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[dev1070] Job Adjustments: Dragoon

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  • #16
    Re: [dev1070] Job Adjustments: Dragoon

    24 hours from the time you picked up the last one. Timer starts when you take it.


    Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
    99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
    99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

    Yyg's Blog: Tree of Awesome!

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    • #17
      Re: [dev1070] Job Adjustments: Dragoon

      Originally posted by Squiggs View Post
      I'm looking for you everytime I get on. Any chance you are going to be playing late night (for you) tonight or late-ish night (for you) tomorrow?
      Depends what you log on as I'm 5 hours ahead 9pm = 2am for me and by that time I am seriously flagging! Don't you play day time on a weekend?

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      • #18
        Re: [dev1070] Job Adjustments: Dragoon

        No, I work weekends. I'm usually on by 8pm (1am for you) if I'm getting on (3 or 4 nights a week). I generally get to play a day or two during the week (wednesdays for sure and one other day that is semi-random).
        99 DNC
        99 WHM
        99 WAR
        * 99 THF
        99 BLM * 99 RDM *
        99 PUP

        TWASHTAR

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        • #19
          Re: [dev1070] Job Adjustments: Dragoon

          Dear Lord I have been bitching about this for ages and they finally went and did it after I leave the game - freaking Heal Breath IV AT LAST!

          Fuck everything else, that alone makes the update pure win. Nice to see DRG is getting some badly needed love. The jump & breath reforms are all stellar, and 1 minute jump is something else I'd been crusading for in-game for years. The only things here that really shocked me were the skill increases - did NOT see those coming, ever. More HP, and a significant increase to evasion & parrying is just badass. DRG almost has as much evasion as MNK & SAM now, holy crap... that's a lot of evasion for a Knight class.

          Maybe I shouldn't give up hope on them raising SAM's Archery skill after all. This update actually makes me feel bad for COR - COR really got shafted by comparison, damn.
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #20
            Re: [dev1070] Job Adjustments: Dragoon

            Originally posted by Yellow Mage View Post
            Yes, it gave Magic Haste before; yes, I'm 95% certain that it's (by popular demand!) going to be made into JA Haste now.

            Also, as every Dragoon should know, Ninjas can wear Haubergeon. Of course Evasion Skill doesn't make sense.
            If it is turned into a JA, will it stack with Hasso, and if so, will they be nerfed?

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            • #21
              Re: [dev1070] Job Adjustments: Dragoon

              Originally posted by Takelli View Post
              If it is turned into a JA, will it stack with Hasso, and if so, will they be nerfed?
              Probably not in either case. Someone on the test server could tell you more than I could.
              Originally posted by Armando
              No one at Square Enix has heard of Occam's Razor.
              Originally posted by Armando
              Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
              Originally posted by Taskmage
              GOD IS MIFFED AT AMERICA

              REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

              GOD IS AMBIVALENT ABOUT FURRIES

              THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
              Originally posted by Taskmage
              However much I am actually smart, I got that way by confronting how stupid I am.
              Matthew 16:15

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              • #22
                Re: [dev1070] Job Adjustments: Dragoon

                Originally posted by Yygdrasil View Post
                [dev1070] Job Adjustments: Dragoon
                Note: [Dev1070a]Job Adjustments: Red Mage

                Archery skill will be raised from D to C-

                ~The End~
                sigpic
                "In this world, the one who has the most fun is the winner!" C.B.
                Prishe's Knight 2004-Forever.

                その目だれの目。

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                • #23
                  Re: [dev1070] Job Adjustments: Dragoon

                  Originally posted by Raydeus View Post
                  Note: [Dev1070a]Job Adjustments: Red Mage

                  Archery skill will be raised from D to C-

                  ~The End~
                  /cheer
                  Server: Midgardsormr -> Quetzalcoatl -> Valefor
                  Occupation: Reckless Red Mage
                  Name: Drjones
                  Blog: Mediocre Mage

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                  • #24
                    Re: [dev1070] Job Adjustments: Dragoon

                    Originally posted by Yygdrasil View Post
                    Eligarf and I do Nyzul Isle on Saturdays. You should join us.
                    What time on saturdays do you do it?

                    Yay, Ty for this Eohmer~

                    Silentsteel - Taru of Awesomeness on Valefor

                    80 Whm, 86 Drg, 40 Sam, 37 Blm, 31 Smn, & lower as it goes down... I have way too much play time for no levels, lol.

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                    • #25
                      Re: [dev1070] Job Adjustments: Dragoon

                      PLD & DRK "updates" are up now... not even making a thread.

                      SE be trolling.
                      sigpic


                      "BLAH BLAH BLAH TIDAL WAVE!!!"

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                      • #26
                        Re: [dev1070] Job Adjustments: Dragoon

                        Post links in here then please? I don't like the SE website... Its too clunky for me lol.

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                        • #27
                          Re: [dev1070] Job Adjustments: Dragoon

                          They reduced Shield & Weapon Bash down to 3 min recast instead of 5. Whoopty fuck (unless you're an Aegis owner)
                          sigpic


                          "BLAH BLAH BLAH TIDAL WAVE!!!"

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                          • #28
                            Re: [dev1070] Job Adjustments: Dragoon

                            .... That's it? -.-; I would have rather they gave the abilities a secondary effect like... "Also may increase spell interruption rate." or, "May cause the target to flinch, stopping their attack.".

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                            • #29
                              Re: [dev1070] Job Adjustments: Dragoon

                              I'll make a thread for both of them... gimme a few.

                              ---------- Post added at 04:20 PM ---------- Previous post was at 04:17 PM ----------

                              Originally posted by silentsteel View Post
                              What time on saturdays do you do it?
                              Usually around 4:00pm EST.... ish.


                              Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                              99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                              99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                              Yyg's Blog: Tree of Awesome!

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                              • #30
                                Re: [dev1070] Job Adjustments: Dragoon

                                All the recast timers in the world still won't make Dragoon a tier 1 DD. The changes are notable, especially the relative increase in power of the merits, but Dragoon's issues stem from being more trouble than they're worth, and these changes don't do a lot to address that. Arguably the biggest problem with DRG has always been that polearms aren't really all that and a bag of chips, and it's an insult that their level 300 polearm skill is AoE.

                                I suppose if you have a mythic/empyrian/relic polearm, this would be less of a problem... but that's a long gap. Honestly the only neat effect is that healing breath IV can remove Doom.


                                Icemage

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