Enjoy.
- Blizzard's idea of challenge is stuffing an area with enemies and having you travel through it. Every single instance is clear this room, clear the hall to the next room, clear the next room, clear the hall to the next room, clear the next room, clear the hall to the next room, and so on, and so forth. You'd think maybe these instances and dungeons might look cool or be unique, but they aren't. Yes, I've been through pretty much all of them up through BWL.
- The graphics and animations were donated to them by Disney because they're too cheap to make their own. The game looks extremely cartoonish because of the oversized textures, models, and the overdone animations. Obviously little thought was put into the world's design because dungeons are reused everywhere. Somehow the inhabitants of these lands were able to create exact replicas of every single dungeon, mine, and cave.
- To sum up the storyline I could present you with an empty bucket. There seems to be a hint of plot here and there, but nothing note worthy or interesting. Apparently these people hate these people, and those guys don't like those guys, and the people down there are plotting something, and now you're sent on a quest to kill some people with half a reason as to why. I've had more thought out plots come to mind while waiting for my food to heat in the microwave, so Blizzard has no excuse not to include a plot.
- When they implement an event that hands out free beer, the players actually act like they're drunk and actually delve into a level of stupidity you didn't know existed. They had an event called the Feast of Wintervale because they wanted to be politically correct or unbiased as to which religion they support, but then they loaded the towns with christmas trees, mistletoe, and sat Santa in one of the towns next to a pile of presents under a tree. I guess they enjoy kidding themselves.
- (Part One)The players are so incredibly stupid that behind every fecade of proper grammer lies the intellegence of a monkey playing Battleship. Through my adventures I've always been rich while utilizing the least amount of effort put into farming, yet over half the population is poor well over half the time. I could make half a good wage farming gold and selling it to suckers who don't understand the game's mechanics because it's that easy. I'll continue this with the next bullet!
- (Part Two)The players utilize no strategy or teamwork whatsoever. Any group effort in that game usually falls apart well before they can reach the end of their quest or goal because a priest or some other vital member anals out and leaves over the smallest problem. It's worse than Black Mages in FFXI, much worse. This game is easy, so easy that you don't even have to have much of a plan to succeed, yet when it comes time to clear out another room in an instance you can count on somebody to fudge it up big time. What part of "don't pull the entire room" didn't they understand? All of it. During PvP everybody becomes the solo-all hero and runs off on their own just to get stomped by other people who just happen to be near each other at the time. It's all coincidence.
- This game is EASY. Despite the terrible game mechanics and shoddy programming this game should be labeled for ages three and up. I've had a harder time fitting shapes into their proper holes. Basically you pull your targets away from their terribly crowded areas and kill them one by one and it's like watching a movie of somebody else doing it. It's THAT easy, but it's not that easy if you're the average person playing World of Warcraft. The people who give you quests are all visually marked, and the people you have to talk to in quests are also marked. Each quest tells you exactly where to go and exactly what to do, no guess work or mental synapses involved. The maps create themselves for you as you discover areas, and you're given EXP just for exploring.
- (Part One)As I mentioned above, the game mechanics are terrible and the programming is shoddy. My biggest gripe here is that walls are biased as to who they obstruct. If you were to attempt to fire an arrow at somebody from the other side of a wall you'd be given an error message, but somehow magic can pass through almost every wall with ease. You can also target objects on the other side of walls and interact with them, and in the case of chairs actually pass through the wall and sit in the chair. The pathing of NPC allies and enemies is terrible, so much so that they pass through most walls and jump up most cliffs just to reach you. Actually, correction, enemies will jump up cliffs and do the impossible to kill you while pets will go around the long way and pull every enemy along the path right back to you.
- (Part Two)When fighting against NPC enemies you'll notice more than just a few bugs and glitches. They've cram-packed every area up to the brim with aggressive enemies, and there's no point at which they'll stop attacking you. You can be level 60 and they'll be level 1 and they'll still attack you. The worst part is you become "dazed", which inflicts a slowed effect effectively making the situation worse, when attacked from behind by anything but another player, even if they're level 1 and you're level 60. In fact, this whole game revolves around incapacitating your enemies just to kill them. Nobody can kill anybody else unless the other player can't fight back. Monsters are suppost to return to their spawn after chasing you a certian distance, but they can bug out and hunt you down without hinderance. Diffeen't species of animals will also gang up against you without a thought. Bears and wolves will often team up with humans to kill you. They've yet to consider implementing features that would encourage face-to-face fighting among the melee, and more group dependant fighting among the ranged fighters.
- (Part Three)Magic has the ability to pass through armor and hit the player directly. What I mean is that there are no normal armor checks on magic attacks that there usually are when taking a physical hit. Projectiles such as arrows, bullets, and throwing weapons all go through armor checks to determine their damage. Projectiles such as fireballs, iceballs, and some freaky balls of "arcane" and "nature" don't. Apparently thick layers of plate and mail don't protect you from heat, cold, or whatever the hell else there is. Apparently they've never heard of heat transfer. The armors in this game are made out of imaginary metals, which don't have (Blizzard hasn't even considered) exact melting points, and the magical abilities don't have (Blizzard hasn't considered either) exact tempteratures so it's hard to say how much heat would be transfered and how quickly. This just goes to show how little thought was actually put into this game.
- (Part Four)Their magic elements consist of only fire, ice, shadow, nature, and arcane, yet there are other non-player abilities and enemies that take advantage of elements. The odd part is you're only available elements you can build resistences to are the ones that players can use. Basically fire burns and adds a DoT, ice freeze and slows movement, arcane has other odd uses that would seem overpowered to normal people, shadow is arcane's retarded little brother and is a bad excuse for an element, and nature is arcane's retarded little sister who has the ability to heal. One might look at these and think, "Hey those are pretty original and creative." but no they're not. Again Blizzard decided not to think their ideas through completely and this is their end result.
- (Part Five)On half the servers you have to wait in line for upwards of half an hour just to play the game. On other servers there's no wait, but almost always unbearable lag which translates out to an equal amount of time spent trying to log in. They have more low population servers than high population servers and is still working on an idea to relieve the population unbalance. They have to take the game down every Tuesday for regular maintenance and to update the PvP rankings. The PvP rankings require you to grind "honor" every day just to keep your rank the same.
- (Part Six)Man, six parts? I'm only getting started, and if you're still reading you win the silver medal. I could write a book on problems with this game, but I only have about 50 more years to live and I'd rather not spend it writing a single book. This is the last part, and it's about the honor system. The honor system was implements a little while ago and was meant to reward players in PvP situations for killing each other. Unfortunately the honor system can only be progressed through by being dishonorable. Ganking isn't honorable, ganging up on people isn't honorable, spiting on dead bodies isn't honorable, and the list goes on. You get points for killing people, or just standing near somebody in your party who is killing somebody, within ten levels of you. You're also awarded larger amounts of honor by winning battleground matches. If you're raiding a town, which rarely happens, and you kill a civillian you're rank is decreased greatly and immediately. That means all yours weeks or months of hardwork is gone and you don't even need to wait for the next Tuesday. It's a shame civillians will attack you to assist their fellow NPCs.
- (Part Seven)Hell I couldn't not add a small section for twinks. Twinks are low level characters decked out in the best gear funded by high level alternative characters. They seperated the Battleground matches into brackets by level to keep it fair, but when a player is at the top level in that bracket decked out in the best gear possible they're playing with a five to ten level advantage. People do this because of Blizzard's lack of content, and any sort of strategy that might have been involved is trampled by brute force. Some see it as a legitimate way to play, but they give the same buying gold/gil excuse such as "I spent the time doing this so I can buy all this and have the advantage." which is sketchy at best. It's not fair to normal players who just want to have fun, and that's why I and others see it as wrong.
- Class balance is a joke. They make drastic changes seemingly random upon any player's whim. Complain and take a number, if they guess it the next patch will fix your complaint no matter how unbased it is. Some jobs can perform multiple roles as well as other jobs that can perform only a single role which doesn't make a lick of sense. They also have such a small selection of jobs that this problem with jobs filling multiple roles is amplified greatly. Certain jobs have traits that don't match what job they're supposed to be, and others have abilities that make no sense. Mages can "conjure" food and water and teleport several yards ahead using their arcane magic. Hunters have certain aspect abilities that are supposed to affect their play by giving them characteristics of certain animals, except it's all backwards. Aspect of Monkey imbues you with increased evasion, while Aspect of the Cheetah makes you run faster. Last I checked running fast relies on agility, and would also make you more evasive. Monkies were never known for their agility, rather they're widely known for their crazy antics and often their brutal strength. Aspect of the Hawk grants you a ranged attack bonus, yet I've never seen a hawk pull a fish out of a lake using a ranged attack.
- The lie: World of Warcraft has reached 5 million subscribers. Currently there's about four and a half million characters on the US servers, which does not count characters over level ten. A single person can have multiple characters on multiple servers, with even less on the Asian, and European servers. They're presenting readers with skewed facts. They've probably had about 5 million accounts registered, and they're probably including trial accounts. This doesn't take into account the amount of accounts active, the amount of accounts that are played daily, weekly, monthly, and the amount of accounts that remain active after a few months. Subscribers are people that are subscribed, and even if each account only had one character there still wouldn't be 5 million active subscribers. I wont even take into account the amount of gold farmers.
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