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Vote for your favorite question! (UPDATED)

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  • #46
    Re: Vote for your favorite question!

    Ahhh, it all makes sense now.

    Hesh, best we can do to make up for that is just TA WS or SATA Hide WS <.<;
    Wish i was around before that fix.
    Adventures of Akashimo Hakubi & Nekoai Nanashi


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    • #47
      Re: Vote for your favorite question!

      ah, old Japanese terms.

      Anyone still use Genkai?


      Anyone?

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      • #48
        Re: Vote for your favorite question!

        Originally posted by Feba
        ah, old Japanese terms.
        Anyone still use Genkai?
        Anyone?
        Yup. Mostly in shouts XD
        Adventures of Akashimo Hakubi & Nekoai Nanashi


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        • #49
          Re: Vote for your favorite question!

          Originally posted by Feba
          ah, old Japanese terms.
          Anyone still use Genkai?
          Anyone?
          Yeah, thats the only way I knew to describe that SATA tactic, though.
          As for genkai, yeah, sometimes. That or G#.
          I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

          PSN: Caspian

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          • #50
            Re: Vote for your favorite question!

            Originally posted by Feba
            ah, old Japanese terms.
            Anyone still use Genkai?
            Anyone?
            Most people use that and D2, it's only yokodama and fuidama that don't really see use.

            As for the actual questions, other then the ones already asked, I don't see a problem with them. But then again I don't really care about the mathmatics of something, nor do I think any of the jobs are as weak as the player base make them out to be. I do understand SE likes to keep SOME secrets from their players, as they should, because it adds to the mystery of the game world. Though I wouldn't mind knowing if there were plans to make thf, and other single hand weapon wielders, stronger, we would never know the true extent of that boost until it actually happens so it's still kinda pointless.

            But I'm not gonna rag on any of the work SE, or the FFXIonline guys(and girls) do because I certainly can't suggest ways to do it better. If I had any questions I'd want to ask, I would have posted them long ago...
            "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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            • #51
              Re: Vote for your favorite question!

              Ziero: The impression I got when I came back in march was that "Limit Break"/"LB" had become the more popular term for Maat stuff.

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              • #52
                Re: Vote for your favorite question!

                Originally posted by TheGrandMom
                Then how about some suggestions for new questions instead of telling us what a shitty job we did? Positive feedback goes a lot farther than negative.
                There were numerous feedback ing each thread, and that was before this poll came up. Honestly, I work best as a critic, but I'll give it a shot for "new" questions (while mostly avoid my own).

                * * *

                What prompted the decision to update the engine to DirectX 9 and adding an official Windowed Mode, and why now?
                http://www.ffxionline.com/forums/ask...owed-mode.html
                (Easily replaces #3.)

                * * *

                This one: http://www.ffxionline.com/forums/ask...eperation.html
                Isn't a good question, but I think my post in it raise a good suggestion. Phrased as a question: Would S-E consider implementing a purchasable "Login ID", so family members who share the same POL account can play different characters in FFXI at the same time for a reasonable additional fee?

                * * *

                Why does changing pets causes loss of claim on a mob?
                http://www.ffxionline.com/forums/ask...claim-mob.html
                Although very job specific, many players consider this a long standing defect, and it would be good to know whether S-E consider it a bug, unfixable issue, or it is as designed.

                * * *
                And, this: http://www.ffxionline.com/forums/ask...past-37-a.html
                Can probably be generalized to: There's obvious lack of players seeking at many level ranges, especially off prime hours, causing very long wait time for enough of right jobs to form parties. What steps has S-E taken to address this? What additional measures are planned?

                * * *

                Also, #6 and #7 seem related; just pick one, and depending on answer, can ask more interesting questions next time.

                * * *

                I've claimed #3, #8, and #10 are bad, and that #6 and #7 together don't make as much sense. So, I give you four suggestions in balance. Is that positive enough?

                p.s. Probably every other question should be followed by "Can you be more specific?" after getting the typical replies, but that neither here nor there.
                p.p.s. A brutal critic who shot down bad ideas is at least as useful as asking for more suggestions when there are plenty in the sub-forum already--though it would be better behind the scenes than in public. Oh, and medicine is better than honey; after all, honey is just sugar contaminated with water.
                Bamboo shadows sweep the stars,
                yet not a mote of dust is stirred;
                Moonlight pierces the depths of the pond,
                leaving no trace in the water.

                - Mugaku

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                • #53
                  Re: Vote for your favorite question!

                  Originally posted by Armando
                  False. We still don't know the correlations between:
                  * AGI, Parrying Skill, mob level, and parry rate
                  * AGI, Shield Skill, Shield Size, mob level, and shielding rate
                  * magic skill, elemental resistance, mob level, magic accuracy, and distribution of resists
                  * AGI, Guard Skill, mob level, and guarding rate
                  * ranged accuracy and ranged hit rate; distance and r.attack/r.acc
                  * Enmity generated per point of damage done/recovered
                  * Enmity lost per damage point taken
                  * The new damage formulas for melee damage
                  Why? It's not because there's nothing left to analyze from the game mechanics. It's because the vast majority of players in this game don't care nearly enough to go and figure it out. It doesn't take a rocket scientist to figure most of the things listed above out. All it takes is time and a little initiative.
                  And TH is even easier to figure out. Take some common mob with several drops that drop at different rates. Kill 500 without TH, 500 with TH1, 500 with TH2 and 500 with TH2+TH items. Record your drops.

                  Heck, start with 100 and see if you can see the effect from that.

                  There's no point in asking SE about the present when we can already observe the present. The *real* secret information the developers have - which can be obtained by asking them and in no other way - is about their intentions for the future. That's why I voted for question #1 (also because I think it's the closest to the major balance issues in the game, and therefore brings it to the devs' attention if it wasn't there already).
                  Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                  RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                  All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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                  • #54
                    Re: Vote for your favorite question!

                    I dont even think window mode questions should be asked.... since SE said a while back they had plans on adding it with WotG
                    -------------------------------------------------------------------------
                    Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                    • #55
                      Re: Vote for your favorite question!

                      Originally posted by Ziero
                      Though I wouldn't mind knowing if there were plans to make thf, and other single hand weapon wielders, stronger, we would never know the true extent of that boost until it actually happens so it's still kinda pointless.
                      If they do anything it should be narrowly focused on THF, or at least daggers. The reason the 2h updates (I include Hasso/Seigan as well as grips and the new formulas for acc/atk etc.) were necessary is that other single hand weapon wielders, primarily NIN and WAR/NIN, were dominating the game too much already. Buffing them would just risk bringing that back. (Monks, on the other hand, have kicked ass all along; all they really need is monsters that aren't so pathetic so the tank can hold better hate and they can /WAR without worrying so much about their hate. Well, outside of rotating-alliance HNM fights, anyway.)
                      Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                      RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                      All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

                      Comment


                      • #56
                        Re: Vote for your favorite question!

                        please, this is one of the few times i have replied to any ff posts but something caught me about the ps2 / ps3 question and i felt i had to drop my two cents in.

                        due to school / work schedule im am running 7 days a week and just have enough time to quickly scan for news so please dont flame me for not researching.

                        now, to the point, i do remember back before ps3 came out there was a question posted to a se rep similar to the ps2 / ps3 question posted here, and, if infact i am not mistaken the response was:

                        we have no intention of continuing support for the ps2 or ps3.

                        the reason this sticks in my head is i remember friends on ps2's commenting about if thier hd's failed theyd either have to find used ones or just migrate to comps because of it being stopped.

                        this ring a bell to anyone else?

                        i hope this might give some direction to someone else that has time to research.
                        Necross & Dinnin
                        Gone but not forgotten.

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                        • #57
                          Re: Vote for your favorite question!

                          Originally posted by Taskmage
                          Yokodama was a SATA technique back in 2004 where a thief could apply SATA to the party member the mob was currently facing by standing beside and slightly behind the mob and having the tank positioned so that the thief was "behind" both of them. A patch in December greatly narrowed the angle you could be to a mob to be considered behind it, making it impossible to SATA the current hate target. Back then the SATA technique we're forced to use now was called fuidama.

                          Edit: Heh, found a paint diagram in an old thread here.

                          Apparently back then SA worked as long as you weren't in the mob's sight cone (which kinda makes sense) so if you were off to the side and slightly behind your tank you could SATA him.

                          I thought that was "Fuidama", or was that SATA used in a SC?


                          Anyway, a lot of the jobs still need quite a boost, even RDM and NIN.

                          NIN's biggest problem IMO is how SE went about implementing Ninjutsu and Shuriken. Had they simply put all Ninjutsu under alchemy (which would have made a lot more sense...) and made materials for shuriken less freaking rare/demanding, lord knows we might see the job DD more often and use /BLM and /RNG.

                          SE did say some time ago they were planning on helping RDM and NIN perform other roles in EXP. RDM hasn't gotten anything since Category 2 merits, which IMO are a huge slap in the face to all of us. Merit spells = stupid idea, especially for RDM who's all about versatility.

                          Would it really have been that game breaking to give RDM all 6 spells? I think not.
                          sigpic


                          "BLAH BLAH BLAH TIDAL WAVE!!!"

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                          • #58
                            Re: Vote for your favorite question!

                            Yeah, and the mp cost wouldn't allow us to use the spells often either, not even soloing. They are just a huge waste of xp and MP for little noticeable return, not to mention you get the spells a good 15 levels late.

                            ----

                            And I think the Windower question is a good one (since I'm biased like that)

                            It's not that SE didn't say they were planning on releasing the windower+DX9 update around the same time as WotG. Is just that hearing a specific date would be way better, or even a progress report in case they are delaying it.

                            Since WotG != windower mode.
                            sigpic
                            "In this world, the one who has the most fun is the winner!" C.B.
                            Prishe's Knight 2004-Forever.

                            その目だれの目。

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                            • #59
                              Re: Vote for your favorite question!

                              Originally posted by Malacite
                              I thought that was "Fuidama", or was that SATA used in a SC?
                              The Japanese names for Sneak Attack and Trick Attack start with "fui" and "dama" respectively, so fuidama is actually the JP version of the SATA abbreviation. I forget the translation of yokodama. I think the yoko part means sudden, so that makes it something like "sudden deception."

                              Some people used the names interchangably since they're not very descriptive, but yokodama was mainly used to refer to a SATA from the side.
                              lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                              • #60
                                Re: Vote for your favorite question!

                                I think merited spells and abilities were a good idea, just implemented very, very poorly.

                                Though, in all, it would have been better to simply disperse jobs' new spells and abilities among the later(or earlier) levels... at full strength; it wouldn't have hurt to introduce RDM's in the last 10-15 levels, BLM's in the last 10 levels, so on, and so forth. That could have left group two merits open to a plethora of options... but I digress.

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