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Job Adjustments Part II (09/03/2010)

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  • #16
    Re: Job Adjustments Part II (09/03/2010)

    - Summoners level 76 and above will see a decrease in the amount of MP required to sustain summoned avatars.

    - The following blood pacts will have their effect duration lengthened commensurate with summoning magic skill, regardless of whether or not the skill has been increased to its maximum:
    Shining Ruby / Glittering Ruby / Hastega / Crimson Howl / Frost Armor / Rolling Thunder / Lightning Armor / Ecliptic Growl / Ecliptic Howl / Noctoshield / Dream Shroud

    - The maximum amount of MP drainable using the summoner ability "Elemental Siphon" will be increased.
    Could someone throw me a towel...........?
    °·-._.-·°¤.-º°`¨·¥|Kageshinhiryu|¥·¨`°º-.¤°·-._.-·°
    "Enough expository banter. It's time we fight like men. And ladies. And ladies who dress like men. For Gilgamesh...IT IS MORPHING TIME!"
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    http://guildwork.com/u/kageshinhiryu

    THIS LOOKS AWESOMESAUCE: http://www.deusex.com/

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    • #17
      Re: Job Adjustments Part II (09/03/2010)

      Originally posted by Balfree View Post
      look at me, my name is Square Enix and I can now toss around trademarked names as I fucking please! yahoo!
      Wasn't Deus Ex made by Eidos, which SE now owns?


      And I'm curious about that BP adjustment because right now with maxed summoning magic (gear merits etc) you can already get Hastega to cap out at 5 minutes which is damn nice... but that's with skill over the cap. Honestly it's about fucking time they did this though, I've only been ranting about it for years. Now if they'd just tweak Rages and avatar stats in general to match all would be well.


      and w00t at NIN buff! Not as good as cheaper shuriken + throwing WS IMO, but still w00t! lol maybe the ichi wheel will actually be usable at the low levels now?
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      "BLAH BLAH BLAH TIDAL WAVE!!!"

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      • #18
        Re: Job Adjustments Part II (09/03/2010)

        Setting Blue Magic thing is long overdue. That was always such a pain in the ass when I wanted to level my BLU.

        ---------- Post added at 02:24 PM ---------- Previous post was at 02:24 PM ----------

        Also, lolSMNskill. Even more incentive to SMN burn your way to the cap and not bother capping your skills because it simply won't matter.
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        ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
        ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
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        ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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        • #19
          Re: Job Adjustments Part II (09/03/2010)

          Originally posted by Malacite View Post
          Wasn't Deus Ex made by Eidos, which SE now owns?
          Please tell me people who have went to high school know what is deus ex machina. Please...
          Bamboo shadows sweep the stars,
          yet not a mote of dust is stirred;
          Moonlight pierces the depths of the pond,
          leaving no trace in the water.

          - Mugaku

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          • #20
            Re: Job Adjustments Part II (09/03/2010)

            Of course people here know what it means.

            It's the video game.

            duh
            "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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            • #21
              Re: Job Adjustments Part II (09/03/2010)

              Originally posted by IfritnoItazura View Post
              Please tell me people who have went to high school know what is deus ex machina. Please...
              Yes I know what it is. And for those who don't, there's always lolwiki. NO MORE DERAIL!
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • #22
                Re: Job Adjustments Part II (09/03/2010)

                Originally posted by Romyro View Post
                Wow…as a Bst, Pup and Smn …this is like friggen Christmas


                Not exactly sure what this means but if I’m reading it right; it seems like one of the coolest things since sliced bread.
                Does it mean if activate isn’t ready, you can call your auto and he’ll pop with like…1% HP (and maybe overloaded) or something?

                Because if so, that’s pretty huge imo
                I'm thinking it's more likely going to be a completely different AI... one that isn't as 'helpful' as when brought by Activate. However, what you're saying could also be possible, seeing as Overload basically does the same thing I'm picturing.

                I doubt he would be brought with 1% though, possibly reduced max HP, but still show at 100%. I can see this as a way to bring back puppets killed with a long Activate Timer - Activate -> Death -> Deus Ex Automata -> Deactivate -> Activate. Probably be fixed in the first update.

                In any case, I'm very much looking forward to this, as it would allow at least some presence of a puppet when Activate isn't up. Depending on what an "unsound" state is, I could also see puppets using this more than Activate.
                Kindadarii (Bahamut)
                90PUP / 90SMN / 90BRD / 90WHM / 59DNC
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                52.2 Synergy


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                • #23
                  Re: Job Adjustments Part II (09/03/2010)

                  Does it mean if activate isn’t ready, you can call your auto and he’ll pop with like…1% HP (and maybe overloaded) or something?
                  Maybe something like that. I wonder however if it would almost be liked a "Weakened" automaton: Drastically reduced HP and MP, reduced accuracy, increased recast timers, stuff like that. Dies again, double weakened and reduced magic accuracy joins the list?
                  sigpic

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                  • #24
                    Re: Job Adjustments Part II (09/03/2010)

                    What is Deus Ex Machina? It's only by gregarious stretches of the imagination that we believe 'God is Now here," versus the popular phrase "God is no where."

                    I swear, this whole forum is infested with nothing but alien space bats..... -shoos one away- Everyone knows that they helped the Nazi's.

                    Last edited by ShadowHolyFlyingDragon; 09-03-2010, 04:29 PM.
                    °·-._.-·°¤.-º°`¨·¥|Kageshinhiryu|¥·¨`°º-.¤°·-._.-·°
                    "Enough expository banter. It's time we fight like men. And ladies. And ladies who dress like men. For Gilgamesh...IT IS MORPHING TIME!"
                    sigpic

                    http://guildwork.com/u/kageshinhiryu

                    THIS LOOKS AWESOMESAUCE: http://www.deusex.com/

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                    • #25
                      Re: Job Adjustments Part II (09/03/2010)

                      Originally posted by KingOfZeal View Post
                      I'm thinking it's more likely going to be a completely different AI... one that isn't as 'helpful' as when brought by Activate.
                      So, instead of a temperamental, uncooperative AI with no concept of MP management, the automaton would become an outright obstructionist who'd laugh in your face when you beg for a cure?

                      ~Whatever maneuver to make it WS~
                      Your Automaton performs a splendid, continuous spinning pique instead!

                      "What the heck? Stop that!"
                      Your Automaton makes a rather rude gesture at you!

                      /pet "Deploy" <t>
                      Your Automaton plants a bolt in your buttocks and yells: "No, YOU deploy!"
                      Bamboo shadows sweep the stars,
                      yet not a mote of dust is stirred;
                      Moonlight pierces the depths of the pond,
                      leaving no trace in the water.

                      - Mugaku

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                      • #26
                        Re: Job Adjustments Part II (09/03/2010)

                        Who would be crazy enough to ask for an automaton AI? o_O;

                        VI is the way to go unless you want to die a horrible death.
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                        Prishe's Knight 2004-Forever.

                        その目だれの目。

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                        • #27
                          Re: Job Adjustments Part II (09/03/2010)

                          Deus Ex Machina is a term that means "god out of the machine," which in terms of story tropes basically means there was a complex problem that is abruptly and nonsensically solved by some new character or invention.

                          The game Deus Ex used this term for its name in both senses. One of the possibly endings is a machine that more or less becomes like a god. In the sense of gameplay, though, there are no easy answers or magical "pulled it out of my ass" solutions which is more or less makng mock of the majority of games and movies that skate by using a deus ex machina solution.

                          None of the endings were exactly "happily ever after ones" and not only that, unlike most choice driven games, you had more than two ways to approach gameplay situations and conversation trees. The real beauty of it was that aside from the choices of "evil" and "less evil" you had the option to stay neutral or play both sides against each other. It makes Mass Effect feel like its playing in the kiddie pool.

                          When people got mad that JC Denton had a god complex in DX2, they were expecting him to be a cliched hero that overcame great odds. They were expecting him to pull a deus ex machina so he could be a hero in their eyes, even though teh series has no heroes and no magical easy ways out.

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                          • #28
                            Re: Job Adjustments Part II (09/03/2010)

                            Originally posted by Malacite View Post
                            - The beastmaster ability "Reward" will have minimum level requirements placed on pet food as follows, and the healing effect will be increased accordingly for food of higher levels:
                            - Pet Food Alpha (Level 12)
                            - Pet Food Beta (Level 24)
                            - Pet Food Gamma (Level 36)
                            - Pet Food Delta (Level 48)
                            - Pet Food Epsilon (Level 60)
                            - Pet Food Zeta (Level 72)
                            I'm kind of mixed on this one. I suppose it should have been this way all along, but it's kind of late for them to be preventing lower level BSTs from using the higher pet foods. But if Zeta does a lot more good at high levels, I'm okay with that. I can imagine what it was like over at SE: "Ohey let's do something for BST other than just add more jugs!" And now people have to go out of their way to craft all of them, when it wasn't really worth using anything but Zeta before.

                            - Summoners level 76 and above will see a decrease in the amount of MP required to sustain summoned avatars.
                            I don't have a high level SMN, but I have heard some grumbling about perp costs. It's no surprise that just extrapolating the formula didn't work quite all that well.

                            - Your assigned set of blue magic will remain stored even after changing jobs.
                            Holy crap. I only took BLU to the low 20s, but that was totally fucking annoying. I'd still love to have multiple saved sets though, especially for PUP. Oh well, PS2 limitations.

                            - The puppetmaster ability "Deus Ex Automata" will be added.
                            - Deus Ex Automata (PUP Lv.5 / Ability Delay: 1 min.)
                            Calls forth your automaton in an unsound state.
                            Better than twiddling your thumbs for 10-20 minutes.

                            - When level restriction results in a puppetmaster's automaton being deactivated in a state of full or nearly full health, the ability "Activate" will become immediately usable.
                            I hope this applies to Besieged starting, too. It's not even a level restriction, and your auto is just taken away without resetting the Activate timer.

                            - The following items usable with the puppetmaster ability "Repair" will provide immediate HP restoration in addition to their existing Regen effect. Their purchase price will also be reduced.
                            Automaton Oil / Automaton Oil +1 / Automaton Oil +2
                            Like pet food, it just wasn't worth bothering with oil because of the weak effects. But at least I can craft my own.
                            Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                            99 Everything, mostly play PUP, WHM, and sometimes BST
                            F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                            >2012
                            >not having all jobs at 99


                            Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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                            • #29
                              Re: Job Adjustments Part II (09/03/2010)

                              Originally posted by Elwynn View Post
                              It's no surprise that just extrapolating the formula didn't work quite all that well.
                              The formula just doesn't work that well to begin with, in my opinion, but that's a different matter.
                              Originally posted by Armando
                              No one at Square Enix has heard of Occam's Razor.
                              Originally posted by Armando
                              Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                              Originally posted by Taskmage
                              GOD IS MIFFED AT AMERICA

                              REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                              GOD IS AMBIVALENT ABOUT FURRIES

                              THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                              Originally posted by Taskmage
                              However much I am actually smart, I got that way by confronting how stupid I am.
                              Matthew 16:15

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                              • #30
                                Re: Job Adjustments Part II (09/03/2010)

                                The Battery Charge thing irks me slightly but as long as it's not below 3mp/tic then it's not too bad, but this part of the adjustments is great. The not losing your spells thing was long overdue, kinda why I never liked giving people I knew a tele while I was doing shit on BLU, would have to reset everything. Although in a way that helped me memorize what spells activate what traits without having to look it up on wiki.

                                Thankfully SMN problems in regards to the increase in perp cost with not much more available in perp gear has been addressed(unless they just give SMN Auto-Refresh2 at 76). I like the BP Ward changes as well. I'm still working on capping my summoning magic skill but it's nice to see I can still use it to Hastega buff and such more reliably until I'm done capping it.
                                Cleverness - Hades
                                75BLU/75RDM/75NIN/60SAM/59SMN
                                DRK/NIN/WHM/BLM/SCH/WAR/PLD subs

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