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Level Cap Increase (08/09/2011)

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  • Level Cap Increase (08/09/2011)





    [dev1021] Level Cap Increase

    The forthcoming version update is scheduled to include the next stage of the continuing level cap increase for both player characters and adventuring fellows.
    • The maximum job level for player characters will be raised to 95.
      A new limit break quest will be added, the completion of which will unlock levels 91 and above. The level cap increase will be accompanied by an assortment of new job abilities, job traits, and magic spells.
    • The maximum level for adventuring fellows will be raised to 90.
      A new fellow limit break quest will be added, the completion of which will unlock levels 86 and above.


    -----------------------------------------------------------------------------------------------

    NPC cap was a slight surprise, but otherwise knew this was coming this month. But hey, for anyone who doubted, there ya go.
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: Level Cap Increase (08/09/2011)

    Vague and uninformative update is vague and uninformative.

    I guess we're maintaining the status quo.
    Server: Midgardsormr -> Quetzalcoatl -> Valefor
    Occupation: Reckless Red Mage
    Name: Drjones
    Blog: Mediocre Mage

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    • #3
      Re: Level Cap Increase (08/09/2011)

      Eh. "Level cap increasing" speaks for itself. You know something of at least moderate interest will result.
      lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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      • #4
        Re: Level Cap Increase (08/09/2011)

        Originally posted by cidbahamut View Post
        Vague and uninformative update is vague and uninformative.
        What part of 'level cap increase' is vague and uninformative?
        I use a Mac because I'm just better than you are.

        HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

        loose

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        • #5
          Re: Level Cap Increase (08/09/2011)

          Originally posted by Taskmage View Post
          Eh. "Level cap increasing" speaks for itself. You know something of at least moderate interest will result.
          After reading S-E finally cover the job adjustments manifesto questions for RDM, I am cautiously optimistic (which is really the most anybody can be, really).

          Debating posting another thread about it, actually . . .
          Originally posted by Armando
          No one at Square Enix has heard of Occam's Razor.
          Originally posted by Armando
          Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
          Originally posted by Taskmage
          GOD IS MIFFED AT AMERICA

          REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

          GOD IS AMBIVALENT ABOUT FURRIES

          THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
          Originally posted by Taskmage
          However much I am actually smart, I got that way by confronting how stupid I am.
          Matthew 16:15

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          • #6
            Re: Level Cap Increase (08/09/2011)

            Originally posted by Yellow Mage View Post
            S-E finally cover the job adjustments manifesto questions for RDM
            I missed this, so I dug it up for myself just now. Here's the link for others: [Job Adjustments Manifesto] RDM - Page 7
            lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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            • #7
              Re: Level Cap Increase (08/09/2011)

              Originally posted by Mhurron View Post
              What part of 'level cap increase' is vague and uninformative?
              Originally posted by Malacite View Post
              A new limit break quest will be added, the completion of which will unlock levels 91 and above. The level cap increase will be accompanied by an assortment of new job abilities, job traits, and magic spells.
              "The level cap increase will result in the sorts of things that happen when levels go up".

              Yeah, a real gold mine of information right there.

              We didn't learn a goddamn thing from this announcement and you know it.
              Server: Midgardsormr -> Quetzalcoatl -> Valefor
              Occupation: Reckless Red Mage
              Name: Drjones
              Blog: Mediocre Mage

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              • #8
                Re: Level Cap Increase (08/09/2011)

                Jesus cid, do the devs need to come to your house too and play the fucking game for you too?

                You learned exactly what they wanted to say, the next version update includes the level cap increase from 90 to 95. There might not be much of a game to play but you are actually going to have to go and play it to learn some things yourself.

                Clear - Next update, level cap increase from 90 to 95
                Vague - Next update, something magical will happen

                Learn the difference.
                I use a Mac because I'm just better than you are.

                HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                loose

                Comment


                • #9
                  Re: Level Cap Increase (08/09/2011)

                  Is it going to be another Kindred Crest level cap? I've got 14 of an estimated 90 total across all characters. At level68/69, so I'm hoping I can actually get enough by the time level 80/85 roll around.
                  You might be stopping to enjoy the game instead of rushing to cap, but that is not normal now. -Mhurron

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                  • #10
                    Re: Level Cap Increase (08/09/2011)

                    Originally posted by Bigfish View Post
                    Is it going to be another Kindred Crest level cap? I've got 14 of an estimated 90 total across all characters. At level68/69, so I'm hoping I can actually get enough by the time level 80/85 roll around.
                    probably. wonder if they will add a game of tic tac toe against maat.
                    Shiva Server
                    Crafting 60 all (Gold 55, Alchemy 90)
                    Sandy Rank 10. Basty Rank 10. COP
                    99<BLU><BLM><THF><WAR><NIN><WHM><DRK><RNG>
                    95<SAM>><PLD>97
                    75-90<MNK><CO905><DRG75><PUP77><BST76><BRD91><SCH85><RDM84><DNC75>
                    <SMN80>


                    sigpic

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                    • #11
                      Re: Level Cap Increase (08/09/2011)

                      Originally posted by yavimaya View Post
                      probably. wonder if they will add a game of tic tac toe against maat.
                      Oh I could handle tic tac toe, assuming the player gets the first move and Maat doesn't recognize trap maneuvers.

                      Though if I have to travel the world farming drops that may be invalidated by bad luck, I'll scream.
                      You might be stopping to enjoy the game instead of rushing to cap, but that is not normal now. -Mhurron

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                      • #12
                        Re: Level Cap Increase (08/09/2011)

                        Originally posted by Bigfish View Post
                        Oh I could handle tic tac toe, assuming the player gets the first move and Maat doesn't recognize trap maneuvers.

                        Though if I have to travel the world farming drops that may be invalidated by bad luck, I'll scream.
                        well our last level increase saw us have to get merits and kidnred seals and then play a rock-paper-scissors game.
                        Shiva Server
                        Crafting 60 all (Gold 55, Alchemy 90)
                        Sandy Rank 10. Basty Rank 10. COP
                        99<BLU><BLM><THF><WAR><NIN><WHM><DRK><RNG>
                        95<SAM>><PLD>97
                        75-90<MNK><CO905><DRG75><PUP77><BST76><BRD91><SCH85><RDM84><DNC75>
                        <SMN80>


                        sigpic

                        Comment


                        • #13
                          Re: Level Cap Increase (08/09/2011)

                          Obviously the level cap increase will require 75 Apademak horns.

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                          • #14
                            Re: Level Cap Increase (08/09/2011)

                            Originally posted by Murphie View Post
                            Obviously the level cap increase will require 75 Apademak horns.
                            /mijingakure
                            lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                            • #15
                              Re: Level Cap Increase (08/09/2011)

                              Originally posted by Mhurron View Post
                              What part of 'level cap increase' is vague and uninformative?
                              You should see the moronic thread on the official forums...
                              sigpic


                              "BLAH BLAH BLAH TIDAL WAVE!!!"

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