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Adjustments of the Job Persuasion! (06/17/2010)

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  • Re: Adjustments of the Job Persuasion! (06/17/2010)

    Originally posted by LeonstrifeLEV View Post
    The ninja thing could be arabic. and if so im leaning more towards a regen/cure rather then a reraise effect, too much stuff that already does that.
    You clearly haven't met S-E.
    I dont see how blms are getting an "oshit stoneskin" sounds like damage is taken from MP rather then HP.
    Stoneskin: spend MP to gain a large chunk of pseudo HP.
    New BLM ability: once every 5 minutes, instantly (oh shit NOW) gain some additional HP by spending MP at an exceedingly inefficient rate. It's an ohshitskin.

    I'd assume the tp return is the same as the delay for casting the spell.
    I'm gonna assume a static 5 (or 10 if they get really crazy!) tp if your spell deals at least 1 point of damage. Static growth like this makes blms get less TP over time, as they favor high casting time spells, while DRKs will have some small incentive to fire off quick nukes when it's not cutting into auto-attack.

    As for magic damage goes, piss off. Red mages have lower skill then us (26 difference in accuracy) and now were getting teir T3 nukes, the "not as good as we are" shit has got to stop just because we dont have the highest tier stuff.
    Go rage elsewhere. I have no idea what the fuck you're talking about, good sir.

    As for the melee survival trick, I thought you guys had that down with /nin?
    You're right. Every single job subbing Ninja is vastly interesting. Glad I have this 6-hit greataxe build with crazy sekki-oh, nvm. I just died to Body Slam. Again.

    And as for over powered sam, their time at the top of the mountain is pretty much over now. I'd rather the sam whose all over the skillchain chart to have the move that makes the next skillchain better. crit attack bonus on thf is just beast. besides, they can always improve skillchain damage by subbing dnc and still have dual weild.
    Dual wield, will add, at best, something like 30 damage to a WS (and therefore, likely only 10-30 damage on the SC).

    Originally posted by LeonstrifeLEV View Post
    MP cost for casting protect/shell 5 on every single person in the party will probably damn near completely drain your mp pool.
    ...Once every half hour. Perfectionists will demand whatever gives them +3 more defense.
    "And if he left off dreaming about you, where do you suppose you'd be?"

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    • Re: Adjustments of the Job Persuasion! (06/17/2010)

      C+ summoning skill so then they can sub smn!
      \( ' ')/ We can already Charm monsters like the real deal. Don't get greedy with pets.
      Last edited by Ketaru; 06-17-2010, 05:09 PM.
      sigpic

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      • Re: Adjustments of the Job Persuasion! (06/17/2010)

        Originally posted by Lmnop View Post
        -I googled "what does aisha mean?" and found some page saying Aisha: Arabic - means "she who lives."
        Might I suggest that Aisha is Japanese because these are fucking Ninjas.

        According to the Japanese site, it is indeed Japanese. The item it takes is basically "Book" (Bonus points for shitty transliteration, SE). The spell itself has the first kanji of "Pity/Grief/Sympathy/Pathetic" etc., the second kanji is 'vehicle' although I doubt that's literally. Can't make heads or tails of it beyond that; but I'd imagine it's some kind of support spell.

        In completely unrelated news, scroll down for some awesome ASCII tarus: 哀車の術でググってみた . (Page is apparently people mocking the name of the spell)

        EDIT: Upon further looking, they seem to think it's got something to do with enmity.

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        • Re: Adjustments of the Job Persuasion! (06/17/2010)

          Originally posted by Feba View Post
          Might I suggest that Aisha is Japanese because these are fucking Ninjas.
          My first train of thought. Google Translate told me that in Japanese, Aisha means... Aisha. And if there's one culture other than philipines/japan that came close to ninjas, it'd be Arabian. But I'm not mad about being wrong. I hope desperately that I am. Reraise is boring. Though I still think every job should just get auto-reraise as a job trait.
          "And if he left off dreaming about you, where do you suppose you'd be?"

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          • Re: Adjustments of the Job Persuasion! (06/17/2010)

            Even if SE gave Ninjas overt Arabian influence, I highly doubt they'd break Japanese naming. But then, it could very well be based in Arabic-- converting foreign words and names into something that fits chinese characters is not unheard of, and would probably be accurate to the "period"; I use the term loosely. That seems like a big pain in the ass though, and I have a policy of assuming SE puts in as little work as possible.

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            • Re: Adjustments of the Job Persuasion! (06/17/2010)

              Hmm, spirit jump. Will it be Jump + SJ? Or Jump + High Jump? I'm diggin' the Sekkanoki @ 40 for use on my DRG. I'm not seeing this as a major departure from what we might do already, just some little additions. I like it.

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              • Re: Adjustments of the Job Persuasion! (06/17/2010)

                Who said anything about tanking on BLM?

                I was talking about the plethora of "omggonnadienow" AoE that endgame NMs so dearly love. You know, the kind of shit that has more range than you can cast from and can potentially wipe an alliance (hi2u PW and AV...)
                sigpic


                "BLAH BLAH BLAH TIDAL WAVE!!!"

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                • Re: Adjustments of the Job Persuasion! (06/17/2010)

                  ---------- Post added at 03:11 AM ---------- Previous post was at 03:07 AM ----------

                  [/COLOR]
                  Originally posted by Lmnop View Post

                  Go rage elsewhere.
                  NO! Quit demeaning everything I hold dear in this update!

                  As for the aisha thing, maybe its an increased movement speed ninjutsu then?
                  Last edited by LeonstrifeLEV; 06-18-2010, 04:59 AM.

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                  • Re: Adjustments of the Job Persuasion! (06/17/2010)

                    I'm gonna assume a static 5 (or 10 if they get really crazy!) tp if your spell deals at least 1 point of damage. Static growth like this makes blms get less TP over time, as they favor high casting time spells, while DRKs will have some small incentive to fire off quick nukes when it's not cutting into auto-attack.
                    Considering we know mobs get 10 TP from spells that damage them, regardless of cast time. I am going to go out on a limb and assume 7TP will be returned. This based on the fact we know mobs get our TP gain +3, 7+3 = 10 so it seems pretty logical.

                    Go rage elsewhere. I have no idea what the fuck you're talking about, good sir.
                    What was said is the "Our Skill Sucks" shit has to stop. DRK has the second highest elemental skill in the game, which mans they get resisted less than RDM. The hold back however is Teir II's they are not even comparable most times to a resisted T3, which is why RDM looks better. Now however DRK is getting T3's finally, and they are going to be able to cast at a higher skill than RDM. While it still won't wow anyone with other mages getting 4's and 5's. We know T3's can deal damage on current endgame merit stuff, so by extension a DRK will now b ale to do decent damage (provided they gear swap all but weapons to MAB/MACC/INT gear. But I am sure none of them will.

                    MP cost for casting protect/shell 5 on every single person in the party will probably damn near completely drain your mp pool.
                    Or /SCH and use accession and use both charges and cast them at the same time, thus only using 2 spells not 12 and saving yourself MP.

                    sig courtesy tgm
                    retired -08

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                    • Re: Adjustments of the Job Persuasion! (06/17/2010)

                      drk relic and artifact gear are pretty magic friendly, will never understand whats with the mnd all over (the feet might be for guillotine but...). kinda a funny coincedence that i started gearing for elemental magic like 3 weeks before all this since my accident with balrahns ring made me wanna make a nuking set for drk. Record so far is 255 on limbus mobs and 198 on campaign mob so im optimistic on my damage for T3s.

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                      • Re: Adjustments of the Job Persuasion! (06/17/2010)

                        I did a little browsing around for the translation of Aisha, and I saw something that loosely translated to "Lively".

                        full or suggestive of life or vital energy; active, vigorous, or
                        brisk

                        Maybe a self haste? or possibly an increased movement speed like Leon mentioned. I'm hoping self haste personally, it beats all the alternatives.

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                        • Re: Adjustments of the Job Persuasion! (06/17/2010)

                          or MAYBE. Just maybe, its like uber haste. imagine where not only your delay is shorter, but the finish time for your animations are sooner. weapon skills finish faster, ninjitsu casting animations get cut in half, saving you precious precious seconds to have everyone say " my monk can out do you!" and then die a little inside. Bastards.

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                          • Re: Adjustments of the Job Persuasion! (06/17/2010)

                            Originally posted by Lmnop View Post
                            -I googled "what does aisha mean?" and found some page saying Aisha: Arabic - means "she who lives."
                            Except all ninjutsu names are in Japanese. A quick check of a JE dictionary and... "愛車 one's beloved car"

                            So it's actually going to be a movement speed ninjutsu.

                            I was mostly joking, then I checked Feba's link, and it's really "哀車". However, the JPs are thinking the same thing as I was, as a pun, with the jiscii-art of the wii-driving taru. The kanji in question, though is the one from "kanashii", so it's "pathetic car" or "sadness car". So I'm kind of surprised that they aren't making Xbox jokes.

                            They're also making other jokes, like "riding on ninjas", and "<insert kanji>-sha no jutsu" for other silly ninjutsu ideas.

                            Originally posted by Lmnop View Post
                            Stoneskin: spend MP to gain a large chunk of pseudo HP.
                            New BLM ability: once every 5 minutes, instantly (oh shit NOW) gain some additional HP by spending MP at an exceedingly inefficient rate. It's an ohshitskin.
                            Also, it's a JA, and thus not interruptable. As opposed to SS, which takes at least two enemy attack rounds to cast, and if you're lucky enough to get it off, maybe another two or three rounds before it runs out. And once Mana Wall is up, you can bind/sleep the mofo without getting an interrupt. And maybe GTFO to a zone line.

                            If you're getting hit by a high-damage AoE, so what if you're left with almost no MP? If you didn't KO, you're still better off. (except that if you do KO, you'll probably get up with zero MP)

                            Unfortunately, I don't think it will stop you getting interrupted for cutscene zone changes. Even getting prot/shell cast on you from an NPC can interrupt that shit. I learned pretty quickly not to protectra/shellra in the Nyzul lobby room.

                            I'm gonna assume a static 5 (or 10 if they get really crazy!) tp if your spell deals at least 1 point of damage. Static growth like this makes blms get less TP over time, as they favor high casting time spells, while DRKs will have some small incentive to fire off quick nukes when it's not cutting into auto-attack.
                            Did you miss the part where BLMs do not get the TP for nukes? SCH and DRK onry.
                            Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                            99 Everything, mostly play PUP, WHM, and sometimes BST
                            F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                            >2012
                            >not having all jobs at 99


                            Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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                            • Re: Adjustments of the Job Persuasion! (06/17/2010)

                              10 min COR buffs might encourage easymoders to actually try and roll Xi instead of just rolling the dice once. White Mage "changes" really don't make me feel like resubscribing though:
                              Divine Benison............WHM Lv.50.................Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction
                              Worthless since -na spells fire off fast enough anyway and the Sacrifice+Esuna combo has all but obsoleted all -na spells not called Silena and Stona. It does produce a lot of hate though but to be honest I've rarely pulled hate with it unless it followed a massive curing spree.
                              Cure VI: WHM Lv.80 Protect V: WHM Lv.76 / RDM Lv. 77 / SCH Lv.80 Shell V: WHM Lv.76 Baramnesia: RDM Lv.78 Baramnesra: WHM Lv.78
                              So an unnecessary Cure spell (unless HP is getting a MASSIVE boost in the next update), a pointless barstatus spell and two of my merited abilities being completely obsoleted? Thanks Squeenix! More proof that Squeenix is trying to kill off the class really since with the level increase we're getting absolutely nothing that will let us compete with the utility that RDM/SCH and SCH/RDM provide in a single party slot nevermind the increased MP endurance that SCH will be getting. Sometimes I wonder what the hell they are thinking really.
                              Rahal Gerrant - Balmung - 188 DRK
                              Reiko Takahashi
                              - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                              Haters Gonna Hate



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                              • Re: Adjustments of the Job Persuasion! (06/17/2010)

                                Aisha is clearly a summoning spell. It calls up 80s hip hop kids Another Bad Creation, and they sing for you.

                                [nomedia="http://www.youtube.com/watch?v=ZDPIK7Fz_g4"]YouTube- Another Bad Creation - Iesha[/nomedia]

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