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A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

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  • #46
    Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

    I seem to remember someone modding their mog house to be sea back in the day.
    lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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    • #47
      Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

      I would love to see that. And then I'd change my moogle to be a UFO.

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      • #48
        Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

        And it's actually easier than moding characters since there's no animations or moving parts. But the walking area, is the walking area.



        Although it seems odd since I doubt SE tracks that inside the MH, but I've never paid attention to where I log in and out inside so might be worth a try. o_O
        sigpic
        "In this world, the one who has the most fun is the winner!" C.B.
        Prishe's Knight 2004-Forever.

        その目だれの目。

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        • #49
          Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

          Originally posted by Raydeus View Post



          Also, yes Yggy I believe you can, you just can't make the walking area bigger from what I'm told, but you could definitely mod the look of your room.
          Tell me how. I want it to look like Sea... like TM said someone did. Tell me HOW!!!!


          Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
          99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
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          Yyg's Blog: Tree of Awesome!

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          • #50
            Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

            Hmm, FFXIdats is gone now, so I dunno where to send you for a proper tutorial.

            Although you can probably start here.
            sigpic
            "In this world, the one who has the most fun is the winner!" C.B.
            Prishe's Knight 2004-Forever.

            その目だれの目。

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            • #51
              Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

              Whenever you log out in your mog house, you always log back in in front of the moogle, in the same place you'd be as if you'd just zoned in, right?

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              • #52
                Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

                Then maybe you can actually mod MH space area, since the game resets your <pos> every time you zone-in anyway.
                sigpic
                "In this world, the one who has the most fun is the winner!" C.B.
                Prishe's Knight 2004-Forever.

                その目だれの目。

                Comment


                • #53
                  Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

                  Originally posted by Firewind View Post
                  Did I mention that that RDM ONLY had RDM levelled and we could replace him at any time?
                  Hooray for pre-Abyssea drama RDMs. Did he also wear full AF1 full-time?
                  Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                  99 Everything, mostly play PUP, WHM, and sometimes BST
                  F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                  >2012
                  >not having all jobs at 99


                  Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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                  • #54
                    Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

                    Lost knowledge from a deleted thread by a once respected user I won't name :
                    Even more goofing around with .dat files. Although I highly do not recommend changing zone files because it can lead to serious complications. I limited it to the moghouse where noone else can see me. If you change an outside area where other people are, then they may see you in some strange places. With the recent spotlight on hacking tools and third party program situation, you really don't want to be doing this out in the open. This trick also doesn't work with every zone for various reasons which I won't detail.

                    I found out when you change the area files for moghouse, you can still access your inventory, but you can't get out of the darn room! After a couple file changes, it starts messing with your position and leads to strange results. Once after leaving the moghouse, I ended up far far away from any walkable ground. Without using Warp, I would have had some serious explaining to a GM why I was stuck outside normal zone boundaries. Note, I didn't use any outside programs, just .dat file switching like armor and Moogle.

                    With that aside, I think the open space in my new moghouse is quite roomy.
                    I tried both rental and home Moghouses, yes if you have your own furniture they appear, where they normally would be if there was a wall. As long as the starting point is on normal ground, then you can wander anywhere in the zone. In the Sandoria moghouse, I could go anywhere right up to the zone lines. When I went into the Residential Area zone, I ended up back at the Mog, any other zone (N Sand/Ronfuare) would give an error and I'd just pop back near the Mog.

                    Before anyone starts thinking they can go visit Alteau or any zone aggro free, you'll most likely just end up stuck in mid air or below ground with no way to move anywhere. Only a handful of zones work with the moghouse, most places I just end up stuck. Doors, switches, or anything that is targetable in a zone will not work in a moghouse swap. No fishing, no AH access, no door opening, or such.

                    Remember, you can't exit a changed moghouse, only logout. There is a high risk of being trapped inside even if you restore the original file. Sometimes I ended up under the floor of the original moghouse, and leaving the moghouse with bad positioning sent me to the wrong place outside. Reinstalling the game might not correct this.
                    I tried turning the moghouse into the GM jail (I know which .dat), but it wont work because the coordinates are different. In this case, the world (each zone) is square... well a cube actually. The center coordinate of the cube is 0,0,0 which matches the floor inside the moghouse. In other zones 0,0,0 might be under the ground or up in the air.

                    The GM jail is actually multiple rooms in a single cube, just at different corners. They are too far apart to target anyone else or hear /shouts.
                    If you do decide to go change some Moghouses around, you do so at your own risk! I won't be held responsible if you change non-Moghouse areas and mess around then get stuck somewhere or punished by a GM.

                    You will be able to target and bring up the menu to leave the moghouse, but the game will freeze. All you can do in a changed room is move around, access your storage, and /logout or /shutdown. If you want to reset your moghouse back to default, logout near the Moogle and not some far off position.

                    Always back up your files before changing!

                    ROM\1\20.dat - Jueno Moghouse (rental)
                    ROM\1\21.dat - San d'Oria Moghouse (rental)
                    ROM\1\22.dat - Bastok Moghouse (rental)
                    ROM\1\23.dat - Windurst Moghouse (rental)

                    ROM\1\45.dat - San d'Oria Moghouse (home nation)
                    ROM\1\46.dat - Bastok Moghouse (home nation)
                    ROM\1\47.dat - Windurst Moghouse (home nation)

                    ROM3\0\16.dat - Promyvion ?
                    ROM3\0\18.dat - Promyvion ?
                    ROM3\0\20.dat - Promyvion ?
                    ROM3\0\22.dat - Promyvion Vahzl ?
                    ROM3\0\30.dat - don't know name of this area, CoP Mission battle area
                    ROM\1\26.dat - airship1
                    ROM\1\27.dat - airship2
                    ROM\1\28.dat - airship3
                    ROM\1\31.dat - South San d'Oria
                    ROM\1\32.dat - North San d'Oria (untested)
                    ROM\1\33.dat - Chateau d'Oraguille (untested)
                    ROM\1\40.dat - Upper Jeuno (untested)
                    ROM\1\41.dat - Lower Jeuno (untested)
                    ROM\1\42.dat - Port Jeuno (untested)
                    ROM2\0\24.dat - Kazham airship
                    lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                    • #55
                      Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

                      Now, the real thing would be using the original MH and modding it to look different instead of just dat swaping another zone in.
                      sigpic
                      "In this world, the one who has the most fun is the winner!" C.B.
                      Prishe's Knight 2004-Forever.

                      その目だれの目。

                      Comment


                      • #56
                        Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

                        There's some of that to be found if you look.
                        lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                        • #57
                          Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

                          I just hope Yggy doesn't mess up his XI client. We have stuff to do tomorrow. <_<;
                          sigpic
                          "In this world, the one who has the most fun is the winner!" C.B.
                          Prishe's Knight 2004-Forever.

                          その目だれの目。

                          Comment


                          • #58
                            Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

                            As long as you back up the files then it should be fine. If you have the Steam version it's even easier since you can just nuke the .DAT or even the entire folder and just download them again.

                            ---------- Post added at 02:02 PM ---------- Previous post was at 01:28 PM ----------

                            Originally posted by Elwynn View Post
                            Hooray for pre-Abyssea drama RDMs. Did he also wear full AF1 full-time?
                            Yes, he also full timed a Joyeuse even when on healing duty when me and the other WHM had to switch to BLM+BLM or SMN+BLM in a mission BC for extra damage or they really needed my COR or her BRD so we'd ask that RDM to off-heal with predictable results.

                            I'd name him to see if anyone wants to avoid him but I think naming and shaming is against the board's ToS. If I'm going to risk being banned, I want it to be for something worth the risk (That's why I never understood why burglars rarely go crazy, I mean if you're going to jail you might as well be caught stealing something worth it. I've had thrift store clothes hung out to dry stolen from the clothes line, but not the several hundred £ bicycle or very expensive cycle repair tools I was stupid enough to also leave out stolen before ).
                            Rahal Gerrant - Balmung - 188 DRK
                            Reiko Takahashi
                            - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                            Haters Gonna Hate



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                            • #59
                              Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)



                              Prishe doesn't seem to have anything to gawk at. You'd do better with something like this if you like that sort of thing.

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                              • #60
                                Re: A Special Gift for Abyssea Trilogy Purchasers! (04/28/2011)

                                Dear Aeni:

                                Whyyyyyy

                                Sincerely yours,
                                Armando

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