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Job Adjustments Part II (09/03/2010)

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  • Job Adjustments Part II (09/03/2010)



    As previously announced, the September version update will see the unveiling of a variety of new job abilities, traits, and spells. Besides these additions, existing job abilities will also see wide-ranging adjustments and refinements.

    Read on for the details!


    -----------------------------------

    FINAL FANTASY XI Official Web Site


    As previously announced, the September version update will see the unveiling of a variety of new job abilities, traits, and spells. Besides these additions, existing job abilities will also see wide-ranging adjustments and refinements.

    The following adjustments will be made to existing job abilities:
    - The warrior ability "Restraint" will no longer prevent the user from dealing critical hits.

    - The thief ability "Despoil" will have an increased success rate, and the status ailment inflicted upon the enemy will be displayed in the message log.

    - The beastmaster ability "Call Beast" will receive four new jugs:
    Curdled Plasma Broth / Goblin Bug Broth / Bubbling Carrion Broth / Chirping Grasshopper Broth

    - The beastmaster ability "Reward" will have minimum level requirements placed on pet food as follows, and the healing effect will be increased accordingly for food of higher levels:
    - Pet Food Alpha (Level 12)
    - Pet Food Beta (Level 24)
    - Pet Food Gamma (Level 36)
    - Pet Food Delta (Level 48)
    - Pet Food Epsilon (Level 60)
    - Pet Food Zeta (Level 72)



    - The bard songs "Chocobo Mazurka" and "Raptor Mazurka" will be effective in non-field areas.

    - Elemental ninjutsu will receive a damage increase.

    - The dragoon ability "Spirit Jump" will be affected by the "Jump Recast" merit point skill.

    - The enhanced effect of the dragoon ability "Spirit Jump" when your wyvern is present will be increased further.

    - Wyverns summoned with the dragoon ability "Call Wyvern" will be able to level up with experience gained in Abyssea.

    - Summoners level 76 and above will see a decrease in the amount of MP required to sustain summoned avatars.

    - The following blood pacts will have their effect duration lengthened commensurate with summoning magic skill, regardless of whether or not the skill has been increased to its maximum:
    Shining Ruby / Glittering Ruby / Hastega / Crimson Howl / Frost Armor / Rolling Thunder / Lightning Armor / Ecliptic Growl / Ecliptic Howl / Noctoshield / Dream Shroud

    - The maximum amount of MP drainable using the summoner ability "Elemental Siphon" will be increased.

    - The maximum amount of MP restorable with the blue magic spell "Battery Charge" will be increased. This will be accomplished by reducing the rate of MP restoration slightly, but increasing the total duration of the spell effect.

    - Your assigned set of blue magic will remain stored even after changing jobs.

    - It will now be possible to accumulate TP and increase marksmanship skill using the corsair ability "Quick Draw."

    - The duration of the corsair ability "Double Up" upon a roll of 11 will be reduced to five minutes.
    *To compensate for this, enhancements to "Lucky 11" rolls are being planned for future updates, so please stay tuned!

    - The puppetmaster ability "Deus Ex Automata" will be added.
    - Deus Ex Automata (PUP Lv.5 / Ability Delay: 1 min.)
    Calls forth your automaton in an unsound state.

    - When level restriction results in a puppetmaster's automaton being deactivated in a state of full or nearly full health, the ability "Activate" will become immediately usable.



    - The following items usable with the puppetmaster ability "Repair" will provide immediate HP restoration in addition to their existing Regen effect. Their purchase price will also be reduced.
    Automaton Oil / Automaton Oil +1 / Automaton Oil +2



    ------------


    OMFG HQ SLIME JUG!
    Last edited by TheGrandMom; 09-03-2010, 09:15 AM.
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: Job Adjustments Part II (09/03/2010)

    Niiice. BST just got more awesome.
    Originally posted by Yygdrasil
    Originally posted by Nandito
    Ponies.

    Duh.
    You make me want to hurt things.

    Comment


    • #3
      Re: Job Adjustments Part II (09/03/2010)

      If you're going to blow your load posting every FFXI update will you at least lose that tacky as shit avatar?

      Comment


      • #4
        Re: Job Adjustments Part II (09/03/2010)

        - Your assigned set of blue magic will remain stored even after changing jobs.

        Best job adjustment ever.

        Comment


        • #5
          Re: Job Adjustments Part II (09/03/2010)

          Deus Ex Automata. I love it.

          Also: Mazurka everywhere! YEAY!
          Kindadarii (Bahamut)
          90PUP / 90SMN / 90BRD / 90WHM / 59DNC
          70.3 + 2 Woodworking
          52.2 Synergy


          Breeding Chocobos? Visit Chocobreeder.com to find chocobos in your area!

          Comment


          • #6
            Re: Job Adjustments Part II (09/03/2010)

            Originally posted by Malacite View Post
            - The maximum amount of MP restorable with the blue magic spell "Battery Charge" will be increased. This will be accomplished by reducing the rate of MP restoration slightly, but increasing the total duration of the spell effect.
            Originally posted by Malacite View Post
            - The duration of the corsair ability "Double Up" upon a roll of 11 will be reduced to five minutes.
            *To compensate for this, enhancements to "Lucky 11" rolls are being planned for future updates, so please stay tuned!


            I know at least one Blue Mage in particular that will be raging about his loss of 4 MP/tic. And wow, leaving Corsairs hanging for three months? WTG, S-E.

            Originally posted by Malacite View Post
            - The following blood pacts will have their effect duration lengthened commensurate with summoning magic skill, regardless of whether or not the skill has been increased to its maximum:
            Shining Ruby / Glittering Ruby / Hastega / Crimson Howl / Frost Armor / Rolling Thunder / Lightning Armor / Ecliptic Growl / Ecliptic Howl / Noctoshield / Dream Shroud
            Originally posted by Malacite View Post
            - Your assigned set of blue magic will remain stored even after changing jobs.
            S-E should also really trademark their ability to make much-needed, years-overdue adjustments.
            Originally posted by Armando
            No one at Square Enix has heard of Occam's Razor.
            Originally posted by Armando
            Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
            Originally posted by Taskmage
            GOD IS MIFFED AT AMERICA

            REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

            GOD IS AMBIVALENT ABOUT FURRIES

            THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
            Originally posted by Taskmage
            However much I am actually smart, I got that way by confronting how stupid I am.
            Matthew 16:15

            Comment


            • #7
              Re: Job Adjustments Part II (09/03/2010)

              Deus Ex Automata
              look at me, my name is Square Enix and I can now toss around trademarked names as I fucking please! yahoo!

              it
              signatures are for pussies mew mew mew, here's mine

              Comment


              • #8
                Re: Job Adjustments Part II (09/03/2010)

                Wow…as a Bst, Pup and Smn …this is like friggen Christmas

                The puppetmaster ability "Deus Ex Automata" will be added.
                - Deus Ex Automata (PUP Lv.5 / Ability Delay: 1 min.)
                Calls forth your automaton in an unsound state.
                Not exactly sure what this means but if I’m reading it right; it seems like one of the coolest things since sliced bread.
                Does it mean if activate isn’t ready, you can call your auto and he’ll pop with like…1% HP (and maybe overloaded) or something?

                Because if so, that’s pretty huge imo
                99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD

                -Ukon (85) 27/75 claws
                -Farsha (90) Completed!!
                -Verth (90) Completed!!
                -Guttler (95) Completed!
                -Gandiva (80) 24/50 wings
                -Ochain 27/50, 50/75, 8/75
                -Aegis just started

                ***Thank you xxFunWithJugsxx for all the help/support***

                Comment


                • #9
                  Re: Job Adjustments Part II (09/03/2010)

                  Originally posted by Malacite View Post
                  - The warrior ability "Restraint" will no longer prevent the user from dealing critical hits.
                  This one confuses me. "Restraint" is now just a straight up increase in damage? If that's the case then rename it.

                  On another note: Yay for no longer finding myself in a dungeon getting mauled because I forgot to set my Blue Magic before leaving the moghouse.
                  Server: Midgardsormr -> Quetzalcoatl -> Valefor
                  Occupation: Reckless Red Mage
                  Name: Drjones
                  Blog: Mediocre Mage

                  Comment


                  • #10
                    Re: Job Adjustments Part II (09/03/2010)

                    Originally posted by Balfree View Post
                    look at me, my name is Square Enix and I can now toss around trademarked names as I fucking please! yahoo!

                    it
                    Well, when you own it, you are kinda allowed to do with it as you please.

                    I hardly ever do anything with BLU or /BLU but damn if I don't like that remembering set blue spells after changing jobs.
                    I use a Mac because I'm just better than you are.

                    HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                    loose

                    Comment


                    • #11
                      Re: Job Adjustments Part II (09/03/2010)

                      Originally posted by Balfree View Post
                      look at me, my name is Square Enix and I can now toss around trademarked names as I fucking please! yahoo!

                      it
                      ...er, I don't think the term itself is Trademarked, especially seeing as there really is nothing else out there called Deus Ex Automata. There's something called Deus Ex Machina made by Automata, but again, fairly common term and again, not exactly what SE is using here. Though I don't think Trademarks really affect in game ability names.
                      "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

                      Comment


                      • #12
                        Re: Job Adjustments Part II (09/03/2010)

                        Originally posted by Yellow Mage View Post
                        And wow, leaving Corsairs hanging for three months? WTG, S-E.
                        I'm actually happy about the extended duration being removed, it was a clunky fix to what they'd originally announced as making the 11 roll something special. More than anything it used to mess up your roll rotations and often leave the corsair with a roll he didn't want and couldn't remove from himself.

                        Comment


                        • #13
                          Re: Job Adjustments Part II (09/03/2010)

                          - The dragoon ability "Spirit Jump" will be affected by the "Jump Recast" merit point skill.

                          - The enhanced effect of the dragoon ability "Spirit Jump" when your wyvern is present will be increased further.

                          - Wyverns summoned with the dragoon ability "Call Wyvern" will be able to level up with experience gained in Abyssea.
                          OMGWTFWHOO!!!

                          - The maximum amount of MP restorable with the blue magic spell "Battery Charge" will be increased. This will be accomplished by reducing the rate of MP restoration slightly, but increasing the total duration of the spell effect.

                          - Your assigned set of blue magic will remain stored even after changing jobs.
                          Interesting.... Let's hope that the new "Battery Charge" won't be like, 1mp/3s for 20 minutes

                          - It will now be possible to accumulate TP and increase marksmanship skill using the corsair ability "Quick Draw."
                          This I like alot. It's been a little hard to keep my marksmanship skilled up on Cor, most of the parties I've had on it just got exp too darn fast.

                          All around interesting I know a lot of summoners who'll love the reduced perp costs.


                          You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                          I don't have a big ego, it just has a large mouth.

                          Comment


                          • #14
                            Re: Job Adjustments Part II (09/03/2010)

                            yea yea i know, was talking about Deus Ex the game that SE now owns rights of (i believe)
                            signatures are for pussies mew mew mew, here's mine

                            Comment


                            • #15
                              Re: Job Adjustments Part II (09/03/2010)

                              I'm sorry Balfree, but when I see "Deus Ex Automata," the first thing I think of isn't "Deus Ex." The first thing that comes to mind is the plot device Deus Ex Machina.
                              Originally posted by Armando
                              No one at Square Enix has heard of Occam's Razor.
                              Originally posted by Armando
                              Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                              Originally posted by Taskmage
                              GOD IS MIFFED AT AMERICA

                              REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                              GOD IS AMBIVALENT ABOUT FURRIES

                              THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                              Originally posted by Taskmage
                              However much I am actually smart, I got that way by confronting how stupid I am.
                              Matthew 16:15

                              Comment

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