[patch1.16a] Patch 1.16a Notes
A moderator can close this and put up a new thread over on the news forum.
Like I said, pretty minor update.
Patch 1.16a
[patch1.16a] Patch 1.16a Notes
[patch1.16a] Patch 1.16a Notes
Event
Item
System
Fixed Bugs
- [dev1004] Accepted quests can now be abandoned by navigating to main menu » Journal, and selecting the Abandon option from the quest detail screen.* Quests cannot be abandoned while in an instance.
- [dev1036] Experience points, skill points, and loot are now awarded upon defeating sidequest enemies. As a result of these changes, respawn rates of these enemies have been decreased.
- [dev1016] Up to eight recipes per class can now be stored under the Recent Recipes section of the synthesis interface.
- [dev1035] Players can now select from among two different targeting modes.
Target/Menu Navigation Keys and Corresponding ActionsUp/DownLeft/RightTargeting Mode ACycle through party membersCycle through all targetsTargeting Mode BCycle through targeting filtersCycle through valid targets* Activating targeting mode A will set the target filter to All.* Targeting modes can also be activated using the /targetmode (/tmode) text command.
* Activating targeting mode B will make the All target filter inaccessible.
/targetmode(/tmode) [subcommand]
>>Subcommands
 a  Switch to targeting mode A
 b  Switch to targeting mode B
 Toggle between targeting mode A and B when no subcommand is specified.
* Targeting mode A is the default targeting mode. Targeting mode settings are saved upon logging out of the game.
- Following bugs have been addressed:
- A bug wherein on the sidequest “Have You Seen My Son,†the item White Ash cannot be obtained from Bomb Embers that die as a result of their own ‘Explosion’ attack.
- A bug wherein on the levequest “Salmon Superior,†hostile monsters from another sidequest may spawn.
- A bug wherein the FINAL FANTASY XIV client will forcefully shutdown when a player begins crafting while still eating.
- A bug wherein executing certain text commands will cause target graphics, such as nameplates, to disappear.
- A bug wherein if a player attempts to execute a macro while another macro is being executed, it will not execute until the initial macro is complete.
A moderator can close this and put up a new thread over on the news forum.
Like I said, pretty minor update.