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  • Re: Official bored at work / just shooting the shit / no rails to derail thread

    Originally posted by Aksannyi View Post
    Haha. Yeah I'm like that sometimes too, I find an amazing macro and I'm like, "Come on, someone play into it, come on, come on, come on..."
    At the height of the pony madness I had half a dozen pony macros sitting in their own tabs waiting for proper context.
    lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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    • Re: Official bored at work / just shooting the shit / no rails to derail thread

      /wave
      Adventures of Akashimo Hakubi & Nekoai Nanashi


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      • Re: Official bored at work / just shooting the shit / no rails to derail thread

        Originally posted by Taskmage View Post
        At the height of the pony madness I had half a dozen pony macros sitting in their own tabs waiting for proper context.
        Me too! lol.

        And he Aka, where the fuck you been man.
        sigpic
        ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
        ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
        ~I has a blog~~http://aksannyi.livejournal.com/~
        ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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        • Re: Official bored at work / just shooting the shit / no rails to derail thread

          Originally posted by Aksannyi View Post
          And he Aka, where the fuck you been man.
          At the Purple store. C'mon Aks... get with the program.


          Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
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          • Re: Official bored at work / just shooting the shit / no rails to derail thread

            So I got around to looking over your spellcast TaskMage and I'm just gonna give a blurb of what jumped out at me.
            I didn't linger on the gear so much as the rules, so take it with a grain of salt.

            Spikes spells - MAB set in there had me puzzled as I don't know if MAB actually affects those in any way. I assume there's more INTy goodness on the MAB items or something like that.

            Lots of set="A|B|C" going on all over. I might have to re-tune my own files that way pretty soon. Definitely something for me to mull over. I have to wonder though, how that compares in terms of code optimization with just having named sets that use baseSets. It's basically the same thing, just at different points in the code.

            OMG cure potency for Cursnas! I am

            On the rest of the Na spells though, good call on haste for recast on them. Definitely something I've overlooked.

            Break|Bind|Blind - Priority on the partial sets is different from how I'd do it. Seems like Bind is a spell I'd want to make super sure it landed and worry about recast timers afterwards. But hey, if it works I'm not gonna knock it, because lower recast timers are sexy.
            Same thing on Gravity.

            Separate gearing for tier 1 nukes? I don't even know what to make of that. What's the thinking on that? Is MAB that much better on tier 1 nukes that a varied build is significantly more beneficial than using a universal nuking set?

            Dark Magic - grrr, why is Dark Skill last? I think someone did testing and determined that dark magic skill is pretty much the only factor when it comes to Drain and Aspir numbers. I'd have to double check though.

            WS section - pretty sure Death Blossom's MND modifier is more than its STR modifier. Dunno if that actually means you should be stacking it instead of STR though, I don't know weaponskill math at all. Just something that jumped out at me.

            Also: I notice a sever lack of Convert rules. You should join me in my quest to dynamically determine MaxMP after Converting so we can conquer our respective servers.
            Server: Midgardsormr -> Quetzalcoatl -> Valefor
            Occupation: Reckless Red Mage
            Name: Drjones
            Blog: Mediocre Mage

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            • Re: Official bored at work / just shooting the shit / no rails to derail thread

              Spikes spells - MAB set in there had me puzzled as I don't know if MAB actually affects those in any way. I assume there's more INTy goodness on the MAB items or something like that.
              It does.

              Not sure if you gotta keep the MAB/INT on or if it remembers it from when you cast it though.

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              • Re: Official bored at work / just shooting the shit / no rails to derail thread

                Hard to test since the actual damage spikes do is so low that having gear equipped vs. not having it equipped isn't going to really change anything. Like what may have been 17.1 is now 17.4, still not enough to round up. At least as far as I can figure, since I've never been a FFXI mathaholic.
                sigpic
                ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                ~I has a blog~~http://aksannyi.livejournal.com/~
                ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                • Re: Official bored at work / just shooting the shit / no rails to derail thread

                  True, but at this point there should be enough MAB to tell a difference.

                  Isn't there some ridiculous +50 MAB Atma or something like that?

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                  • Re: Official bored at work / just shooting the shit / no rails to derail thread

                    Originally posted by cidbahamut View Post
                    Spikes spells - MAB set in there had me puzzled as I don't know if MAB actually affects those in any way. I assume there's more INTy goodness on the MAB items or something like that.
                    From the wiki:

                    Blaze Spikes damage = integer [integer (((INT + 2) / 12) + 4) * (1 + (Magic Atk. Bonus/100))]

                    Ice Spikes / Shock Spikes damage = integer [integer (((INT + 10) / 20) + 2) * (1 + (Magic Atk. Bonus/100))]

                    The effect is small because 20% of 7 isn't a big number, but it does have an effect.
                    Originally posted by cidbahamut View Post
                    Separate gearing for tier 1 nukes? I don't even know what to make of that. What's the thinking on that? Is MAB that much better on tier 1 nukes that a varied build is significantly more beneficial than using a universal nuking set?
                    INT > MAB on tier 1 nukes, as with helixes. Iirc Kaeko said the damage equation for helixes is the same as for Aero I. That's incidental, though. It's just a happy coincidence that Stone through Thunder get caught by the same rule as Shock/Burn/Choke, which are strongly reliant on INT.
                    Originally posted by cidbahamut View Post
                    Dark Magic - grrr, why is Dark Skill last? I think someone did testing and determined that dark magic skill is pretty much the only factor when it comes to Drain and Aspir numbers. I'd have to double check though.
                    In testing it, if you equip A|B|C what you end up with looks like what would happen if you equipped the sets in that order. So if DarkSkill is the last thing listed, dark skill items will take priority over others. I think it used to work the other way, but when I set it up with the highest priority gear listed first, it didn't turn out like I expected this time around.
                    Originally posted by cidbahamut View Post
                    WS section - pretty sure Death Blossom's MND modifier is more than its STR modifier. Dunno if that actually means you should be stacking it instead of STR though, I don't know weaponskill math at all. Just something that jumped out at me.

                    Also: I notice a sever lack of Convert rules. You should join me in my quest to dynamically determine MaxMP after Converting so we can conquer our respective servers.
                    The secondary modifiers are STR 30% MND 50%, yes, but being a physical WS the primary modifier is still STR.

                    I do need some convert rules.

                    ---------- Post added at 04:57 PM ---------- Previous post was at 04:57 PM ----------

                    Originally posted by Armando View Post
                    Not sure if you gotta keep the MAB/INT on or if it remembers it from when you cast it though.
                    It does remember. Only En- IIs forget.
                    lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                    • Re: Official bored at work / just shooting the shit / no rails to derail thread

                      Originally posted by Taskmage View Post
                      The secondary modifiers are STR 30% MND 50%, yes, but being a physical WS the primary modifier is still STR.

                      I do need some convert rules.
                      Ah ok. Guess I won't be able to get out of needing a STR set for Weaponskills after all, phooey.

                      btw, I've found a workaround to my workaround(read:syntax that works) on Converty goodness. I shall supply the code once I've got it operational. I'd still like to handle it all on the XML side but this should do for the meantime.
                      Server: Midgardsormr -> Quetzalcoatl -> Valefor
                      Occupation: Reckless Red Mage
                      Name: Drjones
                      Blog: Mediocre Mage

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                      • Re: Official bored at work / just shooting the shit / no rails to derail thread

                        Explaining myself better on the WS and gear priority:

                        Physical WS Damage = WD * PDIF = ( D + fSTR + WSC) * fTP * PDIF
                        WD: Base damage of your Weapon Skill
                        D: Base damage of your weapon (e.g., Espadon = 43)
                        fSTR: function of difference between your STR and target's VIT
                        WSC: Secondary attribute like STR 30% (30% of your STR)
                        fTP : TP Multiplier (See individual Weapon Skill)
                        PDIF: function of (your Physical ATK/target’s Physical DEF)

                        STR factors into the equation both at fSTR and at WSC, while MND is only relevant for WSC. You could almost think of the WS's modifiers as being STR 130% MND 50%.

                        _____

                        <if Spell="Break|Bind|Blind*">
                        <equip when="midcast" set="Haste|FastCast|INT|EnfeeblingSkill"/>

                        In this case, spellcast would take an empty set, fill it with haste gear, replace some of it with available FastCast gear, overwrite that with INT gear, and enfeebling gear would go on top as the final layer. The end result is equipped. It's the same as if it started with EnfeeblingSkill, then filled any still empty slots with INT, FC, and Haste in that order. Point being, when I cast Bind it's in Wlk. Tabard +1, not Errant Hpl. or Duelist's Tabard.
                        lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                        • Re: Official bored at work / just shooting the shit / no rails to derail thread

                          Ah ok. Guess I won't be able to get out of needing a STR set for Weaponskills after all, phooey.
                          To be fair, they should be about equal for Death Blossom. You can think of fSTR as adding an extra 25%, and the "official stat mods" are scaled down by 0.83 I think, so you're looking at something like 49.9% STR, 41.5 MND. Honestly if you don't already have a STR set I'd just invest in pieces that can offer a lot more STR than MND in that slot (which I think is a hard criteria to meet.)

                          This is all assuming that your fSTR isn't capped. I hear with Atmas most DDs do have capped STR.
                          STR factors into the equation both at fSTR and at WSC, while MND is only relevant for WSC. You could almost think of the WS's modifiers as being STR 130% MND 50%.
                          fSTR goes up by 1 for every 4 points of STR difference (except at really low values, then it takes 5 or 6, but it's really hard to have that little STR.)

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                          • Re: Official bored at work / just shooting the shit / no rails to derail thread

                            It goes without saying, but Armando's advice > mine any time numbers are involved as a hard rule. I'm intellectually lazy and ballpark it a lot.
                            lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                            • Re: Official bored at work / just shooting the shit / no rails to derail thread

                              People do all that just to play the game?

                              And here I am just wanting more lines in my macros.
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                              "In this world, the one who has the most fun is the winner!" C.B.
                              Prishe's Knight 2004-Forever.

                              その目だれの目。

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                              • Re: Official bored at work / just shooting the shit / no rails to derail thread

                                If fSTR raised your DMG by 1 for each point of STR, STR would be worth using!

                                Only Thief's SA and TA add 1 DMG per stat point (with the small caveat that their DEX and AGI don't get multiplied by fTP, only by your PDIF.)

                                EDIT: I'm not factoring in that 2 STR -> 1 Attack by the way. Naturally extra STR will add more Attack. You might not add a substantial amount with 1-handers but it's something to remember for 2-handers.
                                People do all that just to play the game?

                                And here I am just wanting more lines in my macros.
                                You know all this info is from like...2004 right?

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