Announcement
Collapse
No announcement yet.
A well-written blog article regarding WOW
Collapse
X
-
Re: A well-written blog article regarding WOW
It wasn't bad. Not necessarily all that well-written, but it wasn't the worst thing I've read either.
What Neighbortaru says is true. You could remove all of the instances where they say "Blizzard" and "WoW" and replace them with something like "SE and FFXI" or "SOE and Everquest", or any other MMO. This kind of game is addicting. It's the genre. Some more than others, and some people are more prone to it than others, but there are a lot of other people who manage their game time responsibly, but they aren't as exciting, so it's obvious why there isn't a focus on those people.
- Thanks 0
Comment
-
Re: A well-written blog article regarding WOW
Only 70 days of playtime and he is in the oldest guild, and is in a position that eveyone in WOW wants to be? Kinda makes my 100+ days and only having level 68 feel pretty silly.
- Thanks 0
Comment
-
Re: A well-written blog article regarding WOW
Originally posted by Skoal View PostOnly 70 days of playtime and he is in the oldest guild, and is in a position that eveyone in WOW wants to be? Kinda makes my 100+ days and only having level 68 feel pretty silly.Haggai
i Am ThE bLaCk MaGe.
I cAsTs ThE sPeLlS tHaT mAkEs ThE pEoPlEs FaLl DoWn.
- Thanks 0
Comment
-
Re: A well-written blog article regarding WOW
Ya I know. Just being silly.
- Thanks 0
Comment
-
Re: A well-written blog article regarding WOW
Originally posted by Desideratum View Postthere are a lot of other people who manage their game time responsibly, but they aren't as exciting, so it's obvious why there isn't a focus on those people.
It's a tight-rope walk between "not being casual, and actually playing 'enough'" and "addiction to a level where RL falls apart."
- Thanks 0
Comment
-
Re: A well-written blog article regarding WOW
It's an interesting read.
The author starts out blaming Blizzard for creating a game that is too seducing, then in just a few paragraphs down fingers the real blame with:
From a leadership perspective, that 12 hours would be laughed at. That's the guy who comes unprepared to raid and has to leave half way through because he has work in the morning or is going out or some other thing that shows "lack of commitment".
This concept is nothing new, and not something that just popped up in MMOGs. I quit a job where my average of 10-12 hours per day was a signal that I had a lack of commitment to the company. The fact that I would not work weekends [that wasn't part of a final push to get product out] labelled me as a dyed-in-the-wool slacker.
As with anything else, it's up to the individual to be lucid enough realize that any aspect of their life is throwing the rest out of balance, and act on it.
signature by fallenintoshadows
- Thanks 0
Comment
Comment