Re: Official bored at work / just shooting the shit / no rails to derail thread
They're not fired at a higher rate, but the enemy receives them at a higher rate since Samus moving forward means the next missile takes less time to arrive than the last.
Here's an example (these numbers are made up):
Samus shoots 2 missiles/second
Missiles travel at 10 feet/second
Samus is moving forward at a rate of 1 feet/second
Phantoon is initially 10 feet away from Samus.
Missile 1: Shot at t = 0s, takes (10 ft)/(10 ft/s) = 1s to arrive. Hits at t = 1s.
Missile 2: Shot at t = 0.5s, takes (9.5 ft)/(10 ft/s) = 0.95s to arrive. Hits at t = 0.5+0.9 = 1.45s.
Missile 3: Shot at t = 1s, takes (9 ft)/(10 ft/s) = 0.9s to arrive. Hits at t = 1+0.8 = 1.9s.
Missile 4: Shot at t = 1.5s, takes (8.5 ft)/(10 ft/s) = 0.85s to arrive. Hits at t = 1.5+0.7 = 2.35s
Recall that frequency = 1/T where the T is the time between shots. The shots are fired at a frequency of 1/0.5 = 2 Hz, but they're received at a frequency of 1/0.45 = 2.222 Hz, which is 11.11% faster; quite a nice improvement considering how slow Samus is moving (would take her 10 secs to run into Phantoon.)
Falco players in SSB Melee made frequent use of the doppler effect as well, since Falco's lasers stun. Of course, if you're moving backwards, then you get the opposite effect - the frequency at which the projectiles arrive goes down.
They're not fired at a higher rate, but the enemy receives them at a higher rate since Samus moving forward means the next missile takes less time to arrive than the last.
Here's an example (these numbers are made up):
Samus shoots 2 missiles/second
Missiles travel at 10 feet/second
Samus is moving forward at a rate of 1 feet/second
Phantoon is initially 10 feet away from Samus.
Missile 1: Shot at t = 0s, takes (10 ft)/(10 ft/s) = 1s to arrive. Hits at t = 1s.
Missile 2: Shot at t = 0.5s, takes (9.5 ft)/(10 ft/s) = 0.95s to arrive. Hits at t = 0.5+0.9 = 1.45s.
Missile 3: Shot at t = 1s, takes (9 ft)/(10 ft/s) = 0.9s to arrive. Hits at t = 1+0.8 = 1.9s.
Missile 4: Shot at t = 1.5s, takes (8.5 ft)/(10 ft/s) = 0.85s to arrive. Hits at t = 1.5+0.7 = 2.35s
Recall that frequency = 1/T where the T is the time between shots. The shots are fired at a frequency of 1/0.5 = 2 Hz, but they're received at a frequency of 1/0.45 = 2.222 Hz, which is 11.11% faster; quite a nice improvement considering how slow Samus is moving (would take her 10 secs to run into Phantoon.)
Falco players in SSB Melee made frequent use of the doppler effect as well, since Falco's lasers stun. Of course, if you're moving backwards, then you get the opposite effect - the frequency at which the projectiles arrive goes down.
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