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  • Doa4

    If you play let's spar sometime. DSL and up onry, no 56k.

    Gamertag: Sturmwind

    I play with Lisa most of the time. I tend to use Christie, Zack, and/or Bayman as partners. The one thing that I immediately recognize in this game is the poor AI. They have to make the AI cheap to emulate a challenge. I dislike their ability to counter while stunned, grab while stunned, grab mid combo, and change direction automatically if you slip past them. There also seem to be periods where you'll be unable to counter them, and periods where you'll be unable to grab them. The clone will pretty much prove everything.

    Playing with players is a lot more fun.

  • #2
    Re: Doa4

    You can't actually play 56k on XBL =Q

    Players can time it so they can counter/parry while stunned too, just not critical stun, but yeah the AI is nuts at times. You begin to get use to it eventually, with the exception of Alpha ; - ;

    But yeah totally, CPU isn't where it's at in any fighting game, versus players all the way, even if it's online.

    GT is KrsJin if you wana play. Still a scrub in training -

    Comment


    • #3
      Re: Doa4

      Originally posted by Nodachi
      You can't actually play 56k on XBL =Q

      Players can time it so they can counter/parry while stunned too, just not critical stun, but yeah the AI is nuts at times. You begin to get use to it eventually, with the exception of Alpha ; - ;

      But yeah totally, CPU isn't where it's at in any fighting game, versus players all the way, even if it's online.

      GT is KrsJin if you wana play. Still a scrub in training -
      I really hate how the AI can go from kicking ass to tame from match to match. It makes winning feel fake, and extremely unfair when they win. They just turn up the cheapout to maximum and knock you around the arena.

      It's too bad that playing over XBL is still extremely laggy. I don't get a lot of lag from other games, so far it's only been COD2 and DOA4.

      Comment


      • #4
        Re: Doa4

        Upon further review I really can't reccomend this game to anybody.

        They've obviously overpowered their favorite ninja characters again. The only way you can guaruntee a win is you back up all the time and use the running power attacks. It's pretty much unstoppable by blocks and countering. Not only that but grappling is almost nonexistant due to the extreme speed at which certain characters fight. This destroys characters like Bayman who almost rely 100% on grappling and combination grapples. They've completely aliented ground attacks which were a staple to a few characters.

        And above all the game is laggy and filled with bugs. The game is too fast for its own good and you really have to rely on pure luck and hope your moves to get through to the game. I've seen hits that weren't anywhere near their target hit, hits miss that had hit their target, several thousand counter attempts that the game just doesn't "get" until it's too late. These delayed counters just leave you wide open for anything. They obviously have a rock-paper-scissors system in place to choose which move takes precendence over the other. Apparently a sweep takes precendence over a jump attack, which makes no sense. The system wasn't programmed with any realistic intent in mind, it's my guess they implemented it without putting much thought into it so players wouldn't hit each simultaniously too much.

        Playing online is an entirely new gripe. You HAVE to use one of the ninjas if you want to win. You HAVE to continuously move back and hit your opponent with power attacks. I've played this game against computer opponents pretty much the entire time who fight close, and now I'm playing with people who use the same cheap move over and over and over from a distance. If you try to move in close they hit you with a close range power attack. It makes it look like there's nothing else to do in the game. The sad part is I can duplicate it and make the people who use it as well look like dummies. The second sad part is that they'll call ME cheap. Whenever they get too close I tear them apart and suddenly the trash talking begins. Luckily for them I don't have a mic. I beat some guy so bad he threatened to kick me from the game because I was lagging.

        Team Ninja did a great job with the graphics, but if Tecmo plans to continue with the series they're going to have to hire a new programming team. Tecmo has definately not been on a roll lately. Dead or Alive seems to be flourishing as a concept, such as background and plot, but the game itself was a let down. The past Monster Rancher series havn't been at the top of their game. I remember back when MR1 was released and I loved that game so much. MR2 was also very nice, but the series started to flounder around MR3. I'll continue buying their games out of loyalty though, I know they'll get something right sometime.

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        • #5
          Re: Doa4

          Originally posted by Impaction
          Playing online is an entirely new gripe. You HAVE to use one of the ninjas if you want to win. You HAVE to continuously move back and hit your opponent with power attacks. I've played this game against computer opponents pretty much the entire time who fight close, and now I'm playing with people who use the same cheap move over and over and over from a distance. If you try to move in close they hit you with a close range power attack. It makes it look like there's nothing else to do in the game. The sad part is I can duplicate it and make the people who use it as well look like dummies. The second sad part is that they'll call ME cheap. Whenever they get too close I tear them apart and suddenly the trash talking begins. Luckily for them I don't have a mic. I beat some guy so bad he threatened to kick me from the game because I was lagging.
          Welcome to XBOX Live and my 6 months experience playing Halo 2. If you're better than the others, then you hack or are cheap/cheat in some other way. If you're worse than them, then you a complete noob has no idea what he's doing and will never get better. Ofcourse I didnt know what I expected with an average player age of around 16. I know I was a prick when I was 16, what did I expect from others?

          Originally posted by Impaction
          Dead or Alive seems to be flourishing as a concept, such as background and plot
          Plot? Sorry, I never played, but I always thought the reason they did well is b/c its CGI women with big knockers fighting eachother. There's a plot?
          I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

          PSN: Caspian

          Comment


          • #6
            Re: Doa4

            Originally posted by Caspian
            Plot? Sorry, I never played, but I always thought the reason they did well is b/c its CGI women with big knockers fighting eachother. There's a plot?
            Yea, the plot isn't much at the moment, but they've began to build upon it. Basically the plot is each of these characters is participating in this tournament, but there's a higher plot where each character already knows each other. Kasumi is being kicked out of her clan. Ayane, Hayate, and Hayabusa are wagaing a ninja war against DOATEC, a company that clones fighters and had a hand in the Epsilon project. The Epsilon project has something to do with Hayate, in which they alter his memories somehow. I'm guessing this happened sometime after he was hit by his own Torn Sky blast. Lisa used to be a scientist at DOATEC and personally messed with Hayate's memories. The Opera chick inhereited DOATEC somehow, and her hired bodyguard was actually the person who assassinated her mother when she jumped infrot of the shot that was aimed at the opera chick. Kasumi just wants them all the live happily ever after. Most of the other characters are just in the tournament.

            I'm probably missing a lot. They began to put it all together in DOA2.

            Comment


            • #7
              Re: Doa4

              Ahh, interesting. And here I was wondering what they would make the movie about, besides just having some hot women jump around in little to no clothes. So....think Mortal Kombat movies with the addition of skin?
              I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

              PSN: Caspian

              Comment


              • #8
                Re: Doa4

                The game isn't that bad...though yea.. unbalanced a bit right now even with Team Ninja's claim that it's been deeply tested.

                It seems it's a lot more funner to watch then to play DoA4.

                I know my friends get a kick out of it, when I get perfected by the computer with the "combo you through the interactive level till you don't get up" senerio.

                It's very pretty besides that fact

                I usually don't say this for a fighting game, but it needs a tighter control on what can't and can be done in the game. Some of the combo's do way too much damage without way to counter or get out, once taken, or very low chances.

                Didn't find DoA4 live very fun due to a lot of, "luck would have it, I'm being thrown around too much" aspect of the game. They should of put a interactive recovery move or something when you're flying randomly off the field.

                Comment


                • #9
                  Re: Doa4

                  Originally posted by Caspian
                  Ahh, interesting. And here I was wondering what they would make the movie about, besides just having some hot women jump around in little to no clothes. So....think Mortal Kombat movies with the addition of skin?
                  Uh, the movie is most likely going to be the most terrible movie ever to be created. It's so painfully obvious from the game's cinematics that Team Ninja had so little involvement in this movie it might actually have been filmed on a different planet.


                  Originally posted by kuu
                  I usually don't say this for a fighting game, but it needs a tighter control on what can't and can be done in the game. Some of the combo's do way too much damage without way to counter or get out, once taken, or very low chances.
                  Yea, it seems like a lot of the buttons I'm pressing don't respond fast enough, or not at all in some cases. It feels like there's a window one billionth of a second long that you can use to quickly counter or grab an opponent, but with the lag it takes extreme amounts of luck to use it. Countering is more complicated now because you don't know if you're countering where the attack originates from, or where the attacks hits you, or if you're just countering it half way through the animation. That and player height make it a big guessing game now. In DOA3 you were countering wherever the hit was landing, rather than originating.

                  Comment


                  • #10
                    Re: Doa4

                    Originally posted by Impaction
                    Uh, the movie is most likely going to be the most terrible movie ever to be created. It's so painfully obvious from the game's cinematics that Team Ninja had so little involvement in this movie it might actually have been filmed on a different planet.
                    Sorry, that was supposed to be sarcasm, its why I was comparing it to the piece of shit that is MK followed by MK anebbriation (or whatever the second was called).
                    I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                    PSN: Caspian

                    Comment


                    • #11
                      Re: Doa4

                      Originally posted by Impaction
                      Playing online is an entirely new gripe. You HAVE to use one of the ninjas if you want to win. You HAVE to continuously move back and hit your opponent with power attacks. I've played this game against computer opponents pretty much the entire time who fight close, and now I'm playing with people who use the same cheap move over and over and over from a distance. If you try to move in close they hit you with a close range power attack. It makes it look like there's nothing else to do in the game. The sad part is I can duplicate it and make the people who use it as well look like dummies. The second sad part is that they'll call ME cheap. Whenever they get too close I tear them apart and suddenly the trash talking begins. Luckily for them I don't have a mic. I beat some guy so bad he threatened to kick me from the game because I was lagging.
                      That's the mentality of a scrub. Complaining about character uses. Just work around it. If so many play the ninjas and keep doing the same "cheap moves" then don't fall for the same tricks. Punish them. The word "Cheap" doesn't exsist in a fighting game that isn't broken. And this game is far from broken lol.

                      I'm glad this game is weeding out impatient people from those who want to stick around and learn the mechanics. I'm not bashing you, or anyone else who gives up on it, if you don't enjoy it then you're making the right choice in not playing it. But with a game so popular, there needs to be some sort of population control online, so it's not packed with people who can't play all the time.

                      Double Post Edited:
                      Originally posted by kuu
                      Didn't find DoA4 live very fun due to a lot of, "luck would have it, I'm being thrown around too much" aspect of the game. They should of put a interactive recovery move or something when you're flying randomly off the field.
                      There is one for against walls =X

                      This game really doesn't involve luck either =Q

                      Double Post Edited:
                      Originally posted by Impaction
                      That and player height make it a big guessing game now. In DOA3 you were countering wherever the hit was landing, rather than originating.
                      There is no difference due to height, or even with slope level difference. There's high counter, mid-punch, mid-kick, and low counter. Regardless of the character difference, solely based on the move.
                      Last edited by Nodachi; 01-30-2006, 12:49 AM. Reason: Automerged Doublepost

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                      • #12
                        Re: Doa4

                        Originally posted by Nodachi
                        That's the mentality of a scrub. Complaining about character uses.
                        Double Post Edited:

                        There is one for against walls =X

                        This game really doesn't involve luck either =Q
                        Online it does... The online system as of now is not reactive enough to position yourself beyond the immediate, do or die position. Perhaps it will change in future updates if possible.

                        DoA4 quickens the idea of "everything is going to get you" which works againist you if you're already slow in reaction time, not due to your own faults. You're more or less rammed through many aspects before you can reorient yourself..just bad luck if it happens.

                        Offline, it's better, but at the same time, the fast pace nature of a follow up system, gives you a lot of "luck would have it factors". You can be competely in control one fight, and the next fight you just happen to get poped up by a car, and followed up with a rampage of death.

                        It's a lot more fun to watch then play in many aspects, and that's where it will rile up gamers.

                        P.S.
                        Reminds me of GGX isuka...great to have fun with the gang, but once the blood boils switch to X2 for tighter system.
                        Last edited by kuu; 01-30-2006, 02:04 PM.

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