Hello everyone, it's Vair. It's been a long time since I have posted and hate to come back on such grounds, but I need some input for a survey.
Currently I am writing an extensive research paper on the effects that MMOs and Video games and general have on the public, especially children. Technically this paper is an argumenative and I am attempting to argue the fact that MMOs can be a valuable part of life when played properly.
First, I would like to adress the MAVAV group:
"Massive Multiplayer Online Role Playing Games (MMORPG) is a digital escape from the real world for emotionally unhealthy and mentally unstable people. It is a place for computer enthusiasts and social outcasts to gather un-bothered and un-harassed by the realities of real life.
While the focus and idea behind MMORPG seems utopian and innocent, the emotional and mental wellness of the gamer can be severely affected: increased anxiety and irritability, argumentative, appetite and weight loss, impaired judgment, paranoia, sadness and depression, loss of interest in appearance, and sleeplessness." - MAVAV
(More can be found at http://www.mavav.org/resources/ )
The statement "Unhealthy and Mentally Unstable people. . ." seems to be more of a prejudice remark rather than a fact stated after extensive research. What are your thoughts about this excerpt?
Secondly, I would like to address the benifits that one might obtain through use of an MMO.
What social skills do you suppose that one could gain through MMO interaction?
What negative effects could one gain through playing an MMO?
Finally, I would like to discuss the other possible causes of seemingly MMO related actions.
For instance, what is more to blame for the highschool drop out rate? MMOs, the failing public education system, School Violence, Cliques, Money, poverty, etc?
Thank you for reading and helping me gain a survey analysis in advance. I will include your "Name" in my paper if you so wish it and I will give over all credit to www.ffxionline.com
Thank you again,
Vair
P.S PLD Onry!
Currently I am writing an extensive research paper on the effects that MMOs and Video games and general have on the public, especially children. Technically this paper is an argumenative and I am attempting to argue the fact that MMOs can be a valuable part of life when played properly.
First, I would like to adress the MAVAV group:
"Massive Multiplayer Online Role Playing Games (MMORPG) is a digital escape from the real world for emotionally unhealthy and mentally unstable people. It is a place for computer enthusiasts and social outcasts to gather un-bothered and un-harassed by the realities of real life.
While the focus and idea behind MMORPG seems utopian and innocent, the emotional and mental wellness of the gamer can be severely affected: increased anxiety and irritability, argumentative, appetite and weight loss, impaired judgment, paranoia, sadness and depression, loss of interest in appearance, and sleeplessness." - MAVAV
(More can be found at http://www.mavav.org/resources/ )
The statement "Unhealthy and Mentally Unstable people. . ." seems to be more of a prejudice remark rather than a fact stated after extensive research. What are your thoughts about this excerpt?
Secondly, I would like to address the benifits that one might obtain through use of an MMO.
What social skills do you suppose that one could gain through MMO interaction?
What negative effects could one gain through playing an MMO?
Finally, I would like to discuss the other possible causes of seemingly MMO related actions.
For instance, what is more to blame for the highschool drop out rate? MMOs, the failing public education system, School Violence, Cliques, Money, poverty, etc?
Thank you for reading and helping me gain a survey analysis in advance. I will include your "Name" in my paper if you so wish it and I will give over all credit to www.ffxionline.com
Thank you again,
Vair
P.S PLD Onry!
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