really expect from a seven minute tech demo, though?
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