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  • Ask the Devs! 10/15/10

    http://lodestone.finalfantasyxiv.com...e6fc02b03b1184

    The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ.

    The topic addressed this time around is the upcoming version update.

    User Interface

    Q. Exactly what type of adjustments or additions to the user interface are being planned?
    A. Since the game's official release, the development team has continued their efforts in designing various new features, as well as retooling and improving existing ones. Currently, we are focusing on addressing the issues about which players have been most vocal, and are pleased to announce several key changes set to be implemented as soon as next month. The following is a partial list of what we have planned:

    Inventory Sort Feature
    The late-November version update will include the addition of a feature that will allow players to sort their inventories.

    Menu Navigation
    We are currently working on methods to make navigating the game's menus simpler and more efficient. In the forthcoming version update, we will focus on improving the Actions & Traits menu, starting by automating the selection of main/off hand.

    In addition to the aforementioned improvements, the following adjustments are also planned:

    Map
    Players will be able to scroll their maps via dragging the mouse
    A player's current coordinates will now be displayed on the main map
    A player's current coordinates will now be displayed on journal maps (as long as the player is in the same area)
    Players will be able to relay their current coordinates to others using the text command <pos>
    The area name will be added to journal maps
    A journal map feature will be added to the main map
    The log window will no longer be hidden when maps are displayed

    Log Window and Chat
    New tabs will be added to the log window
    Players will be able to open multiple log windows
    Controller functionality will be added to the log window
    Players will be able to use Ctrl+R to send instant replies to /tells
    Players will be able to change chat modes via menu options
    The Home and End keys will now function in the chat log
    For players typing multi-byte characters, starting a new message with "/" will automatically switch the typeset to single byte
    Players will be able to adjust the font color for various chat modes
    Adjustments will be made to the transparency of the log window when unfocused

    Menu
    A Loot List icon will be added
    A Loot List option will be added to the System Menu
    The general layout of several menus will be adjusted
    Previously completed quests will now appear in players' journals

    Targeting
    Adjustments will be made to target priority when using the Tab key to cycle through nearby targets
    When targeting a party member, a target mark will now appear next to the target's name in the party member list
    Players will be able to target party members via the party member list

    Keyboard Settings
    Several new functions will be added to the keyboard, such as a key used for targeting NPCs
    Players will now be able to re-map all functions to any key (other than Esc)

    Looking beyond the late-November version update, the team is also working on introducing drag and drop functionality to the Equipment & Gear and Actions & Traits menus, map markers indicating the location of party members, a method to initiate message input in the chat log without having to press the space bar, and more.

    Markets and Retainers

    Q. Today's maintenance introduced several changes to the Markets. Are there further changes planned?
    A. The Markets have been a hot topic since the game's release, and today's maintenance was the first step in making this feature better suited to the needs of the players. With that step we saw the introduction of a one-click targeting system, making it easier to access a retainer's list of wares. We also saw a renaming of the wards combined with a reduced-tax system aimed to promote a more organized distribution of goods, therefore making it easier for players to find the items they seek.

    For our next step, we plan on introducing additional features to make navigating the Markets even easier. These include the implementation of a search feature that will not only help players locate items in a Market district, but then display an icon next to the retainers who have those items, reducing the hassle of having to look through the inventories of retainers who may not have what a player seeks.

    Return and Teleport Cost

    Q. Return and Teleport have made travel within Eorzea quick and easy, but it seems like I am always running out of anima. Are there any adjustments being planned?
    A. Yes. The first adjustment, which increased the speed at which anima regenerates, was implemented during a recent maintenance. The second adjustment, planned for the late-November version update, will see a significant reduction in the amount of anima required to teleport or return. To be specific, the cost for Returning will be reduced to 1, and halved for Teleportation to one of up to three "favorite" aetheryte destinations designated by the player.

    Battle Balance

    Q. What is the development team doing in the way of balancing battle?
    A. Without straying from our original stance to provide players with a feasible means to play solo, we are working on improvements to the battle system that will make party play just as rewarding. One of the reasons players have little motivation to form a party is because there are currently few battles that require contriving a detailed plan of attack. To rectify this, we are currently conducting adjustments to areas such as enmity distribution rates and Battle Regimen effects. We will also be introducing several powerful creatures that will be better suited for party-based battles.

    Monster Placement

    Q. Where are all the monsters?
    A. At the time of release, server load issues limited the number of enemies that could appear in areas where large amounts of PCs gathered, such as aetheryte camps situated near city-states. To alleviate this, we have increased the number of servers. This, combined with the fact that players are moving away from these areas and have begun to spread out over the world, will now allow us to increase the number of enemies roaming the realm.

    Guildleves

    Q. What changes and additions are planned for guildleves?
    A. In the late-November update, we will be adding a new feature that allows players to adjust levequest difficulty after activating the guildleve. Furthermore, we will also be adding a feature that will allow players to abandon local levequests after accepting them.

    The mid-December version update will introduce many new guildleves; among them special faction leves that pit players against deadly notorious monsters.

    Synthesis

    Q. What kind of changes are planned for synthesis?
    A. The late-November patch will see adjustments to the required ranks and difficulty levels of various existing recipes, ensuring that players will have a better chance to successfully create items when reaching the optimal skill level.

    For the mid-December update, we will be adding several new recipes, including ones for crafting new gear. In addition, we will be introducing a new feature that will allow players to select recipes from a list of recently crafted items and recipes learned through levequests, and set all of the appropriate ingredients with the touch of a single button, thus making repeated synthesis of a single item a snap!

    Server Load

    Q. The lag in some areas is lowering UI and battle response times, making it difficult to play. Why is this happening?
    A. Even if a World server is not crowded, a large number of players gathering in a single place would increase server load, adversely affecting gameplay. To alleviate this, we have pinpointed heavy-traffic areas and split up their processing duties over multiple servers, reducing the chances that a single server will become overloaded.
    ------------------------------------------------------------
    Nice read!
    Last edited by TheGrandMom; 10-15-2010, 10:12 AM. Reason: edited for front page

  • #2
    Re: Ask the Devs! 10/15/10

    And I jizzed...in...my pants...
    Windows 7 Ultimate x64
    Intel Core i5 760 @ 3.3Ghz
    MSI P55-CD53
    8GB Patriot Viper DDR3 1333 RAM
    Visiontek Radeon HD 5850, Core @ 775Mhz, Mem @ 1150Mhz

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    • #3
      Re: Ask the Devs! 10/15/10

      I was going to complain about your obnoxiously huge sig Absentia but then I remembered I have Adblock.

      On topic ... meh. I'll see how the community responds to these changes since I'm not yet playing, and form my opinions accordingly. Some of that stuff sounds good (why was sort not in the game originally though ... come on ...) but I don't have anything to compare it to.
      sigpic
      ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
      ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
      ~I has a blog~~http://aksannyi.livejournal.com/~
      ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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      • #4
        Re: Ask the Devs! 10/15/10

        For some reason this reminds me of kids doing their homework past the deadline after getting a good spanking.
        sigpic
        "In this world, the one who has the most fun is the winner!" C.B.
        Prishe's Knight 2004-Forever.

        その目だれの目。

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        • #5
          Re: Ask the Devs! 10/15/10

          Originally posted by Aksannyi View Post
          I was going to complain about your obnoxiously huge sig Absentia but then I remembered I have Adblock.
          I'm more curious where the hell that Sonic comes from. o_o

          But meh, not surprised of these little fixes. Well, sort of. I mean, it's SUPPOSE to happen eventually when it comes to MMOs... but it's SE, y'know?
          Originally posted by Yygdrasil
          Originally posted by Nandito
          Ponies.

          Duh.
          You make me want to hurt things.

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          • #6
            Re: Ask the Devs! 10/15/10

            Originally posted by Aksannyi View Post
            I was going to complain about your obnoxiously huge sig Absentia but then I remembered I have Adblock.
            It's really not much bigger than yours. Mine's just more confined to a smaller area.

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            • #7
              Re: Ask the Devs! 10/15/10

              I was talking about the image itself. And the fact that it annoys me just looking at it, which is personal preference, but still. Adblock made it better.

              Also, with the size of my avatar included, my sig does not stretch the space taken up by my posts. If I were to use a smaller avatar, I would adjust the size of my sig accordingly.
              sigpic
              ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
              ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
              ~I has a blog~~http://aksannyi.livejournal.com/~
              ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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              • #8
                Re: Ask the Devs! 10/15/10

                Originally posted by Aksannyi View Post
                If I were to use a smaller avatar,...
                No, no, no! Leave that avatar just the way it is! I like looking at that avatar!
                Originally posted by Feba
                But I mean I do not mind a good looking man so long as I do not have to view his penis.
                Originally posted by Taskmage
                God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                Originally posted by DakAttack
                ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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                • #9
                  Re: Ask the Devs! 10/15/10

                  Oh I have no plans to change it, unless my ex sends me some newer pics and I like one better than that. I was just saying that to prove a point. XD
                  sigpic
                  ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                  ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                  ~I has a blog~~http://aksannyi.livejournal.com/~
                  ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




                  Comment


                  • #10
                    Re: Ask the Devs! 10/15/10

                    Sounds good, but two main things they failed to address, or mention fixing are:

                    1) Guildleve restriction to 8 per 36 hours. They didn't say they were increasing the amount or lowering the cooldown. Adding more quests is cool, and trading unwanted local levels in still only lets you complete so many.

                    2) Adjusting the rate at which SP are gained. It should at least be consistent, if not increased. No more fighting 6 mobs and getting no skillups, then getting lucky and receiving 180 from one mob. It should be balanced so you don't feel like you are wasting your time.

                    Kudos to them on listening to the player feedback about the market wards and putting in a search feature with a visual indication of who is selling the item.

                    By the time the PS3 version hits, I have complete confidence the game will be playable.

                    On a side note, a lot of the things they are changing are simply making them how they were in FFXI (because it worked) which begs the question, why not just make them like that in the FIRST PLACE? I would guess stubborness.
                    FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
                    FFXI: Shiva Server

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                    • #11
                      Re: Ask the Devs! 10/15/10

                      Holy cow, they might actually have a usable interface in under 12 months after all. Still not going to hold my breath though.
                      Server: Midgardsormr -> Quetzalcoatl -> Valefor
                      Occupation: Reckless Red Mage
                      Name: Drjones
                      Blog: Mediocre Mage

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                      • #12
                        Re: Ask the Devs! 10/15/10

                        I'm amazed that for once SE has been so forthcoming with all this. They have, for once, clearly laid out their plans for us and it's all very reassuring. I knew SE would eventually get their shit together, but this is admittedly a lot quicker than I'd anticipated.


                        Also, mad props for extending the free trial another month
                        sigpic


                        "BLAH BLAH BLAH TIDAL WAVE!!!"

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                        • #13
                          Re: Ask the Devs! 10/15/10

                          Originally posted by Gman View Post
                          Sounds good, but two main things they failed to address, or mention fixing are:

                          1) Guildleve restriction to 8 per 36 hours. They didn't say they were increasing the amount or lowering the cooldown. Adding more quests is cool, and trading unwanted local levels in still only lets you complete so many.

                          2) Adjusting the rate at which SP are gained. It should at least be consistent, if not increased. No more fighting 6 mobs and getting no skillups, then getting lucky and receiving 180 from one mob. It should be balanced so you don't feel like you are wasting your time.
                          Personally, I don't think you'll ever see these "fixed". I think this is the way they intend them to be.
                          Originally posted by Feba
                          But I mean I do not mind a good looking man so long as I do not have to view his penis.
                          Originally posted by Taskmage
                          God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                          Originally posted by DakAttack
                          ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

                          Comment


                          • #14
                            Re: Ask the Devs! 10/15/10

                            Originally posted by Malacite View Post
                            I'm amazed that for once SE has been so forthcoming with all this. They have, for once, clearly laid out their plans for us and it's all very reassuring. I knew SE would eventually get their shit together, but this is admittedly a lot quicker than I'd anticipated.


                            Also, mad props for extending the free trial another month
                            Free trial another month? I don't know what this.

                            I just paid for 2,000 crystas .... I hope I still get the free month and keep my crystas for the month after.

                            Anyway, seems like SE knows they got problems on their hands and they needed to be clear and transparent in order to stay alive. Blizzard lit that fire under their collective butts with the Cataclysm release date news. I'm really glad that they let us know their timetables for their plans but I'm going to take a wait and see approach so that I won't be bitterly disappointed if nothing improves.

                            I'm still waiting on the account based retainer ...

                            ---------- Post added at 10:12 AM ---------- Previous post was at 10:11 AM ----------

                            Originally posted by Gman View Post
                            2) Adjusting the rate at which SP are gained. It should at least be consistent, if not increased. No more fighting 6 mobs and getting no skillups, then getting lucky and receiving 180 from one mob. It should be balanced so you don't feel like you are wasting your time.
                            I thought they acknowledged that this was a bug and that they intended to fix this (Last night's patch? Next week's patch? /shrug)

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                            • #15
                              Re: Ask the Devs! 10/15/10

                              Originally posted by Balfree View Post
                              ... they are working to improve their product.
                              was I really the only one to guess it?
                              signatures are for pussies mew mew mew, here's mine

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