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Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

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  • Trial of the Magians to Usher in Additions, Improvements (08/20/2010)



    Are you one of the many adventurers testing your limits through Trial of the Magians? If so, you'll be pleased to know that a host of additions and improvements are on the way, promising to make this system more rewarding than ever!

    Read on for the details!
    ------------------------------------


    Are you one of the many adventurers testing your limits through Trial of the Magians? If so, you'll be pleased to know that a host of additions and improvements are on the way, promising to make this system more rewarding than ever!

    Introduction of Armor Trials
    To this point, Trial of the Magians has focused on the enhancement of weapons. New trials to be introduced in the coming version update, however, will be centered on a new series of armor that will be obtainable in Abyssea. A unique set will exist for each job, and when augmented through trials, their powers will truly be a sight to behold!

    Additional Weapon Trials
    Along with the all-new armor trials, additional weapon trials will also see their debut. Through these, weapons obtained via past trials, including Empyrean weapons, may be augmented to heretofore-uncharted levels of power. These weapons will not only boast improved attributes, but also allow their wielders to unleash new weapon skills.

    The Marvelous Magian Spectacles
    Is there anything these stylish and practical specs can't do? With the next version update, the tome summoned forth by this item will provide you with a two-day weather forecast for your current area.

    Objective Adjustments
    The objectives of certain trials, including monster types, weather/weekday conditions and finishing blows are scheduled to receive refinements.




    ----------------------------------------------------------------


    I totally saw this coming. AF3 = magian trials (so maybe there will be multiple versions of each AF3? That'd be awesome) and new Empyreal WS! I didn't expect them to adjust the difficulty of trials again though. Good thing they did the killshots thing because the trials for Relic & Mythics are unbearable (1k+ killshots with the WS...)
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

    Yay, more Kill 100 Bunnies bullshit in lieu of actual content. Color me unimpressed.
    Server: Midgardsormr -> Quetzalcoatl -> Valefor
    Occupation: Reckless Red Mage
    Name: Drjones
    Blog: Mediocre Mage

    Comment


    • #3
      Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

      First thing I noticed: blue pompom!



      Originally posted by Malacite View Post
      New trials to be introduced in the coming version update, however, will be centered on a new series of armor that will be obtainable in Abyssea. A unique set will exist for each job, and when augmented through trials, their powers will truly be a sight to behold!
      Whoo, augmentable AF3!

      Originally posted by Malacite View Post
      These weapons will not only boast improved attributes, but also allow their wielders to unleash new weapon skills.
      o_O Empyrean Weapon Skills? This line could mean anything . . .

      Originally posted by Malacite View Post
      The Marvelous Magian Spectacles
      Is there anything these stylish and practical specs can't do? With the next version update, the tome summoned forth by this item will provide you with a two-day weather forecast for your current area.

      Objective Adjustments
      The objectives of certain trials, including monster types, weather/weekday conditions and finishing blows are scheduled to receive refinements.
      Well, at least they are giving the appearance of listening to player complaints. How useful this ends up being in practice, well, who can say. You'd be hard-pressed to call this anything other than a strict upgrade, though.

      Honestly, color me pleased by these developments. Almost makes me want to bum-rush my way to endgame just so I can start working on my sexy Magic Accuracy Sword. Still a few things I'd prefer to get done first (PLD and WHM to 50, maybe a few missions), but still.



      Originally posted by cidbahamut View Post
      Yay, more Kill 100 Bunnies bullshit in lieu of actual content. Color me unimpressed.
      I thanked you just so I could remove it.
      Originally posted by Armando
      No one at Square Enix has heard of Occam's Razor.
      Originally posted by Armando
      Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
      Originally posted by Taskmage
      GOD IS MIFFED AT AMERICA

      REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

      GOD IS AMBIVALENT ABOUT FURRIES

      THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
      Originally posted by Taskmage
      However much I am actually smart, I got that way by confronting how stupid I am.
      Matthew 16:15

      Comment


      • #4
        Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

        Originally posted by Malacite View Post
        the tome summoned forth by this item will provide you with a two-day weather forecast for your current area.
        This is pure win... now if only we could wear them.

        Sorry... but what are these Empyrean weapons?? I am aware I've barely scratched the surface on some of the new content cuz there was such an abundance but ... what are these. I can't look them up while at work.
        FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
        FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

        Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
        aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

        Comment


        • #5
          Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

          The Empyrean Weapons are currently the ultimate results from the pure high-DMG Magian Trial path for each weapon type. These include the Sword Almace, the Great Katana Masamune, the Staff Hvergelmir, and so on.

          As of present, there is nothing very interesting about them, barring simply having the highest base DMG among the Magian-generated weapons (comparable to Relics and Mythics). This is potentially looking to change with this update, as further upgrade paths are introduced, including for these Empyrean Weapons.
          Originally posted by Armando
          No one at Square Enix has heard of Occam's Razor.
          Originally posted by Armando
          Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
          Originally posted by Taskmage
          GOD IS MIFFED AT AMERICA

          REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

          GOD IS AMBIVALENT ABOUT FURRIES

          THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
          Originally posted by Taskmage
          However much I am actually smart, I got that way by confronting how stupid I am.
          Matthew 16:15

          Comment


          • #6
            Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

            Ugh. The ends of the NMs pathways... I guess I never knew they had their own category and title. I started a peeler on that path but after Triple Black Stars, I realized I was only torturing myself and switched to the elemental. After Malacite corrected a misconception I had the other day I thought I might attempt to undergo the torture of getting a Masamune ... I remember the name from older FF's but I doubt I could convince myself popping that many NMs and joining a VNM shell would be worth it.
            FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
            FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

            Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
            aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

            Comment


            • #7
              Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

              Originally posted by cidbahamut View Post
              Yay, more Kill 100 Bunnies bullshit in lieu of actual content. Color me unimpressed.
              +1.

              Exciting new stuff that I'll never create the time to fulfill.
              "And if he left off dreaming about you, where do you suppose you'd be?"

              Comment


              • #8
                Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

                Originally posted by Yellow Mage View Post
                I thanked you just so I could remove it.
                I can really feel the love.
                Server: Midgardsormr -> Quetzalcoatl -> Valefor
                Occupation: Reckless Red Mage
                Name: Drjones
                Blog: Mediocre Mage

                Comment


                • #9
                  Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

                  Sometimes I wonder if I’m the only one that enjoys Magian stuff. At present my…

                  Bst jugs/pets will have an additional -8 to -16% PDT (depending on sub)
                  Bst can now occasionally attack 2 – 3 times on the off hand.
                  Blm puppet has even more MAB when needed
                  Blm puppet will soon have even more Macc when needed.
                  Smn will soon have an even cheaper Fenrir.

                  I only use pet jobs for the most part. Obtaining/earning more and more gear to boost one of the main aspects of my job (my pet) is pretty fuggin cool imo.
                  I’m gonna go on the record and say ‘thank you SE, much appreciated’

                  ---------- Post added at 03:01 PM ---------- Previous post was at 02:57 PM ----------

                  --Edit--
                  but also allow their wielders to unleash new weapon skills
                  ...gonna say Bora Axe is horrible. I wont speak for other jobs/weapons, but for Bst/Axe, please give us something somewhat worth while ><.
                  99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD

                  -Ukon (85) 27/75 claws
                  -Farsha (90) Completed!!
                  -Verth (90) Completed!!
                  -Guttler (95) Completed!
                  -Gandiva (80) 24/50 wings
                  -Ochain 27/50, 50/75, 8/75
                  -Aegis just started

                  ***Thank you xxFunWithJugsxx for all the help/support***

                  Comment


                  • #10
                    Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

                    The OA2~3 axe is terrible, especially given the alternatives. I suppose it's still a lot easier than obtaining a Ridill though.

                    Even without multi-hit there are plenty of better off-hand weapons a BST can use though. Most of the 2-3 weapons are garbage for that matter save for a few (like the Dagger which is basically mercurial kris +1)
                    sigpic


                    "BLAH BLAH BLAH TIDAL WAVE!!!"

                    Comment


                    • #11
                      Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

                      I will be the first to admit I should not get into a debate with most of you here BUT, I beg to differ on this axe.

                      For WAR I’d probably agree with you…but I’m no War so I can’t speak for that job.

                      For Bst though, it’s huge imo. Primal Rend is Bsts Ace up the sleeve if you ask me. Temp Axe/OATT builds crazy TP and Primal Rend’s damage is not at all affected by DMG on an axe, at least not that I’ve seen/read. I’ve gotten upwards of 40-50 TP in one round before. I’m certainly spamming PR more that I ever have for a consistent (borderline predicable) numbers. My rends average 600-650 almost all the time. Even with much better axes I cannot say the same for Rampage

                      If I started right this second, I guarantee you I would not have a ridil for at least 6 months (if ever >< ). Especially given my playing times/styles. This axe took a very short amount of time. And I’m talking a few weeks. And roughly 2 of those ‘few’ weeks were spent Apkallus alone because their communal hate. Even gnoles (if fought at appropriate times) are an easy/quick trial. Most of the trails require you to defeat some of the most populated families (Lizards/Birds/Vermin/Undead – are plentiful in ffxi)

                      On top of all that…it has a great proc rate. I would certainly not call this axe garbage.
                      99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD

                      -Ukon (85) 27/75 claws
                      -Farsha (90) Completed!!
                      -Verth (90) Completed!!
                      -Guttler (95) Completed!
                      -Gandiva (80) 24/50 wings
                      -Ochain 27/50, 50/75, 8/75
                      -Aegis just started

                      ***Thank you xxFunWithJugsxx for all the help/support***

                      Comment


                      • #12
                        Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

                        Problem is the DPS is rather low for the TP return and you're feeding the mob a lot of TP...


                        Though, I have to agree with you that Primal Rend does indeed kick a lot of ass.
                        sigpic


                        "BLAH BLAH BLAH TIDAL WAVE!!!"

                        Comment


                        • #13
                          Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

                          I wont lie I’m somewhat naive when it comes to hard numbers on this stuff and what’s ACTUALLY better when it comes to X vs Y. So…theirs a good chance I’m just excited about finishing it and gaining TP faster than usual.
                          Problem is the DPS is rather low for the TP return and you're feeding the mob a lot of TP...
                          Your absolutely right…feeding mob TP is something I don’t think about as often as I should. I’m sure the higher quality OATT axe is pretty good but…that’s more wishful thinking.
                          99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD

                          -Ukon (85) 27/75 claws
                          -Farsha (90) Completed!!
                          -Verth (90) Completed!!
                          -Guttler (95) Completed!
                          -Gandiva (80) 24/50 wings
                          -Ochain 27/50, 50/75, 8/75
                          -Aegis just started

                          ***Thank you xxFunWithJugsxx for all the help/support***

                          Comment


                          • #14
                            Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

                            Feeding mobs, especially mobs with AoE can spell doom for a BST.
                            sigpic


                            "BLAH BLAH BLAH TIDAL WAVE!!!"

                            Comment


                            • #15
                              Re: Trial of the Magians to Usher in Additions, Improvements (08/20/2010)

                              Yeah, time to call it a day I think if this is what lies down the road for FFXI.

                              I just see the armour trials being equally as disgusting to achieve as Empyrean weapons unless you intend to play well into 2012. Does anyone know someone who has achieved an Empyrean weapon yet? And the next few addons will presumably be adding in equally as punishing requirements as obtaining 50 drops from a T3 NM.

                              I mean, to spawn Glavoid for example, you need 4 pop items from 4 different T2 NMs which each require 2 pop items to spawn themselves which in turn come from T1 NMs that require 1 pop item. And to obtain the Empyrean dagger you need 50 Glavoid shells when you're not even guaranteed 1 per kill. It could literally take over a year just to achieve that step if you consider there are 3 Abyssea zones (currently) and no shell to my knowledge is going to retain members if all they do over the coming year is target one specific T3 NM for a single person's upgrade.

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