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The Version Update Has Arrived! (06/21/2010)

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  • #91
    Re: The Version Update Has Arrived! (06/21/2010)

    Hmm, apparently the campaign xp multiplier at 76+ is x6, which is in line with the previous xp multipliers, and seems to be confirmed by a 'zam post where someone got an exact multiple of 6 xp in a battle.

    The x7 multiplier should happen at 91.
    Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
    99 Everything, mostly play PUP, WHM, and sometimes BST
    F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

    >2012
    >not having all jobs at 99


    Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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    • #92
      Re: The Version Update Has Arrived! (06/21/2010)

      Originally posted by BurningPanther View Post
      If ever the devs claimed to want to move the job to front line activity, castrating it's enmity tools certainly doesn't indicate such.
      On the bright side, though, we at least got some freaking sweet gear for it this update.
      Originally posted by Shirai View Post
      Let me put it in another way:

      . . .

      Red mage wasn't designed to be a tank job, you had your fun, now get over it and adapt.
      Aside from having lost the 'hate tools' Red mage can still do everything else it could before the update.
      Don't like it? Plenty of other jobs to pick from.
      Another way, you say? This sounds kind of familiar . . . *looks up four posts*

      Originally posted by Shirai View Post
      Red mage wasn't designed to be a tank job, you had your fun, now get over it and adapt.

      Aside from having lost the 'hate tools' Red mage can still do everything else it could before the update.
      Don't like it? Plenty of other jobs to pick from.
      Oh, right, it's the exact same argument verbatim.



      And no, I didn't level Red Mage solely to tank - barring the bandwagon pink mages, nobody leveled Red Mage "solely" to do anything! It kind of defeats the purpose of the whole "jack-of-all-trades" thing.

      While I very much would have liked to have tanked, that's obviously not what's keeping me on this job as opposed to, say, Paladin. And either way, this update wasn't even about Red Mage! No part of it ever was! That's what September is for, as I have said repeatedly.

      What this is entire thing is about, what everybody is objecting to, is S-E axing most of what already few tanking options there are. And this after stating that they wanted more jobs to take on a wider variety of roles at Vanafest. I do not see how you can possibly argue that going in the exact opposite direction of that is a good thing.
      Last edited by Yellow Mage; 06-22-2010, 10:53 AM.
      Originally posted by Armando
      No one at Square Enix has heard of Occam's Razor.
      Originally posted by Armando
      Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
      Originally posted by Taskmage
      GOD IS MIFFED AT AMERICA

      REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

      GOD IS AMBIVALENT ABOUT FURRIES

      THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
      Originally posted by Taskmage
      However much I am actually smart, I got that way by confronting how stupid I am.
      Matthew 16:15

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      • #93
        Re: The Version Update Has Arrived! (06/21/2010)

        I leveled RDM solely to do everything.
        Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

        Formerly Callisto of Ramuh. | Retired 5.28.10

        Callisto Broadwurst of Palamecia

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        • #94
          Re: The Version Update Has Arrived! (06/21/2010)

          Originally posted by ShadowHolyFlyingDragon View Post
          Well, so far I'm dissapointed in Fencer on WAR. I did not notice a difference while equipping a shield, so I took it off and just went strictly 1handed. The crit bonuses, sure, they kicked in pretty often; after I counted about 100 hits, I struck criticals 16 times; but this is eyeballing numbers. (Have 2% crit merits anyway,) but I can hit harder, faster going Two-Handed and /SAM and bust out my WS in the process.

          My speed was 3.5 for one handed vs 3 for 2 handed (including just haste and haste gear,) 8 tp a hit. The TP bonus was no where to be seen after doing Rampage and getting 12TP back, so I have to assume its a damage modifer, yet again, my damage seemed slightly higher than normal, maybe by 30-40 points.
          Was it ever actually confirmed that Fencer only works with one handed weapons? I mean if it did I would have expected to see that in it's description. But as is, all it seems to be designed for is just to be an option over /nin and /dnc. Meaning if it works with Gaxe, it's a great little trait, especially combined with Crit Dmg up...assuming you're not using Restraint.

          Originally posted by Omgwtfbbqkitten View Post
          2. This is very much about what the community will allow. To think otherwise is to be in denial. When the cap goes to 99, do you seriously think anyone is going to give a shit that you hit 75 and would like to merit? Not a chance in hell. If SE doesn't address that, watch it happen.
          This change had nothing to do with the community (as you can tell, they're pretty upset by the nerf) and was a purely technical nerfing. Sure against smaller mobs anyone could hit, just about any job can tank. But there are tons of mobs people don't actually melee against, and in those situations, Rdm/Nin, Nin/Rdm, Nin/Drk and Pld/Rdm were great tanking jobs. While I can understand wanting to keep Pld as *the* best tanks, there was absolutely no reason at all to nerf the hate on Black Magic spells used for tanking.

          Also, Rdm/Nin was the tank of choice by SE themselves when they made that little AV video. It showed the community that it wasn't just a useful tactic, but one SE themselves openly accepted. They could have simply lessened the CE of the spells in question, not flat out nerf them.

          Originally posted by Shirai View Post
          NEWSFLASH!
          Red mage wasn't designed to be a tank job, you had your fun, now get over it and adapt.
          You know who else wasn't meant to be a tank? Nin. But they're still pretty good at tanking. You know who was meant to be a tank? War. And they suck at tanking. You know who made a great tank? Rdms. But they got nerfed in their ability to tank. You know who did get an ability to help with tanking? War. But they still suck at tanking.

          NEWSFLASH!
          SE has no idea how to work with tanks. It's something they openly admitted themselves.
          "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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          • #95
            Re: The Version Update Has Arrived! (06/21/2010)

            Originally posted by Callisto View Post
            Late, but honestly, no I can't, it's against my character(as a person, not my FFXI character). That's exactly why I quit and why I likely won't be doing FFXIV. By nature I'm a pretty competitive person who is terrible at doing anything I do casually, but I at least recognize this about myself and am taking myself away from the opportunity to get caught up in that large of a timesink again.

            Jeez, you summed it up in a nut shell brother ! I took the other route in this case though, and I'm slowly teaching myself that having fun is the reason i play FFXI, hell, the reason I play any video game!

            It's been tough, but Being successful in RL, and having slacked off in FFXI has made both things much more enjoyable. I will play FFXIV when It comes out, but I know that I'll never have a relic/mythic, much less multiple ones (or 6 like a dude in my LS has, which is fucking retarded). I still have fun and enjoy getting the next piece of gear but if I don't get it, I don't fret like i would have in the past.

            All this new stuff, awesome, it's already going to be easy as crap to get the new armor for War,Drk with the set bonus of +5% haste, you buy it from Abyssea with Cruor and each piece is only 4-5k and you get about 10-20 a kill I believe, if I read the post's correctly. It's like a new dynamis that you don't have to do all at once ^^ If you could do a 30 minute dynamis every night or save up your "tokens" and do a long 2 hour one, it should be real quick to get those nice items ^^ I'm nothing but stoked, and can't wait for the next versions updates.

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            • #96
              Re: The Version Update Has Arrived! (06/21/2010)

              Originally posted by ShepardG View Post
              All this new stuff, awesome, it's already going to be easy as crap to get the new armor for War,Drk with the set bonus of +5% haste, you buy it from Abyssea with Cruor and each piece is only 4-5k and you get about 10-20 a kill I believe, if I read the post's correctly. It's like a new dynamis that you don't have to do all at once ^^ If you could do a 30 minute dynamis every night or save up your "tokens" and do a long 2 hour one, it should be real quick to get those nice items ^^ I'm nothing but stoked, and can't wait for the next versions updates.
              Can you post a link, or paste some information from your source for those of us who are not trying to be successful IRL, but still cannot see certain web pages due to corporate policies? I want to know more about those pieces of armor and Abyssea in general, and I'd rather waste company time than precious game-time!

              WHM99 - RDM99 - WAR99 - BRD99 - MNK99 - BLM99 - DNC99 - SCH 99 - BST 99
              WorldSlayers ~ Asura http://sillygalka.blogspot.com

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              • #97
                Re: The Version Update Has Arrived! (06/21/2010)

                This just blows.

                TP burns are hotter than ever... and everything is over camped.... even the CoP and Bibiki Areas, ... I don't think I have to mention ToAu.... u_u

                BLMs get the total shaft... bummer. Maybe Echoes and Abyssea will shed some new light on a better way to get xp at the usual 10-20k per hour... Doubtful.

                So far, its like SE poured hot grease into a fire that's in a wound that's just freshly healed... as far as xp is concerned.I doubt it dies down for 2-3 mos... "or longer"

                Love the new additions, hate the leveling situation. All the 1337 ppl with all their super friends are bogarting camps. I'm not surprised though.

                BRD gets to be center stage for me until something changes.... >/ It's brutal making 8k an hour.... oh well, get to suck it up.

                Fukkin Mt. Z is the place to be right now apparently..
                °·-._.-·°¤.-º°`¨·¥|Kageshinhiryu|¥·¨`°º-.¤°·-._.-·°
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                • #98
                  Re: The Version Update Has Arrived! (06/21/2010)

                  Go MMM, it's a great, readily available Exp system when you have a group of friends. A single party who knows how the system works can easily do 20k+ parties there with no wait and no competition.
                  "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                  • #99
                    Re: The Version Update Has Arrived! (06/21/2010)

                    >/ It's brutal making 8k an hour....
                    I feel like I’m the only person who doesn’t mind this ><.
                    8k an hour on solo Bst or Pup would have been very nice.
                    99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD

                    -Ukon (85) 27/75 claws
                    -Farsha (90) Completed!!
                    -Verth (90) Completed!!
                    -Guttler (95) Completed!
                    -Gandiva (80) 24/50 wings
                    -Ochain 27/50, 50/75, 8/75
                    -Aegis just started

                    ***Thank you xxFunWithJugsxx for all the help/support***

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                    • Re: The Version Update Has Arrived! (06/21/2010)

                      Go MMM, it's a great, readily available Exp system when you have a group of friends. A single party who knows how the system works can easily do 20k+ parties there with no wait and no competition.
                      How?

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                      • Re: The Version Update Has Arrived! (06/21/2010)

                        Originally posted by Armando View Post
                        How?
                        I too would like to know. Also would like to know if MMM can be duoed or trioed and the like.
                        I use a Mac because I'm just better than you are.

                        HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

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                        • Re: The Version Update Has Arrived! (06/21/2010)

                          Originally posted by Ziero View Post
                          Go MMM, it's a great, readily available Exp system when you have a group of friends. A single party who knows how the system works can easily do 20k+ parties there with no wait and no competition.
                          Is the great part with or without the servers working for the damn thing?

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                          • Re: The Version Update Has Arrived! (06/21/2010)

                            Originally posted by Ziero View Post
                            with no wait and no competition.
                            You must do different MMMs to every other player on FFXI.

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                            • Re: The Version Update Has Arrived! (06/21/2010)

                              Like I said before and Callisto reiterated - I am one of those people that would try to max out a character in gear if I allowed myself to. If I had played FFXI at all this year, I would have already gotten all my subjobs to 49 and started setting out to work on this new gear and to EXP, probably without even taking a look back at the existing endgame ever again.

                              And that's why I didn't come back to work on subjobs, I intentionally put myself behind so I wouldn't resub. I don't really care about grouping solely with other people who have awesome gear, but it its something I expect of myself and would burn too much valuble time doing knowing I might start a new MMO later this year.

                              If FFXIV and DCUO pan out to be more relaxed, that might work out with my life and my gaming. People who are really "successful" in MMORPGs tend to gain that success at the expense of more important things. That's not working for me anymore - and I like to think I actually held back with FFXI, because I know I totally let myself go on Everquest and that wasn't good for me at all.

                              These last six months have been a bit nicer, I've gotten to catch up on so many games and so many other things that FFXI likely kept me from.
                              Last edited by Omgwtfbbqkitten; 06-23-2010, 04:04 AM.

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                              • Re: The Version Update Has Arrived! (06/21/2010)

                                BBQ, have you looked at EVE online? It can be taken very seriously or completely laid back. Someone who plays 15 minutes a day can progress as much as someone who plays six hours a day in terms of skills, so there's no pressure to constantly get on and improve your character's stats. The primary mechanism of moving your character forward after the first few months is cash, but you can be very laid back about that too. Some of the people that have the most fun in the game are the ones who get together in cheap frigates and pirate random passersby and other similar shenanigans. If you're really dying for an item, they have a form of RMT that keeps things legal, reasonable (both in terms of cost for someone who just wants a quick boost and in terms of keeping people from going to it to get huge amounts), and also can be used to save some money. Basically, you buy your time in game with real dollars, but you can sell ingame time for ISK too. If you need some extra money in real life, but still want to play, you can pay for your resub with ingame currency; if you need some extra money in game and have some extra real life dollars, you can sell a time card. Keeps RMT from running all over the place too. EVE doesn't place nearly as large an emphasis on Alliances taking over space, which is basically their equivalent of endgame. Plenty of Corps for people that just want to chillax and mine some space rocks, who want to pirate from aforementioned endgame assholes, and other various fields. The assholes in EVE aren't any more prevalent than in FFXI. I mean, not joking, EVE has some of the kindest space pirates you will ever meet.

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