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Job Adjustments Part I (08/27/2010)

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  • #16
    Re: Job Adjustments Part I (08/27/2010)

    If Malacite insists on being fast on the draw with all the new news, I really wish you'd change your avatar.
    "And if he left off dreaming about you, where do you suppose you'd be?"

    Comment


    • #17
      Re: Job Adjustments Part I (08/27/2010)

      Ya I asked if there was a way to post the news without peoples avatars but it can't be done.
      Originally posted by Feba
      But I mean I do not mind a good looking man so long as I do not have to view his penis.
      Originally posted by Taskmage
      God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
      Originally posted by DakAttack
      ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

      Comment


      • #18
        Re: Job Adjustments Part I (08/27/2010)

        Originally posted by TheGrandMom View Post
        Ya I asked if there was a way to post the news without peoples avatars but it can't be done.
        Have different people post the news or take away their avatars?
        Server: Midgardsormr -> Quetzalcoatl -> Valefor
        Occupation: Reckless Red Mage
        Name: Drjones
        Blog: Mediocre Mage

        Comment


        • #19
          Re: Job Adjustments Part I (08/27/2010)

          Ouch, poor Drgs. This whole shared timer JA BS has to stop. There's no reason for it. It was ok for Accomplice/Collaborator, they did the same thing at different values. That's cool, makes sense.

          But the whole Jump/Spirit Jump, Steal/Despoil and now High Jump/Soul Jump crap? It's retarded and literally adding useless JAs that are worse then things we get at level 5. Spirit Jump doesn't share any of the traits and bonuses Jump gets, so why in the hell would a Drg use it? I mean seriously, what the hell does "Suppress enmity" do? And Despoil, it has no use. Hell, Steal has no use for 70 levels, and doesn't actually get one until you merit for it. It's bad enough Steal is on a 5 minute timer (even worse that mug is on a 15 minute timer, WTFM8) why add another version of steal that doesn't even see the biggest bonus to steal get used? I mean, adding a minute and a half debuff every 5 minutes is actually a step back from being able to dispel an enemy buff every 5 minutes. Why not make them all different abilities?

          For cryin out loud, stop this shared timer crap. The JAs you're giving most melees are terrible enough, making them share a time with better versions we've gotten years ago just makes them absolutely worthless.

          Also, did I read that wrong or did SE just say Thfs get their first DW trait at 83?
          "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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          • #20
            Re: Job Adjustments Part I (08/27/2010)

            nope, I read it the same way ziero

            Comment


            • #21
              Re: Job Adjustments Part I (08/27/2010)

              Originally posted by Ziero View Post
              Ouch, poor Drgs. This whole shared timer JA BS has to stop. There's no reason for it. It was ok for Accomplice/Collaborator, they did the same thing at different values. That's cool, makes sense.

              But the whole Jump/Spirit Jump, Steal/Despoil and now High Jump/Soul Jump crap? It's retarded and literally adding useless JAs that are worse then things we get at level 5. Spirit Jump doesn't share any of the traits and bonuses Jump gets, so why in the hell would a Drg use it? I mean seriously, what the hell does "Suppress enmity" do? And Despoil, it has no use. Hell, Steal has no use for 70 levels, and doesn't actually get one until you merit for it. It's bad enough Steal is on a 5 minute timer (even worse that mug is on a 15 minute timer, WTFM8) why add another version of steal that doesn't even see the biggest bonus to steal get used? I mean, adding a minute and a half debuff every 5 minutes is actually a step back from being able to dispel an enemy buff every 5 minutes. Why not make them all different abilities?

              For cryin out loud, stop this shared timer crap. The JAs you're giving most melees are terrible enough, making them share a time with better versions we've gotten years ago just makes them absolutely worthless.

              Also, did I read that wrong or did SE just say Thfs get their first DW trait at 83?
              You have to remember, your kind of thinking runs the risk of making melee genuinely useful in most endgame situations. What's next? reasons for blms and smns to be good at XP?! /gasp
              "And if he left off dreaming about you, where do you suppose you'd be?"

              Comment


              • #22
                Re: Job Adjustments Part I (08/27/2010)

                Originally posted by Malacite View Post
                Spur (BST Lv.83 Ability Delay: 3 min. Effect Duration: 90 sec.)
                Grants "Store TP" effect to pets.
                Ummm... whatever. So this is what you get for reaching level 83? Your pet can get a little more TP 50% of the time? I mean it doesn't really suck, but it's certainly not impressive. And of course it's going to be JUG PETS ONRY. SE doesn't seem to care anymore about BST charming anything after 76.

                *The recast timer for Soul Jump is shared with High Jump.
                lol, just as people predicted

                Refresh II: RDM Lv.82
                Seriously, anyone who wasn't expecting this has some denial issues.

                Still no word on how strong it is. I'm still guessing 10MP/tick. And, like Regen, it won't stack Refresh I.

                Break: BLM Lv.85
                Muhahaha, now we get to dish out some of that petrify shit. And if you sub SCH...?

                Stoneja: BLM Lv.81
                Waterja: BLM Lv.84
                These seem to be in the place of -ga IV spells, so who knows. I've got a feeling they'll rock, though.

                Mage's Ballad III: BRD Lv.85
                I was so sure of Refresh II that I completely forgot BRD could get a new Ballad.

                Aspir II: BLM Lv.83
                About damn time.

                Originally posted by Yellow Mage View Post
                My wild guess would be that Addle would provide more of an Amnesia effect, really.
                Ooh... BLM gets to petrify, RDM gets to amnesia? That could be fun.
                Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                99 Everything, mostly play PUP, WHM, and sometimes BST
                F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                >2012
                >not having all jobs at 99


                Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

                Comment


                • #23
                  Re: Job Adjustments Part I (08/27/2010)

                  Its simple why DRG timers are shared :

                  4 Instant abilities that give you TP one of which gives you 1.5x modifier.

                  That is on average (baring any store TP) a potential of

                  14+14+14+21 TP in a mater of seconds, for a total of 63 TP in the time it takes to swing 1 maybe 2 times. Add on Meditate (which shares a close timer) for 60 more "free" TP. That is 83-103 TP from simply using JA's. With Sekkanoki and good timing this can mean triple self SC every few minutes. That doesn't even consider a DRG with a 5 hit build, using all that extra STP.

                  With Thal and like (492 delay) 50STP is required (and obtainable) Basically a 50% mod on all those Jumps For 507 delay lances it takes 45STP (1.45)

                  63*1.50 = 91.5TP for doing nothing but jumping.
                  63*1.45 = 91.35TP for doing nothing but jumping.

                  That is why they share timers, and is the only reason why.

                  As for despoil and steal, beats the fuck out of me.

                  As for the DW thing I think that is a mistype, or poor translation. Id wager it will be along similar lines as DNC (t3/4 at 85) however SE could just being sadistic and luling at the THF boards around the interwebs this weekend.

                  sig courtesy tgm
                  retired -08

                  Comment


                  • #24
                    Re: Job Adjustments Part I (08/27/2010)

                    Originally posted by Elwynn View Post
                    These seem to be in the place of -ga IV spells, so who knows. I've got a feeling they'll rock, though.
                    Well at least we know one looks purty! lol

                    Originally posted by Feba
                    But I mean I do not mind a good looking man so long as I do not have to view his penis.
                    Originally posted by Taskmage
                    God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                    Originally posted by DakAttack
                    ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

                    Comment


                    • #25
                      Re: Job Adjustments Part I (08/27/2010)

                      Originally posted by TheGrandMom View Post
                      Well at least we know one looks purty! lol
                      Anyone have any pics of the other spells, and how they look? I would LOVE to see how the others look.

                      Waterja just looks awesome, and endark... Just looks like the DRK is opening a dark void.

                      Comment


                      • #26
                        Re: Job Adjustments Part I (08/27/2010)

                        Originally posted by MrMageo View Post
                        Its simple why DRG timers are shared :

                        4 Instant abilities that give you TP one of which gives you 1.5x modifier.

                        That is on average (baring any store TP) a potential of

                        14+14+14+21 TP in a mater of seconds, for a total of 63 TP in the time it takes to swing 1 maybe 2 times. Add on Meditate (which shares a close timer) for 60 more "free" TP. That is 83-103 TP from simply using JA's. With Sekkanoki and good timing this can mean triple self SC every few minutes. That doesn't even consider a DRG with a 5 hit build, using all that extra STP.

                        With Thal and like (492 delay) 50STP is required (and obtainable) Basically a 50% mod on all those Jumps For 507 delay lances it takes 45STP (1.45)

                        63*1.50 = 91.5TP for doing nothing but jumping.
                        63*1.45 = 91.35TP for doing nothing but jumping.

                        That is why they share timers, and is the only reason why.
                        So then why not just give them, oh I dunno, new and original abilities? Hell, they could have just made "Spirit jump" an ability in and of itself that "Suppressed the Enmity/increased TP gain of next jump".

                        Though would it really be all too terrible if Drgs could self skillchain like Sam, Blu, Dnc and Drk?
                        "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

                        Comment


                        • #27
                          Re: Job Adjustments Part I (08/27/2010)

                          Originally posted by TheGrandMom View Post
                          Well at least we know one looks purty! lol

                          Not to be confused with another new water-based spell... JABBER-JA!

                          Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                          99 Everything, mostly play PUP, WHM, and sometimes BST
                          F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                          >2012
                          >not having all jobs at 99


                          Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

                          Comment


                          • #28
                            Re: Job Adjustments Part I (08/27/2010)

                            Though would it really be all too terrible if Drgs could self skillchain like Sam, Blu, Dnc and Drk?
                            They already can, that would be a possible tripple WS (double) SC every 5 minutes (or so). More than any of those jobs.

                            sig courtesy tgm
                            retired -08

                            Comment


                            • #29
                              Re: Job Adjustments Part I (08/27/2010)

                              Originally posted by Elwynn View Post
                              Not to be confused with another new water-based spell... JABBER-JA!

                              Ok ok...thats slightly more awesome but it doesn't involve a taru!!!
                              Originally posted by Feba
                              But I mean I do not mind a good looking man so long as I do not have to view his penis.
                              Originally posted by Taskmage
                              God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                              Originally posted by DakAttack
                              ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

                              Comment


                              • #30
                                Re: Job Adjustments Part I (08/27/2010)

                                A rock 'n' roll shark trumps a large magical rat every day.
                                I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                                PSN: Caspian

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