Re: Paramount and Dreamworks go HD-DVD Exclusive, Uselessly Extend Format War
HAHAHAHAHAHAHAHA.
Do you even know what you're talking about? Last gen PC hardware outclasses the PS3. For all the hype that Sony dishes out on the console, if those same developers really tried on PC hardware, or hell, Xbox 360, some really impressive stuff could be pulled off. Still remember when Devil May Cry 4 was first announced for PS3, PS3 morons were screaming at how amazing it looked and that the true power of the console was coming to fruition, and now we have a 360 port that looks identical.
It's funny that you mentioned floating point calculations in reference to the PS3's capability to crunch those really fast, because last gen GPUs in PC video cards do it better. Observe Folding@Home stats:
http://fah-web.stanford.edu/cgi-bin/...?qtype=osstats
The PS3 fanboy morons were screaming with glee about how incredible the PS3 is and how their machine is some kind of supercomputer like a bunch of dumbasses. After all, the PS3 comprises 3/4 of the calculations being performed so it must be HURRRRRRR! Don't get me wrong, as the contribution the PS3 is giving to the Folding@Home project is just awesome, and it's not like I'm some anti-PS3 fanboy because I'm picking one up next Tuesday on my next paycheck at last (Uncharted: Drake's Fortune WHOOOOOOOOOOOOOO can't wait). But let's look at the real stats by doing a little math.
The PS3 client currently has 30404 active CPUs, contributing a very impressive 754 TFLOPS. That is approximately 24.8 GFLOPS per PS3. The standard CPU client running off of computers ranging from Pentium IIs to the latest Core 2 Duos is contributing 174 TFLOPS with 182818 active CPUs. That's approximately .95 GFLOPS per computer, sounds pretty weak in comparison! But now we look at the beta version of the GPU client that takes advantage of the X1000 lineup of ATI's Radeon cards... there's currently 640 active GPUs contributing 38 TFLOPS. That's 59 GFLOPS per GPU.
That's last generation PC video cards pulling those numbers. Suddenly the PS3 "supercomputer" doesn't sound so super, huh. If they made a finalized GPU client that would take advantage of a wider range of GPUs, especially with the newest ones that are out now, the numbers would be even greater.
The PS3 is an outstanding piece of technology, reliable, and arguably a bargain depending on what you're looking for in a multimedia device. But you PS3 fanboy morons really need to open your eyes and just stick to being excited about the console's games, because the boasting of the console's capabilities is really tired.
Originally posted by Malacite
View Post
Do you even know what you're talking about? Last gen PC hardware outclasses the PS3. For all the hype that Sony dishes out on the console, if those same developers really tried on PC hardware, or hell, Xbox 360, some really impressive stuff could be pulled off. Still remember when Devil May Cry 4 was first announced for PS3, PS3 morons were screaming at how amazing it looked and that the true power of the console was coming to fruition, and now we have a 360 port that looks identical.
It's funny that you mentioned floating point calculations in reference to the PS3's capability to crunch those really fast, because last gen GPUs in PC video cards do it better. Observe Folding@Home stats:
http://fah-web.stanford.edu/cgi-bin/...?qtype=osstats
The PS3 fanboy morons were screaming with glee about how incredible the PS3 is and how their machine is some kind of supercomputer like a bunch of dumbasses. After all, the PS3 comprises 3/4 of the calculations being performed so it must be HURRRRRRR! Don't get me wrong, as the contribution the PS3 is giving to the Folding@Home project is just awesome, and it's not like I'm some anti-PS3 fanboy because I'm picking one up next Tuesday on my next paycheck at last (Uncharted: Drake's Fortune WHOOOOOOOOOOOOOO can't wait). But let's look at the real stats by doing a little math.
The PS3 client currently has 30404 active CPUs, contributing a very impressive 754 TFLOPS. That is approximately 24.8 GFLOPS per PS3. The standard CPU client running off of computers ranging from Pentium IIs to the latest Core 2 Duos is contributing 174 TFLOPS with 182818 active CPUs. That's approximately .95 GFLOPS per computer, sounds pretty weak in comparison! But now we look at the beta version of the GPU client that takes advantage of the X1000 lineup of ATI's Radeon cards... there's currently 640 active GPUs contributing 38 TFLOPS. That's 59 GFLOPS per GPU.
That's last generation PC video cards pulling those numbers. Suddenly the PS3 "supercomputer" doesn't sound so super, huh. If they made a finalized GPU client that would take advantage of a wider range of GPUs, especially with the newest ones that are out now, the numbers would be even greater.
The PS3 is an outstanding piece of technology, reliable, and arguably a bargain depending on what you're looking for in a multimedia device. But you PS3 fanboy morons really need to open your eyes and just stick to being excited about the console's games, because the boasting of the console's capabilities is really tired.
Comment