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The Version Update Has Arrived! (06/21/2010)

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  • The Version Update Has Arrived! (06/21/2010)




    Full details on the version update may be found here.

    Access the official Vision of Abyssea site here.
    _________________________________________________

    ≪Jun. 22, 2010 (JST) Update Details≫
    *Japan Standard Time

    This version update contains the game data for the battle add-on "Vision of Abyssea." After downloading the update and purchasing a registration code, this content will become playable.
    * Players must have installed and registered a content ID for the "Rise of the Zilart" and "Wings of the Goddess" expansions in order to access the "Vision of Abyssea" content.
    * After purchasing a registration code, a period of time may be required before the in-game content becomes accessible.
    * If the "Vision of Abyssea" logo remains faded even after purchase, please exit to the PlayOnline FINAL FANTASY XI main page, wait a few minutes, then return to the game title screen and examine the logo again.


    Further details on "Vision of Abyssea" may be found here.

    ---------------------------------------------------------------------------

    Event-related

    New quests, based primarily in areas introduced since the Wings of the Goddess expansion, have been added.





    The following additions and revisions have been made to Trial of the Magians.

    - Several new trials have been added.
    - The "Magian Spectacles" item has been added and is available for purchase from the Magian Moogle.
    Using this item will summon forth the "Trial Log", which players may examine to review their trial progress.
    - Quotas for certain trials have been reduced.
    The reduced quotas will be reflected even for trials already in progress.



    The following changes have been made to Moblin Maze Mongers:


    - A new Maze Voucher has been added.
    Maze Voucher 09: MMM Revitalization Team

    Mazes created with the new Revitalization Team voucher will pit players against powerful notorious monsters, with the goal of dealing as much damage as possible within the fifteen-minute time limit. Even if unsuccessful in slaying their foe, players will be eligible for rewards based upon its remaining hit points. Upon creating your first Revitalization Team maze, the maze master Sadistiq will present you with the "MMM Members' Card" item. Trade this item to Sadistiq after each battle and he will record your best scores, allowing you to unlock more foes as your rank increases.

    - The time restriction for ordering a maze is now 24 hours (Earth time) since you last placed an order. (Previously, the counter would reset each day, whether or not 24 hours had passed.)



    The new area "Walk of Echoes" has been added.


    Entering the Walk of Echoes
    Players may warp to the Walk of Echoes by examining the Veridical Conflux located in Xarcabard [S] while in possession of the "Kupofried's Medallion" key item. The key item may be purchased by examining the same conflux and speaking with the moogle Kupofried.
    *To enjoy the battle content offered in the Walk of Echoes, players must be level 70 or above and have progressed to the "Cait Sith" mission of the Wings of the Goddess expansion.


    Walk of Echoes Battlefields
    Upon arrival at the Walk of Echoes, players will encounter several more veridical confluxes, each of which acts as a portal to a battlefield. The need to lay claim to battlefields has been omitted from the Walk of Echoes, and any one may enter and partake in battle until the maximum capacity of thirty-six adventurers has been reached. The time limit for each battle is 30 minutes, with no extensions possible. The clock will start ticking the instant the enemy is engaged, and participants must vanquish all monsters that appear within the allotted time in order to secure victory.
    * The key item Kupofried's Medallion will be expended upon entry into a battlefield. To reacquire the key item, players must wait one Vana'dielian day before examining the veridical conflux located in Xarcabard [S] once more.

    Temporary items will be made available to players should certain conditions be fulfilled. While these will be distributed among all participants, the type of item obtained by each character will be determined randomly.

    The number of battlefields available will at first be limited, but more can be unlocked in succession by cooperating with other players and securing victory in preceding battlefields. Additional battlefields are being planned for future version updates.


    Rewards
    Battlefield participants will have numerous opportunities to obtain reward items.
    - All participants may cast lots upon items dropped by monsters.
    - Vanquishing all foes within the allotted time will produce a treasure chest, and only those participants whose contribution to the battle was deemed satisfactory will be granted the right to cast lots upon the contents.
    - Highly evaluated combatants will be further rewarded with bounty befitting their standing.
    * Please be warned that regardless of remaining time, all participants will be transported from the battlefield five minutes after either victory is secured, or the treasure chests are opened. Any treasures that remain undistributed by that time may end up in unforeseen hands or be claimed by none at all.

    -----------------------------------------------------------------------

    Battle-related


    The job level cap has been increased to 80.
    To increase character job levels to 76 and beyond, players must complete the new limit break quest "New Worlds Await" offered by the Nomad Moogle stationed at the Ru'Lude Gardens.


    The following job abilities have been added:

    Restraint (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.)
    Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits.

    Perfect Counter (MNK Lv.79 Ability Delay: 1 min. Effect Duration: 30 sec.)
    Allows you to counter the next attack directed at you.

    Mana Wall (BLM Lv.76 Ability Delay: 10 min. Effect Duration: 5 min.)
    Allows you to take damage with MP.

    Despoil (THF Lv.77 Ability delay: 5 min.)
    Steals items from an enemy while inflicting a status ailment upon it.

    Divine Emblem (PLD Lv.78 Ability Delay: 10 min. Effect Duration: 1 min.)
    Enhances the accuracy of your next divine magic spell and increases enmity.

    Nether Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)
    Increases the absorption of your next dark magic spell.

    Double Shot (RNG Lv.79 Ability Delay: 3 min. Effect Duration: 90 sec.)
    Occasionally uses two units of ammunition to deal double damage.

    Sengikori (SAM Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
    Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.

    Futae (NIN Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
    Grants a bonus to your next elemental ninjutsu by expending two ninja tools.

    Spirit Jump (DRG Lv.77 Ability Delay: 90 sec.)
    Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.

    Blood Pact: Rage "Holy Mist" (SMN Lv.76)
    Deals light elemental damage to an enemy.

    Blood Pact: Rage "Lunar Bay" (SMN Lv.78)
    Deals darkness damage to an enemy.

    Blood Pact: Rage "Night Terror" (SMN Lv.80)
    Deals darkness damage to an enemy.

    Bolter's Roll (COR Lv.76)
    Increases movement speed for party members within area of effect.

    Caster's Roll (COR Lv.79)
    Enhances "Fast Cast" effect for party members within area of effect.

    Tactical Switch (PUP Lv.79 Ability Delay: 3 min.)
    Swaps TP of master and automaton.

    Presto (DNC Lv.77 Ability Delay: 15 sec. Effect Duration: 30 sec.)
    Enhances the effect of your next step and grants you an additional finishing move.

    Divine Waltz II (DNC Lv.78 Ability Delay: 20 sec.)
    Restores the HP of all party members within a small radius.

    Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.)
    Allows you to deal critical hits. Requires at least one finishing move.

    Libra (SCH Lv.76 Ability Delay: 1 min.)
    Examines the target's enmity level.



    Adjustments have been made to the following job abilities and traits:

    - Beastmasters may now invoke the aid of six new creatures via the "Call Beast" ability by using the following items:
    Cunning Brain Broth / Lucky Carrot Broth / Deepbed Soil / Wool Grease / Vermihumus / Dancing Herbal Broth



    - The Beastmaster job trait "Beast Affinity" can now increase pet levels to a maximum of 80.
    - The level requirement for the samurai ability "Sekkanoki" has been reduced from 60 to 40.
    - The dragoon ability "Spirit Link" will now transfer half of the wyvern's TP to its master.
    - The corsair ability "Double-Up" will now extend a roll's effect duration to 10 minutes if the produced number is XI.
    - The dancer ability "Cure Waltz" can now be performed on non-party members.
    - The "Dual Wield" job trait is now available to dancers at level 20, with the degree of mastery increasing in stages thereafter.
    - The scholar ability "Accession" does not affect the white magic spell "Haste".


    The following job traits have been added:
    *The jobs column indicates the level at which the trait will first be learned. The degree of mastery will increase in stages thereafter.

    Trait______________Jobs______________Effect
    Crit. Atk. Bonus......WAR Lv.78......Improves power of critical hits.
    ........................THF Lv.78
    ........................DNC Lv.80

    Crit. Def. Bonus.....PLD Lv.79......Improves defense against critical hits.
    ........................BRD Lv.80

    Tactical Parry........NIN Lv.77.....Grants bonus TP when parrying an attack.
    ........................DNC Lv.77

    Tactical Guard.......MNK Lv.77....Grants bonus TP when guarding against an attack.
    ........................PUP Lv.80

    Shield Def. Bonus...WAR Lv.80....Reduces damage taken when blocking an attack with a shield.
    ........................PLD Lv.77

    Stout Servant......BST Lv.78......Reduces damage taken by pet.
    .......................PUP Lv.78

    True Shot...........RNG Lv.78.....Grants a damage bonus to ranged attacks performed at an appropriate distance.

    Blood Boon.........SMN Lv.60......Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.

    Skillchain Bonus...SAM Lv.78.......Improves skillchain damage.
    .....................DNC Lv.45

    Fencer............. WAR Lv.45......Increases rate of critical hits when wielding with the main hand only. Grants a TP bonus to weapon skills.
    ......................BST Lv.80

    Conserve TP.......RNG Lv.80......Occasionally cuts down TP cost of weapon skills.
    ......................DRG Lv.45
    ......................DNC Lv.77

    Occult Acumen....DRK Lv.45......Grants bonus TP when dealing damage with elemental or dark magic.
    .....................SCH Lv.78

    Mag. Burst Bonus..BLM Lv.45.....Improves magic burst damage.
    .......................NIN Lv.80
    ......................SCH Lv.79

    Divine Benison....WHM Lv.50.....Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction
    Resist Amnesia....BST Lv.15......Gives you a slight resistance against amnesia.
    .....................COR Lv.30
    .....................PUP Lv.15


    The following magic spells have been added:

    White Magic
    - Cure VI: WHM Lv.80
    - Protect V: WHM Lv.76 / RDM Lv. 77 / SCH Lv.80
    - Shell V: WHM Lv.76
    - Baramnesia: RDM Lv.78
    - Baramnesra: WHM Lv.78

    Black Magic
    - Stone V: BLM Lv.77 / SCH Lv.79 (Addendum: Black)
    - Water V: BLM Lv.80
    - Aspir II: DRK Lv.78

    Songs
    - Foe Requiem VII: BRD Lv.76
    - Army's Paeon VI: BRD Lv.78
    - Knight's Minne V: BRD Lv.80

    Ninjutsu
    - Aisha: Ichi: NIN Lv.78
    *Uses the ninja tool "Soshi".


    More jobs can now learn the following spells:

    White Magic
    - Shell IV: PLD Lv.80
    - Phalanx: PLD Lv.77
    - Regen II: RDM Lv.76

    Black Magic
    - Stone III: DRK Lv.76
    - Stone IV: RDM Lv.77
    - Water III: DRK Lv.80
    - Water IV: RDM Lv.80


    Several new blue magic spells have been added.





    The white magic spell "Aquaveil" will now guard against spell interruption a set number of times.

    Enmity generation for the following spells has been adjusted:
    Sleep / Sleep II / Dispel / Blind / Blind II / Bind

    Several new weapon skills have been added.

    New adversaries have been added to the Voidwalker Notorious Monster quests accessible through the Ru'Lude Gardens NPC "Assai Nybaem."

    Level restrictions have been lifted in the following areas:
    Pso'Xja / Promyvion - Holla / Promyvion - Dem / Promyvion - Mea / Promyvion - Vahzl / Phomiuna Aqueducts / Sacrarium / Riverne - Site #B01 / Riverne - Site #A01

    The distribution and level of certain monsters have been adjusted in the following areas:
    Bibiki Bay / Uleguerand Range / Promyvion – Holla / Promyvion – Dem / Promyvion – Mea / Promyvion – Vahzl / Lufaise Meadows / Misareaux Coast / Phomiuna Aqueducts / Sacrarium / Riverne - Site #B01 / Riverne - Site #A01

    Level restrictions imposed upon Chains of Promathia mission battlefields have been lifted.

    The level 75 restriction has been lifted on battlefields.

    A cap has been placed upon status enhancements granted by certain food items.

    ----------------------------------------------------------------------------

    Item-related

    Several new pieces of equipment have been added.

    New synthesis recipes have been added.

    The following revisions have been made to the Synergy system:

    - The synergy skill level cap has been raised to 70 (Artisan).
    - New "Synergy Enthusiast" NPCs have been added to teach synergy recipes to players.
    - A new item has been added to allow players to remove the single most recently etched aperture.
    - Signed items may now be used as synergy ingredients.
    * Inserting a signed item into a synergy furnace will instantly erase its signature.
    - An issue in which certain large fish could not be used as synergy ingredients has been addressed.
    - Several new synergy recipes have been added.


    < Rank: Novice >
    Item Required_____Crafting Skill_______Ingredients
    Safehold Earring.........-.............Safehold Waystone, Silver Earring

    Empire Earring...........-..............Empire Waystone, Silver Earring

    Vermihumus........Woodworking.....Humus x 2

    Vermihumus........Woodworking.....Rich Humus x 2

    Vermihumus........Woodworking....Derfland Humus

    Hiwa.................Smithing..........Rusty Kunai

    Gleaming Shield....Smithing..........Rusty Shield

    Gleaming Spear....Smithing..........Rusty Spear

    Gleaming Zaghnal...Smithing........Rusty Zaghnal

    Wool Grease.........Cooking........Lesser Chigoe x 2, Shell Bug


    < Rank: Apprentice >
    Item___________Required Crafting Skill_______Ingredients
    Nashmau Earring..-..Nashmau Waystone, Silver Earring

    Antlion Arrow..Woodworking..Arrowwood Lumber, Antlion Arrowhead, Colibri Fletchings
    Bonecraft

    Darkling Bolt..Woodworking..Holly Lumber, Darkling Bolt Heads
    Alchemy

    Mock Hare.Alchemy.Meatloaf x 2, Kaolin
    Cooking

    Dancing Herbal Broth..Cooking..Frost Turnip, Beaugreens x 2, Napa


    < Rank: Journeyman >
    Item Required________Crafting Skill__________Ingredients
    Fusion Bolt..Smithing..Holly Lumber, Fusion Bolt Heads
    Woodworking

    Dweomer Bullet..Alchemy..Dweomer Steel, Firesand
    Smithing

    Oberon's Bullet..Alchemy..Oberon's Gold, Firesand
    Goldsmithing

    Banquet Set..Alchemy.Kaolin x 2, Silver Ingot x 2, Cotton Cloth x 2, Gold Thread
    Goldsmithing, Clothcraft

    Purifying Ewe..Alchemy.Kaolin x 2, Adaman Ingot, Phrygian Gold Ingot, Jadeite
    Smithing, Goldsmithing

    Lucky Carrot Broth.Cooking.San d'Orian Carrot x 3, Snoll Arm


    < Rank: Craftsman >
    Item Required______Crafting Skill_______Ingredients
    Platinum Nugget..-..Platinum Leaf x 4, Vitriol x 2

    Lituus.Woodworking.Beech Lumber x 2

    Darkwing.Woodworking.Durium Ingot, Beech Lumber, Ebony Lumber, Giant Femur, Carbon Fiber
    Smithing, Bonecraft

    Guisarme.Woodworking..Durium Ingot, Beech Lumber x 2, Imperial Wootz Ingot, Carnelian
    Goldsmithing, Smithing

    Amazon Bow.Woodworking.Beech Lumber x 2, Karakul Cloth, Ancient Beast Horn, Coeurl Whisker
    Bonecraft

    Deepbed Soil.Woodworking.Beech Lumber, Woozyshroom, Sleepshroom, Danceshroom
    Cooking

    Vodun Wand.Smithing.Phrygian Gold Ingot, Platinum Ingot, Mercury, Darksteel Mace
    Goldsmithing

    Ribauldequin.Smithing.Brass Ingot, Durium Ingot x 2, Walnut Lumber, Phrygian Gold Ingot
    Goldsmithing, Woodworking

    Kakko Smithing Orichalcum Ingot x 2, Beech Lumber, Sparkstrand, Wyvern Tailskin, Aht Urhgan brass
    Goldsmithing,Woodworking

    Doom Tabar Smithing Durium Ingot, Adaman Ingot x 2, Beech Lumber, Phrygian Gold Ingot, Mercury
    Goldsmithing
    Woodworking
    Dolor Bhuj Smithing Steel Ingot, Durium Ingot x 2, Ebony Lumber, Phrygian Gold Ingot, Mercury
    Goldsmithing
    Woodworking
    Savate Fists Smithing Brass Ingot, Adaman Ingot, Beech Lumber, Phrygian Gold Ingot x 2, Mercury
    Goldsmithing
    Woodworking
    Versa Hauberk Smithing Steel Sheet, Durium Chain, Velvet Cloth, Silk Cloth, Haubergeon
    Clothcraft
    Versa Celata Smithing Copper Ingot, Steel Sheet, Durium Sheet, Durium Chain, Sheep Leather
    Leathercraft
    Versa Mufflers Smithing Steel Sheet, Durium Sheet x 2, Chain Mittens
    Leathercraft
    Versa Breeches Smithing Mythril Chain, Durium Chain x 2, Linen Cloth, Ram Leather x 2
    Leathercraft
    Versa Solerets Smithing Steel Sheet, Durium Sheet x 2, Greaves
    Leathercraft
    Cratus Sword Smithing Adaman Ingot x 4, Phrygian Gold Ingot x 2, Beech Lumber, Wyvern Tailskin
    Leathercraft
    Woodworking
    Vulcan's Ring Goldsmithing Carnelian, Shining Ring
    Neptune's Ring Goldsmithing Fulmenite, Shining Ring
    Terra's Ring Goldsmithing Heliodor, Shining Ring
    Auster's Ring Goldsmithing Aventurine, Shining Ring
    Jupiter's Ring Goldsmithing Clarite, Shining Ring
    Aquilo's Ring Goldsmithing Larimar, Shining Ring
    Apollo's Ring Goldsmithing Selenite, Shining Ring
    Pluto's Ring Goldsmithing Tenebrite, Shining Ring
    Flame Earring Goldsmithing Carnelian, Orichalcum Earring
    Flame Earring Goldsmithing Carnelian, Triton Earring
    Thunder Earring Goldsmithing Fulmenite, Orichalcum Earring
    Thunder Earring Goldsmithing Fulmenite, Triton Earring
    Soil Earring Goldsmithing Heliodor, Orichalcum Earring
    Soil Earring Goldsmithing Heliodor, Triton Earring
    Breeze Earring Goldsmithing Aventurine, Orichalcum Earring
    Breeze Earring Goldsmithing Aventurine, Triton Earring
    Snow Earring Goldsmithing Clarite, Orichalcum Earring
    Snow Earring Goldsmithing Clarite, Triton Earring
    Aqua Earring Goldsmithing Larimar, Orichalcum Earring
    Aqua Earring Goldsmithing Larimar, Triton Earring
    Light Earring Goldsmithing Selenite, Orichalcum Earring
    Light Earring Goldsmithing Selenite, Triton Earring
    Dark Earring Goldsmithing Tenebrite, Orichalcum Earring
    Dark Earring Goldsmithing Tenebrite, Triton Earring
    Yukitsugu Goldsmithing Iron Ingot x 3, Tama-Hagane, Beech Lumber, Phrygian Gold Ingot, Gold Thread, Fiendish Skin
    Woodworking
    Smithing
    Dire Scythe Goldsmithing Beech Lumber, Durium Ingot x 2, Orichalcum Ingot, Ruby, Grass Cloth
    Smithing
    Woodworking
    Lore Hat Leathercraft Sparkstrand, Sheep Leather, Ram Leather, Wyvern Tailskin, Velvet Hat
    Clothcraft
    Lore Robe Leathercraft Sparkstrand, Wool Cloth, Twill Damask, Undead Skin, Ram Leather, Wyvern Tailskin, Fiendish Skin, Velvet Robe
    Clothcraft
    Lore Cuffs Leathercraft Sparkstrand, Ram Leather, Wyvern Tailskin, Velvet Cuffs
    Clothcraft
    Lore Slops Leathercraft Sparkstrand, Wolf Hide, Wyvern Tailskin, Fiendish Skin, Velvet Slops
    Clothcraft
    Lore Sabots Leathercraft Sparkstrand, Sheep Leather, Ram Leather, Wyvern Tailskin, Ebony Sabots
    Clothcraft
    Arewe Ring Bonecraft Flocon-de-mer, Ancient Beast Horn
    Firmament Bonecraft Flocon-de-mer x 3, Coral Fragment, Katzbalger
    Yataghan Bonecraft Steel Ingot, Phrygian Gold Ingot, Mercury, Larimar, Ancient Beast Horn
    Goldsmithing
    Smithing
    Gules Cap Bonecraft Flocon-de-mer, Durium Sheet, Tiger Leather x 2
    Leathercraft
    Gules Harness Bonecraft Coeurl Leather x 2, Flocon-de-mer x 2
    Leathercraft
    Gules Mittens Bonecraft Coeurl Leather, Wyvern Scales, Flocon-de-mer
    Leathercraft
    Gules Subligar Bonecraft Coeurl Leather, Twill Damask, Flocon-de-mer
    Leathercraft
    Gules Leggings Bonecraft Coeurl Leather, Wyvern Scales, Flocon-de-mer
    Leathercraft
    Cunning Brain Broth Cooking Gelatin, Hare Meat, Cockatrice Meat, Giant Sheep Meat


    < Rank: Artisan >
    Item Required Crafting Skill Ingredients
    Vivid Strap Leathercraft Pelt of Dawon x 2
    Grim Cuirass Smithing Durium Sheet x 4, Scintillant Ingot, Cerberus Leather, Mercury, Kukulkan's Skin
    Goldsmithing
    Leathercraft
    Juogi Clothcraft Orichalcum Ingot, Sparkstrand, Twill Damask x 2, Wolf Felt x 2, Cashmere Cloth, Briareus's Sash
    Goldsmithing
    Leathercraft
    Yhel Jacket Leathercraft Manticore Leather x 2, Buffalo Leather x 2, Phrygian Gold Ingot, Amphiptere Claw, Regurgitated Wing x 2
    Bonecraft
    Clothcraft


    Evolith may now be sold to merchant NPCs.

    Evolith may now be traded to outpost traders.

    The following items have been added to the list of ammunition that can be bundled as a quiver or pouch:
    Antlion Arrows / Darkling Bolts / Fusion Bolts / Dweomer Bullets / Oberon's Bullets

    A toolbag for carrying large quantities of soshi has been added.

    The following items may now be entrusted to the item storage NPC:
    Odin Statue / Alexander Statue / Kabuto-kazari / Katana-kazari / Dinner Jacket / Chocobo Beret / Dinner Hose

    ---------------------------------------------------------------

    System-related


    The following changes have been made to the FINAL FANTASY XI title screen:


    - The layout of expansion and add-on content logos has been altered.
    - Logos for the "Abyssea" series of battle add-ons have been added. (These logos will appear faded until the new content becomes playable.)



    -------------------------------------------------------------------

    Other Adjustments


    Evolith possessing the following attributes now function as intended when attached to ranged weapons:
    LIT-aligned sklchn.: Sklchn.dmg.+
    DKN-aligned sklchn.: Sklchn.dmg.+
    LIT-aligned sklchn.: Sklchn.acc.+
    DKN-aligned sklchn.: Sklchn.acc.+

    The following augment attributes now function as intended:
    Pet: Phys. dmg. taken +d
    Occ. atk. twice (hand-to-hand weapons only)

    ---------------------------------------------------------------

    Known Issues

    Under certain circumstances, the game may freeze when attempting to enter the Walk of Echoes.
    As a temporary workaround for this issue, users who have not installed the "Treasures of Aht Urhgan" expansion will be unable to warp to the Walk of Echoes.

    ------------------------------------------------------------------

    English Language Version Only

    Known Issues:

    The quest log for the Abyssea - Tahrongi quest in which Kupipi asks players to slay one of five notorious monsters (Cuelebre, Adze, Minhocao, Chukwa, Mictlantecuhtli) will not display properly.
    The item referred to as "Tarnished Pincer" in dialogue and the chat log will appear as "Shriveled Pincer" in the inventory menu.
    In the PlayStation®2 version of the game, a blackout may occur during the cutscenes of the quest "Face of the Future."
    *Players will be able to proceed in the quest by logging out and logging back in.

    Addressed Issues:

    The following item has been renamed to alleviate confusion:
    Ilm-long Sub => Fulm-long Sub
    Last edited by TheGrandMom; 06-21-2010, 12:02 PM. Reason: Tried to clean up charts but ran out of room :(
    I use a Mac because I'm just better than you are.

    HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

    loose

  • #2
    Re: The Version Update Has Arrived! (06/21/2010)

    LOL @ RDM.

    No Accession Haste + Changes to hate generation on or tanking spells (probably for the worst.) No direct update, and most likely a direct nerf to tanks

    So LOL@RDM

    oh wait I am a RDM ><, well at least I have DNC leveled.

    sig courtesy tgm
    retired -08

    Comment


    • #3
      Re: The Version Update Has Arrived! (06/21/2010)

      Aquaveil changes confound me.

      Holy shit @ adjusting enmity levels on some enfeebles. Did RDM tanking just take a swift blow to the nuts or become solidified?

      So much for getting rid of Haste cycles. They should have just axed Accession for /SCH altogether.
      Server: Midgardsormr -> Quetzalcoatl -> Valefor
      Occupation: Reckless Red Mage
      Name: Drjones
      Blog: Mediocre Mage

      Comment


      • #4
        Re: The Version Update Has Arrived! (06/21/2010)

        prick beat me to it, was waiting for it to come up >.>
        sigpic


        "BLAH BLAH BLAH TIDAL WAVE!!!"

        Comment


        • #5
          Re: The Version Update Has Arrived! (06/21/2010)

          Dont see it being mentioned anywhere so..
          Come on manifestation dread spikes!

          Comment


          • #6
            Re: The Version Update Has Arrived! (06/21/2010)

            lol, Aquaveil update? Where did that come from?

            Originally posted by Mhurron View Post
            The following item has been renamed to alleviate confusion:
            Ilm-long Sub => Fulm-long Sub
            Thanks for clearing up your almost-never-used imaginary-ingame-measurement there, SE.

            And new title screen is fugleeeeeeeeeeeeeeeeeeey

            Comment


            • #7
              Re: The Version Update Has Arrived! (06/21/2010)

              Come on manifestation dread spikes!
              I was under the impression Manifestion was only paired with enfeebles.
              Which nixes all spike spells already as they are enhancements.

              sig courtesy tgm
              retired -08

              Comment


              • #8
                Re: The Version Update Has Arrived! (06/21/2010)

                Originally posted by cidbahamut View Post
                Holy shit @ adjusting enmity levels on some enfeebles. Did RDM tanking just take a swift blow to the nuts or become solidified?
                Not to mention PLD/RDM. It won't exactly have many worthwhile hate tools if these spells drop to WHM-enfeeble enmity levels. Retesting the enmity of these is going to be a top priority.
                Kumei, pickpocket of Midgardsormr(Bastok Rank 10)
                DRK99,DNC91,THF90
                Alchemy 72, Smithing 51, Goldsmithing 48, Leathercraft 23, Fishing 20
                Koren, San d'Orian Adv.(Rank 10)
                WHM95,BLM90,SMN85,RDM82,SCH49
                Woodworking 29,Cooking 20
                All celestials(Trial-Size), Fenrir, Diabolos, Alexander, Odin
                Myrna, Windurstian Merchant
                Clothcraft 24
                Nyamohrreh, Windurstian Adv.(Rank 6)
                BST90,WHM56,DNC45

                Comment


                • #9
                  Re: The Version Update Has Arrived! (06/21/2010)

                  Originally posted by Mhurron View Post
                  The following item has been renamed to alleviate confusion:
                  Ilm-long Sub => Fulm-long Sub
                  Fif.
                  Fif-ty gil.
                  Fifty gil Fulm-long.

                  (Somebody had to say it!)
                  Originally posted by Armando
                  No one at Square Enix has heard of Occam's Razor.
                  Originally posted by Armando
                  Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                  Originally posted by Taskmage
                  GOD IS MIFFED AT AMERICA

                  REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                  GOD IS AMBIVALENT ABOUT FURRIES

                  THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                  Originally posted by Taskmage
                  However much I am actually smart, I got that way by confronting how stupid I am.
                  Matthew 16:15

                  Comment


                  • #10
                    Re: The Version Update Has Arrived! (06/21/2010)

                    5gil fulmlong? or is the american dollar really that bad that you pay 10 times more than canadians now?

                    sig courtesy tgm
                    retired -08

                    Comment


                    • #11
                      Re: The Version Update Has Arrived! (06/21/2010)

                      I've always treated the gil on par with the cent. 5 of it is nothing.

                      500 is a bit of a mouthful and would ruin the joke.

                      Comment


                      • #12
                        Re: The Version Update Has Arrived! (06/21/2010)

                        Not the dollar. The gil.



                        Because you can hardly get squat for five gil. Not to mention that "Fifty gil" and "Five dollar" both have three syllables.
                        Originally posted by Armando
                        No one at Square Enix has heard of Occam's Razor.
                        Originally posted by Armando
                        Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                        Originally posted by Taskmage
                        GOD IS MIFFED AT AMERICA

                        REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                        GOD IS AMBIVALENT ABOUT FURRIES

                        THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                        Originally posted by Taskmage
                        However much I am actually smart, I got that way by confronting how stupid I am.
                        Matthew 16:15

                        Comment


                        • #13
                          Re: The Version Update Has Arrived! (06/21/2010)

                          Wow epic dick move by SE....


                          No AoE haste, and they shove a lamp up RDM and /RDM's asses. Rest of it is win, but what the hell SE....


                          Like accession haste would be all that broken. SCH can already AoE everything else SMN can, why leave haste out .... Looks like WHM/RDM is going to win out over /SCH in the end after all.
                          sigpic


                          "BLAH BLAH BLAH TIDAL WAVE!!!"

                          Comment


                          • #14
                            Re: The Version Update Has Arrived! (06/21/2010)

                            So ummm they removed the level cap in Sacrarium and other CoP zones then presumably increased the level of the mobs in there. I guess there'll be a bunch of frustrated people sat in there come server up who discover they're now in a zone full of 80+ mobs and that Swift Belt they hoped to solo is now on a level 90+ NM.

                            Comment


                            • #15
                              Re: The Version Update Has Arrived! (06/21/2010)

                              MMM
                              The time restriction for ordering a maze is now 24 hours (Earth time) since you last placed an order. (Previously, the counter would reset each day, whether or not 24 hours had passed.)
                              So now you can't do two runs in a row every other day on both sides of JP midnight? Not that I ever did this (even when I could find anyone interested, they weren't interested in the morning), but this is likely to annoy some JPs.

                              (WoE)
                              Players may warp to the Walk of Echoes by examining the Veridical Conflux located in Xarcabard [s] while in possession of the "Kupofried's Medallion" key item. The key item may be purchased by examining the same conflux and speaking with the moogle Kupofried.
                              And exactly where in Xarcabard (S) is this thingy? LOL at having to run past more goddamn imps to get there.

                              he need to lay claim to battlefields has been omitted from the Walk of Echoes, and any one may enter and partake in battle until the maximum capacity of thirty-six adventurers has been reached. The time limit for each battle is 30 minutes, with no extensions possible. The clock will start ticking the instant the enemy is engaged, and participants must vanquish all monsters that appear within the allotted time in order to secure victory.
                              So you can join late, but the timer is based on when someone else starts the battle. Compared to CB, it's good that you won't have long stretches of time with no battle going on, but it's still bad that you can enter late. Hopefully there will be some way to know how far along a given battle is.

                              * The key item Kupofried's Medallion will be expended upon entry into a battlefield. To reacquire the key item, players must wait one Vana'dielian day before examining the veridical conflux located in Xarcabard [s] once more.
                              And tough titties if you entered a battle with 5 minutes left. You damn well better be able to tell how far along a battle is.

                              The number of battlefields available will at first be limited, but more can be unlocked in succession by cooperating with other players and securing victory in preceding battlefields. Additional battlefields are being planned for future version updates.
                              So in that way it's sort of like Dynamis (you unlock new areas by clearing the first areas), but it's only half an hour, and you can go in once a day. It's "Dynamis Lite" for WoTG.

                              only those participants whose contribution to the battle was deemed satisfactory
                              ...still no clarification on whether that will be skewed in favor of DDs and tanks, and against healers, as in CB

                              Genkai
                              To increase character job levels to 76 and beyond, players must complete the new limit break quest "New Worlds Await" offered by the Nomad Moogle stationed at the Ru'Lude Gardens.
                              WHOOP! WHOOP! WHOOP! RED ALERT! THE AREA "RU'LUDE GARDENS" IS GOING DOWN FOR EMERGENCY MAINTENANCE!
                              Still no details about what you actually have to do, though.

                              I knew Shihu-Danhu was trying to tell me something by landing me there just before maintenance hit.

                              Shit we've mostly seen before with a few new things buried in between
                              The white magic spell "Aquaveil" will now guard against spell interruption a set number of times.
                              lolwut? Seems that they finally realized that interrupts are a problem, and did more than Mana Wall. 333333333333

                              Enmity generation for the following spells has been adjusted:
                              Sleep / Sleep II / Dispel / Blind / Blind II / Bind
                              Higher or lower? It's always fun when you're the BLM and you've held a mob through five or six sleeps before it starts resisting, then when the DDs get around to it, it tears your face off before they can get its attention.

                              A cap has been placed upon status enhancements granted by certain food items.
                              Probably for foods that would have needed to be capped at 75-ish anyhow. Most enhancement food has caps.

                              The scholar ability "Accession" does not affect the white magic spell "Haste".
                              DENIED!

                              More new stuff
                              Evolith may now be sold to merchant NPCs.
                              Evolith may now be traded to outpost traders.
                              {/joy} Now they're no longer lumps of coal that give you a sad after opening a brown chest.

                              The layout of expansion and add-on content logos has been altered.
                              It was getting kind of crowded and messy.

                              In the PlayStation®2 version of the game, a blackout may occur during the cutscenes of the quest "Face of the Future."
                              It won't be the first time that I've had that happen on PS2. Good that they're actually letting you get past in some means other than having to get on the PC version for a moment.

                              WTF?
                              Ilm-long Sub => Fulm-long Sub
                              How do you think Jared got so thin? Because they shrank the sub!
                              Or are we finally getting underwater vehicles?

                              Now turn on the freaking "Update" button so I can start downloading already.

                              Originally posted by Grizzlebeard View Post
                              So ummm they removed the level cap in Sacrarium and other CoP zones then presumably increased the level of the mobs in there. I guess there'll be a bunch of frustrated people sat in there come server up who discover they're now in a zone full of 80+ mobs and that Swift Belt they hoped to solo is now on a level 90+ NM.
                              Because "certain" == "all".
                              Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                              99 Everything, mostly play PUP, WHM, and sometimes BST
                              F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                              >2012
                              >not having all jobs at 99


                              Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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