So this morning, my phone had a seizure. Ok notrly... but the FFXI twitter feed did kinda blow up my phone at 6:00am. Here's what they've said:
Assassin’s Charge
- Recast time will be reduced from fifteen minutes to five.
- Additional merit points will no longer reduce recast time, but instead increase accuracy by 25% per point.
Feint
- Recast time will be reduced from ten minutes to two.
- Additional merit points will no longer reduce recast time, but instead raise the chance of Treasure Hunter leveling up by 25% per point.
Nightingale
- Recast time will be reduced from twenty minutes to ten.
- Additional merit points will no longer reduce recast time, but instead reduce song casting time by an additional 5% per point.
Troubadour
- Recast time will be reduced from twenty minutes to ten.
- Additional merit points will no longer reduce recast time, but instead increase song accuracy by 25% per point.
Flashy Shot
- Recast time will be reduced from twenty minutes to ten.
- Additional merit points will no longer reduce recast time, but instead reduce enmity incurred by 20% per point.
Analyzer
- Maximum damage reduction for enemy special attacks will be increased from 10% to 40%.
- Additional Earth Maneuvers will now increase the number of special attacks mitigated rather than the percentage of damage reduction.
Warrior’s Charge
- Recast time will be reduced from fifteen minutes to five.
- Additional merit points will no longer reduce recast time, but instead increase accuracy by 25% per point.
Fealty
- Recast time will be reduced from twenty minutes to ten.
- Additional merit points will no longer reduce recast time, but instead extend duration by an additional five seconds per point.
Chivalry
- Recast time will be reduced from twenty minutes to ten.
- Additional merit points will no longer reduce recast time, but instead increase MP recovery by an additional 5% per point.
Dark Seal
- Recast time will be reduced from fifteen minutes to five.
- Additional merit points will no longer reduce recast time, but instead reduce casting time for dark magic spells by an additional 10% per point.
Diabolic Eye
- Recast time will be reduced from fifteen minutes to ten.
- Additional merit points will no longer reduce recast time, but instead reduce maximum HP by an additional 20% per point.
Assassin’s Charge
- Recast time will be reduced from fifteen minutes to five.
- Additional merit points will no longer reduce recast time, but instead increase accuracy by 25% per point.
Feint
- Recast time will be reduced from ten minutes to two.
- Additional merit points will no longer reduce recast time, but instead raise the chance of Treasure Hunter leveling up by 25% per point.
Nightingale
- Recast time will be reduced from twenty minutes to ten.
- Additional merit points will no longer reduce recast time, but instead reduce song casting time by an additional 5% per point.
Troubadour
- Recast time will be reduced from twenty minutes to ten.
- Additional merit points will no longer reduce recast time, but instead increase song accuracy by 25% per point.
Flashy Shot
- Recast time will be reduced from twenty minutes to ten.
- Additional merit points will no longer reduce recast time, but instead reduce enmity incurred by 20% per point.
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[dev1083]
[dev1083] Job Adjustments: Puppetmaster
[dev1083]
Analyzer
- Maximum damage reduction for enemy special attacks will be increased from 10% to 40%.
- Additional Earth Maneuvers will now increase the number of special attacks mitigated rather than the percentage of damage reduction.
Earth Maneuvers / Specials Mitigated
0 / 1
1 / 2
2 / 4
3 / 6
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[dev1084]
0 / 1
1 / 2
2 / 4
3 / 6
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[dev1084] Job Adjustments: Warrior Part II
[dev1084]
Warrior’s Charge
- Recast time will be reduced from fifteen minutes to five.
- Additional merit points will no longer reduce recast time, but instead increase accuracy by 25% per point.
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[dev1085]
[dev1085] Job Adjustments: Paladin Part II
[dev1085]
Fealty
- Recast time will be reduced from twenty minutes to ten.
- Additional merit points will no longer reduce recast time, but instead extend duration by an additional five seconds per point.
Chivalry
- Recast time will be reduced from twenty minutes to ten.
- Additional merit points will no longer reduce recast time, but instead increase MP recovery by an additional 5% per point.
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[dev1086]
[dev1086] Job Adjustments: Dark Knight Part II
[dev1086]
Dark Seal
- Recast time will be reduced from fifteen minutes to five.
- Additional merit points will no longer reduce recast time, but instead reduce casting time for dark magic spells by an additional 10% per point.
Diabolic Eye
- Recast time will be reduced from fifteen minutes to ten.
- Additional merit points will no longer reduce recast time, but instead reduce maximum HP by an additional 20% per point.
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