THE POLL HAS BEEN UPDATED! Some questions were changed or merged according to feedback.
As such, the poll has been reset to allow you to re-vote.
After much delay here are the list of questions slated to be asked during the Final Fantasy XI Fan Festival 2007 Developers' Interview session.
They will be asked in the order in which the questions are most popular and if there is enough time we will squeeze in as many questions as possible. Place your vote now!
Please read through the question in the post proper before voting. Thank you.
Special thanks to the Moderation Team, StarvingArtist, and TheGrandMom for their help.
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1.) Since the ToAU update, many xp parties have adopted the "Melee Burn" style of fighting enemies in the higher levels and because of this, there is no real benefit to skillchaining and magic bursting. In the lower levels, most players do not see much benefit from skillchains and magic bursts so they generally do not do them. Are there any current plans to encourage tactical coordination between players in a hunting party through the use of skillchains, magic bursts, and other cooperative battle features such as expanding the damage or benefits via skillchains and magic bursts? Or is there a possibility of adding an entirely new cooperative battle feature?
Original Question: http://www.ffxionline.com/forums/ask...exp-party.html
2.) The Treasures of Aht'Urghan Expansion introduced familiar Final Fantasy activities such as Chocobo Breeding, Racing, Hot-and-Cold and a 100 level dungeon in the form of Nyzul Isle Assault. What plans are there to include additional mini-games or to improve existing interaction between mini-games?
Original Question:
http://www.ffxionline.com/forums/ask...pect-wotg.html
3.) Earlier we were informed that a Windowed Mode will be built-in to FFXI, are you including this feature in the "Wings of the Goddess" Expansion? If so, what is your reasoning for providing it at this time?
Original Question:
http://www.ffxionline.com/forums/ask...owed-mode.html
4.) During the past Premier Site summit, concerns in regards to linkshell functionality to help manage linkshells were discussed, including the ability to transfer linkshells and other functions. What are the future plans to help improve community building between players using linkshells?
Original Question:
http://www.ffxionline.com/forums/ask...sferrable.html
5.) How will PlayStation 2 and PlayStation 3 support be addressed as PS2s are phased out with the PS3 becoming dominant?
It is understood that currently there are no plans to support the PlayStation 3 for FF XI. However, will there be an eventual support for PS3 users and will a DVD pack like the Vana'diel Collection for the PC be available for the PlayStation users? What will happen to PS2 users down the road in terms of support?
Original Question:
http://www.ffxionline.com/forums/sit...ubmission.html
6.) There has been a longstanding difference between the interest of the playerbase in playing certain jobs and roles and the percieved need for those classes for forming successful parties and alliances. Over time, this has caused many players and jobs to become pigeonholed into roles that are less enjoyable to play. For example, many red mages and summoners feel their jobs' uniqueness is eclipsed by their ability to perform the critical healer position in a party, many players who have leveled bard feel trapped by the demand of their job into never getting to play anything else, and there is a general sentiment of there not being enough tanks to go around. What solutions are you considering to make more necessary roles more attractive to players?
Original Question: http://www.ffxionline.com/forums/ask...-balanced.html
7.) If you know back in initial development what you know now, what would the Development Team have done differently? What would the Community Team done differently?
8.) What plans are being made, if any and how, to improve the search function to allow players to seek on multiple jobs or otherwise make it easier to find XP parties? How will any new adjustments work and is there a time frame for when they will be implemented?
Reference: http://www.ffxionline.com/forums/ask...-function.html
9.) How often has the player community suprised you with the many feats done since the release of the game? What were some of the things that were most memorable to you?
Reference: http://www.ffxionline.com/forums/ask...tml#post736863
10.) What do you think of power-leveling new players by veteran players?
11.) What are some of the difficulties or experiences of interest you have faced building a game for such a diverse audience and trying to have them play together?
12.) This question will be put as number 10 after the top 9 are selected, with the remainder placed behind this question. As such, no voting is necessary for this question. What is SquareEnix's stance on account sharing and some players' request to have their "siblings's (or friend's) characters/content ID separated" from their account?
As such, the poll has been reset to allow you to re-vote.
After much delay here are the list of questions slated to be asked during the Final Fantasy XI Fan Festival 2007 Developers' Interview session.
They will be asked in the order in which the questions are most popular and if there is enough time we will squeeze in as many questions as possible. Place your vote now!
Please read through the question in the post proper before voting. Thank you.
Special thanks to the Moderation Team, StarvingArtist, and TheGrandMom for their help.
--------------------------------------------------
1.) Since the ToAU update, many xp parties have adopted the "Melee Burn" style of fighting enemies in the higher levels and because of this, there is no real benefit to skillchaining and magic bursting. In the lower levels, most players do not see much benefit from skillchains and magic bursts so they generally do not do them. Are there any current plans to encourage tactical coordination between players in a hunting party through the use of skillchains, magic bursts, and other cooperative battle features such as expanding the damage or benefits via skillchains and magic bursts? Or is there a possibility of adding an entirely new cooperative battle feature?
Original Question: http://www.ffxionline.com/forums/ask...exp-party.html
2.) The Treasures of Aht'Urghan Expansion introduced familiar Final Fantasy activities such as Chocobo Breeding, Racing, Hot-and-Cold and a 100 level dungeon in the form of Nyzul Isle Assault. What plans are there to include additional mini-games or to improve existing interaction between mini-games?
Original Question:
http://www.ffxionline.com/forums/ask...pect-wotg.html
3.) Earlier we were informed that a Windowed Mode will be built-in to FFXI, are you including this feature in the "Wings of the Goddess" Expansion? If so, what is your reasoning for providing it at this time?
Original Question:
http://www.ffxionline.com/forums/ask...owed-mode.html
4.) During the past Premier Site summit, concerns in regards to linkshell functionality to help manage linkshells were discussed, including the ability to transfer linkshells and other functions. What are the future plans to help improve community building between players using linkshells?
Original Question:
http://www.ffxionline.com/forums/ask...sferrable.html
5.) How will PlayStation 2 and PlayStation 3 support be addressed as PS2s are phased out with the PS3 becoming dominant?
It is understood that currently there are no plans to support the PlayStation 3 for FF XI. However, will there be an eventual support for PS3 users and will a DVD pack like the Vana'diel Collection for the PC be available for the PlayStation users? What will happen to PS2 users down the road in terms of support?
Original Question:
http://www.ffxionline.com/forums/sit...ubmission.html
6.) There has been a longstanding difference between the interest of the playerbase in playing certain jobs and roles and the percieved need for those classes for forming successful parties and alliances. Over time, this has caused many players and jobs to become pigeonholed into roles that are less enjoyable to play. For example, many red mages and summoners feel their jobs' uniqueness is eclipsed by their ability to perform the critical healer position in a party, many players who have leveled bard feel trapped by the demand of their job into never getting to play anything else, and there is a general sentiment of there not being enough tanks to go around. What solutions are you considering to make more necessary roles more attractive to players?
Original Question: http://www.ffxionline.com/forums/ask...-balanced.html
7.) If you know back in initial development what you know now, what would the Development Team have done differently? What would the Community Team done differently?
8.) What plans are being made, if any and how, to improve the search function to allow players to seek on multiple jobs or otherwise make it easier to find XP parties? How will any new adjustments work and is there a time frame for when they will be implemented?
Reference: http://www.ffxionline.com/forums/ask...-function.html
9.) How often has the player community suprised you with the many feats done since the release of the game? What were some of the things that were most memorable to you?
Reference: http://www.ffxionline.com/forums/ask...tml#post736863
10.) What do you think of power-leveling new players by veteran players?
11.) What are some of the difficulties or experiences of interest you have faced building a game for such a diverse audience and trying to have them play together?
12.) This question will be put as number 10 after the top 9 are selected, with the remainder placed behind this question. As such, no voting is necessary for this question. What is SquareEnix's stance on account sharing and some players' request to have their "siblings's (or friend's) characters/content ID separated" from their account?
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