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  • Job Adjustments (12/03/2010)



    In addition to the copious new abilities and spells recently announced on this space, the fast-approaching version update will usher in a host of other job adjustments.

    Read on to see what changes are in store!

    -------------------------------------------------------------------------------------------------

    Job Adjustments (12/03/2010)

    In addition to the copious new abilities and spells previously announced on this space, the fast-approaching version update will usher in a host of job adjustments.

    The following adjustments will be made to job abilities:
    - The effectiveness of the THF job trait "Treasure Hunter" will occasionally increase with each melee attack landed. Further, damage dealt with either the "Sneak Attack" or "Trick Attack" ability will have a greater likelihood of enhancing this trait.
    *Effect active only when main job is set to THF.

    - Thieves will learn the job trait "Treasure Hunter III" upon attaining level 90.

    - The beastmaster ability "Call Beast" will receive the following new jugs:
    Razor Brain Broth / Mellow Bird Broth / Savage Mole Broth



    - The beastmaster ability "Reward" will receive the following new pet food:
    Pet Food Eta

    - Elemental ninjutsu damage will increase based on ninjutsu skill.
    *Effect active only when main job is set to NIN.

    - The following ninja tools will be added:
    Inoshishinofuda: Used to cast any elemental ninjutsu
    Shikanofuda: Used to cast any self-enhancing ninjutsu
    Chonofuda: Used to cast any foe-damaging ninjutsu
    *These universal tools will be usable only when main job is set to NIN.
    *Ninjutsu-specific tools will be expended first for those who possess them.
    *The table below outlines tool usage when under the effect of the ninja ability "Futae." The numbers indicate the amount of an applicable tool currently in possession.



    ___________________________________________Ninjutsu-specific Tool
    ____________________________________0__________1____________2 or more
    ....................................0................-................x......................S
    Universal Tool...................1................ x...............x......................S
    ..............................2 or more.............U..............x......................S
    S: Two ninjutsu-specific tools will be expended.
    U: Two universal tools will be expended.
    x: Futae will fail to activate and its effect will be canceled.

    - The "Trump Card" item, imbued with the energies of all elements, will be added for the corsair ability "Quick Draw."
    *This card will be usable only when main job is set to COR.
    *Element-specific cards will be expended first for those who possess them.


    - The level at which the dancer ability "Curing Waltz III" is acquired will be lowered from 50 to 45.

    - Scholars will become able to store an extra Stratagem charge (for a maximum of five) upon attaining level 90.





    - The effectiveness of the scholar ability "Sublimation" in converting HP to MP will increase based on level.
    Lv.35: 2HP => 2MP
    Lv.45: 2HP => 3MP
    Lv.55: 2HP => 4MP
    Lv.65: 2HP => 5MP
    Lv.75: 2HP => 6MP
    Lv.85: 2HP => 7MP

    The following abilities will be subject to restrictions when used in the capacity of support job:
    - The thief ability "Hide" will not break the attention of enemies already targeting the user.
    - The ranger ability "Velocity Shot" will be unavailable.

    -------------------------------------------------------------------------------------------------


    Didn't take long for them to get out that second set of job adjustments at all.

    I'm relieved to say they did not leave out BST in this update. You know, if that Mellow Bird thingy turned out to be a decent Bird type pet, I might actually merit Killer Instinct? Though it looks like Lizards are the order of the day.

    Of the new pets since 75, I think we have Beasts, Vermin, Plantoids, Amorphs, and Lizards covered...oh crap, we still don't have a new Aquan! CourierCarrie 2.0 on the horizon?!
    Last edited by TheGrandMom; 12-04-2010, 12:30 PM. Reason: put in banner
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  • #2
    Re: Job Adjustments (12/03/2010)

    Awesome changes to the ninja tools and cards. A few posters on the wiki forums suggested that a while back, nice to see it go in.

    I wonder which craft gets to benefit from making the new tools seeing as they were the product of a few originally. Guessing synergy which will be a kick in the fruits to alchemists and woodworkers who used those as money-makers.

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    • #3
      Re: Job Adjustments (12/03/2010)

      I was disappointed not to see the fifth stratagem charge in the other update, but here it is after all. No mention of whether the recharge time continues to decrease, but even if not, it's a nice change to be able to store more charges and will help with pop NMs and so on.

      And OMG Sublimation buff (and a big one, too, at 85 it's even stronger than Refresh II). I wonder how that will interact with the AF/relic that strengthens sublimation? 4 HP -> 9 MP would be pretty awesome, 4 HP -> 14 MP would be just sick. XD

      Also, this makes it likely that in the next update, level 95 will get 2 HP -> 8 MP.

      Of course the cap is still calculated the same way (but it increases with level because it's based on HP), but you reach it faster so you can cash in and start your next charge sooner.

      This is looking like a great update for SCH, possibly even as good as the last one was for RDM.

      Trump Card seems kind of meh, considering the inventory-related stuff already announced. It would have been great to have six months ago, but when I'm already going to gain 100+ inventory+storage slots, I think I can manage to carry 8 kinds of cards.

      If they're more expensive than regular cards I probably won't bother (or will keep one stack as an emergency backup in case I run out of another type, probably light).

      Similar remarks probably apply to the ninja tools: if they're substantially more expensive, I'd rather take the inventory hit and move some other stuff into my mog sack (if I played main NIN anyway).

      Subbable CW3 will be good for everyone that subs DNC.

      Overall the biggest thing I think may be missing is no help for the dagger jobs' lack of respect problem. THF gets better at TH, okay, maybe necessary to keep ahead of subbed TH2, but even though people will want them to melee now, it doesn't mean they're respected as a DD. (In Abyssea exp parties it will be tough to land SA and TA to improve their TH even further, but that probably won't matter much since AFAIK TH doesn't affect Abyssea chests anyway, which are the only loot people really care about there. NMs may be another matter though, more seals/cards/coins/etc. = more win and those are regular drops.) And DNC is widely seen as a great subjob but not that useful as a main, and I don't see this changing much from what's been announced so far.
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      • #4
        Re: Job Adjustments (12/03/2010)

        Originally posted by Grizzlebeard View Post
        I wonder which craft gets to benefit from making the new tools seeing as they were the product of a few originally. Guessing synergy which will be a kick in the fruits to alchemists and woodworkers who used those as money-makers.
        Perhaps SE's solution to people asking for an AH in XIV is to make it useless in XI .
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        • #5
          Re: Job Adjustments (12/03/2010)

          Search for "pup". The text you entered was not found.

          Search for Beastmaster. Obligatory new jugs and food.

          Yup.
          Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
          99 Everything, mostly play PUP, WHM, and sometimes BST
          F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

          >2012
          >not having all jobs at 99


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          • #6
            Re: Job Adjustments (12/03/2010)

            For Bst,
            New jugs sound cool.
            Interested to see what the pet food does. My Zetas are already curing upwards of 1500-1600 ><.
            Also, I think it’s F-ing hilarious how on the Cerb AH Zoraal Ja’s Axe went from 6k to upwards of 300k. People were always so stupid and putting them on the AH for less than NPC price. Non-Bsts would just buy and run to the NPC for a quick buck. Glad I got my 2 when they were dirt cheap.

            For Pup,
            Would have liked to see something but in all honestly I’m still pretty hyped about Deus Ex Automata. Even if it’s 3 months old, it's still such a huge improvement to the job.

            (or is it 6 months old?)
            99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD

            -Ukon (85) 27/75 claws
            -Farsha (90) Completed!!
            -Verth (90) Completed!!
            -Guttler (95) Completed!
            -Gandiva (80) 24/50 wings
            -Ochain 27/50, 50/75, 8/75
            -Aegis just started

            ***Thank you xxFunWithJugsxx for all the help/support***

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            • #7
              Re: Job Adjustments (12/03/2010)

              Universal ninja tools better be a hell of a lot more expensive to make than their spell-specific counterparts. Otherwise a whole bunch of crafters just got kicked in the pants. I can appreciate the move to reduce inventory strain for NIN, but we really shouldn't be moving to kill off crafting of consumables seeing as how it's pretty much the only part of crafting that hasn't been taken off life-support and placed six feet under yet.

              Scholar continues to get more and more awesome. I'm not sure how I feel about that as a RDM. Perplexed mainly.
              Server: Midgardsormr -> Quetzalcoatl -> Valefor
              Occupation: Reckless Red Mage
              Name: Drjones
              Blog: Mediocre Mage

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              • #8
                Re: Job Adjustments (12/03/2010)

                I'll be ok with SCH improvements if that results in more SCH hume girls running around Vana.

                If that's not the case then it'll be yet another thing making it easier for me to quit in the near future.
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                • #9
                  Re: Job Adjustments (12/03/2010)

                  Originally posted by Karinya View Post
                  Overall the biggest thing I think may be missing is no help for the dagger jobs' lack of respect problem. THF gets better at TH, okay, maybe necessary to keep ahead of subbed TH2, but even though people will want them to melee now, it doesn't mean they're respected as a DD. (In Abyssea exp parties it will be tough to land SA and TA to improve their TH even further, but that probably won't matter much since AFAIK TH doesn't affect Abyssea chests anyway, which are the only loot people really care about there. NMs may be another matter though, more seals/cards/coins/etc. = more win and those are regular drops.) And DNC is widely seen as a great subjob but not that useful as a main, and I don't see this changing much from what's been announced so far.
                  Thf and Dnc both get a huge boost in DD with Crit rate and Crit dmg Atmas. If anyone has room to complain right now it is Drk. When a Thf's WS do more dmg than a Drk something is up.
                  sigpic

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                  • #10
                    Re: Job Adjustments (12/03/2010)

                    Originally posted by Karinya View Post
                    Of course the cap is still calculated the same way (but it increases with level because it's based on HP), but you reach it faster so you can cash in and start your next charge sooner.
                    This actually makes Sublimation Cap worth meriting lol.


                    Very nice update, fucking LOVE the generalized NIN tools omg. I'm surprised there wasn't much else between today and wednesday though, thought for sure we'd see a 3rd new jump for DRG or maybe some RNG love in the form of that enmity adjustment they so stupidly took away.

                    ---------- Post added at 08:08 AM ---------- Previous post was at 08:07 AM ----------

                    Originally posted by cidbahamut View Post
                    Universal ninja tools better be a hell of a lot more expensive to make than their spell-specific counterparts. Otherwise a whole bunch of crafters just got kicked in the pants.
                    No. Dear lord no, keep it cheap please, tough shit for the crafters (like anyone gives a damn at this point anyway).

                    I'm guessing they'll all be synergy recipes and thus fairly easy to HQ.
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                    • #11
                      Re: Job Adjustments (12/03/2010)

                      Deus Ex Automata is 2 updates old now, and yes it is a VERY wonderful and helpful thing. It's saved me more times than I care to count.

                      However, with that said -- we haven't had anything worth while come out with that one exception. Attachments got to their current state within 2 updates of release (I'm not saying they're done yet), and we had the Spiritreaver and Soulsoother heads in 2007 according to the first update of the related wiki page.

                      Beyond the minor updates we've had (buffs to hp and mp recovered with Auto-repair kits and Mana Tanks respectively, and some other minor changes to some attachments), we haven't had ANYTHING. Deus Ex Automata went a very long way to make up for that, but a majority of PUP players (myself included) believe that we're still missing at least one light and dark attachment and new frames are feasible. Getting two new attachments and 1 frame are all I'm ultimately asking for. Is that really so much to ask?

                      Also, I don't think we can rule out new attachments at this point: Those will be unveiled when new items are announced, not when spells and abilities are. I can still hold out hope.
                      Kindadarii (Bahamut)
                      90PUP / 90SMN / 90BRD / 90WHM / 59DNC
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                      • #12
                        Re: Job Adjustments (12/03/2010)

                        Originally posted by Malacite View Post
                        No. Dear lord no, keep it cheap please, tough shit for the crafters (like anyone gives a damn at this point anyway).
                        Clearly the people who craft them and derive income from it. You want your precious inventory slots freed up, then you have to pay a little extra. If you're short on gil, you can take the hit to inventory once in a while.
                        Server: Midgardsormr -> Quetzalcoatl -> Valefor
                        Occupation: Reckless Red Mage
                        Name: Drjones
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                        • #13
                          Re: Job Adjustments (12/03/2010)

                          KoZ I usually go to you and maybe a few others for pup advice so by all means I’m not trying to ask in a rude way…but exactly what type of frame are you looking for? We already have Blm/Whm/Rdm frame. Blm and Whm both have the higher-end spells (though somewhat limited). We have a Rng frame that is actually pretty good too if you can keep up the skill. Valor can kinda be considered a pld or war frame...haven’t used him much lately but he hasn’t let me down. Not sure if normal harly has his uses…

                          You, the master, are pretty much the Mnk… What are you looking for?

                          I can certainly understand wanting more attachments though. I can probably think of a couple cool ones.
                          99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD

                          -Ukon (85) 27/75 claws
                          -Farsha (90) Completed!!
                          -Verth (90) Completed!!
                          -Guttler (95) Completed!
                          -Gandiva (80) 24/50 wings
                          -Ochain 27/50, 50/75, 8/75
                          -Aegis just started

                          ***Thank you xxFunWithJugsxx for all the help/support***

                          Comment


                          • #14
                            Re: Job Adjustments (12/03/2010)

                            Originally posted by cidbahamut View Post
                            Scholar continues to get more and more awesome. I'm not sure how I feel about that as a RDM. Perplexed mainly.
                            Puzzlement is a good reaction, particularly when SCH is being built up to do many of the things RDM was popular for (which doesn't necessarily bug me, mind you), while not actually doing anything with RDM. A couple new spells, mostly tier-ups, and *snicker* Shield Mastery.

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                            • #15
                              Re: Job Adjustments (12/03/2010)

                              Originally posted by BurningPanther View Post
                              *snicker* Shield Mastery.
                              Shield Mastery isn't actually all that bad a Job Trait. My primary objections to it are 1) it's not Fencer, and 2) I'll get it at level 50 anyway!

                              ADD: By the way, I literally laughed out loud when I read the Thief main-job adjustments.
                              Last edited by Yellow Mage; 12-03-2010, 12:46 PM.
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