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Adjustments of the Job Persuasion! (06/17/2010)

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  • Re: Adjustments of the Job Persuasion! (06/17/2010)

    Originally posted by LeonstrifeLEV View Post
    idk why people think shadows are infinitely better then seigan just because you can control when you cast them.
    1. Fire up and forget until shadows are used (or until it expires in 15 min). Compared to Third Eye (30 sec under Seigan), Utsusemi spells are more user friendly, IMO.
    2. Able to catch single target magic attacks.
    3. Able to mitigate many AoE physical attacks which would wipe Third Eye. (e.g. Sweep, Battle Dance, and Frypan, to list a few Dynamis related examples.)
    4. Can overlap Ichi and Ni--on average, much better protection than the ever unreliable Third Eye, which can (and often do) expire after one or two swings.

    Also, I've reliably caught Eagle Eye Shot in Dynamis with Utsusemi--as many as 4 or 5 times in a single run at times. No idea how reliable Third Eye is for that, and not exactly eager to test on my SAM/NIN.
    Bamboo shadows sweep the stars,
    yet not a mote of dust is stirred;
    Moonlight pierces the depths of the pond,
    leaving no trace in the water.

    - Mugaku

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    • Re: Adjustments of the Job Persuasion! (06/17/2010)

      Ah. forgot about the zilart expansion shit. despot being tanked by pld/nin was a sad sight indeed.

      Edit: still hate /nin on DD's with a bloody passion. Now maybe ill get some shit done with ppl making builds instead of wannabe... I don't even know because nins are called a mediocre DD by the same ppl so i guess a bunch of wannabe tanks that cant control hate ruining my nyzul isle and 4 hours of shouting?
      Last edited by LeonstrifeLEV; 06-17-2010, 04:17 PM.

      Comment


      • Re: Adjustments of the Job Persuasion! (06/17/2010)

        I love arriving on page 8. It guarantees that, just like I did with the 5 pages before this, the post will be skimmed at best.

        -I googled "what does aisha mean?" and found some page saying Aisha: Arabic - means "she who lives."

        Chances are, this is a Reraise ninjutsu.

        Of course, I'd much rather it were something more interesting. You know, that promised toy that'll suppress your enmity for a minute and then pop back up to full, telling the mob "oh hey, that dude in the pajamas is still alive!" Not that I'm sure that'll be useful, but at least it'd be new. A Cure 5 ninjutsu would be funny but not very fitting.

        -what the fuck at whm getting pro/shell 5? I assume the merit abilities will now go towards augmenting the spells instead of teaching them to you, but I'd rather they replaced the merits with some - you know - interesting new merit abilities.

        -Really like BLM getting an Ohshitskin. Part of me hopes it has souleater level enmity.

        -Nuking for TP: stun won't get you TP. it specifies "deals damage". If tp gained is proportionate to damage dealt, this is likely very bad. It'd either be too much tp for blms or not enough for drks. if it simply requires you to deal a single point of damage, it'd probably be better. However, this option doesn't really encourage drks to work on a casting set.

        You know those times where you have to tell the melee to get off the HNM because they're feeding too much TP too quickly? Get ready to start yelling at your DRKs for feeding HNMs tp with useless nukes 18 seconds later.

        -Glad to see dancers will get an ability to allow them to score critical hits. >.>


        EDIT:

        -Neat that wars with axe/shield is being encouraged, but it's too weak. between increased shield blocking and phalanx, with Fencer added on as icing, pld/war may be a bit more feasible. But we know better than that.

        In fact, I'd like to extend this to say that while I enjoy the updates, I was really hoping for some new melee "survival tricks". I keep dying in dynamis because I pop seigan/third eye and then die to an AoE WS instead.

        -Samurai got the trait and JA that I've been saying THFs should get for YEARS. Now, instead of giving THFs a role, we've made the stupidly powerful SAM even more appealing. And yes, SAMs really are the "throw more x job at it" job.
        "And if he left off dreaming about you, where do you suppose you'd be?"

        Comment


        • Re: Adjustments of the Job Persuasion! (06/17/2010)

          I dunno where the RDM didn't get anything stigma is coming from, directly no, indirectly yes. As a job that is heavily defined in its role baed on subjobs, I think we made out like bandits.
          Some people (that is, to say, Laynton) like to selectively pretend Final Fantasy XI is a subjobless universe for the sake of argument. When it comes to RDM, we got nothing. When it comes to SAM and Sekkanoki, subjobs make 1000 tears of the Nippon Warrior weep.

          I'm a RDM and I've never felt, more than ever after the Composure update, that the job actually looks like the job description. Not to mention the game keeps on progressing in ways that favor well-roundedness over rigid specialization.
          Last edited by Ketaru; 06-17-2010, 04:45 PM.
          sigpic

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          • Re: Adjustments of the Job Persuasion! (06/17/2010)

            Originally posted by Laynton View Post
            Of course it wont! why dont we have it? -.-

            Do you really hate rdm or something? Its not like we RDM are asking for god-like powers. just wouldve liked to be included in the update a bit more. or at least told that more will come in later updates or hinted at it. We havent had a FC trait upgrade since 60 something (if i remember right) since we dont have one at 75.
            I am a RDM and absolutely love the job. I just hate it when other RDM get greedy.

            Comment


            • Re: Adjustments of the Job Persuasion! (06/17/2010)

              Originally posted by Omgwtfbbqkitten View Post
              really, /SCH all they way after the September update.
              Yeah if you don't mind hemorrhaging MP
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • Re: Adjustments of the Job Persuasion! (06/17/2010)

                Originally posted by Malacite View Post
                Yeah if you don't mind hemorrhaging MP
                If you're tanking, ok. You really shouldn't be using that much stoneskin at events.

                ---

                DNC gets:
                reverse flourish with merits + haste gear and other neat merit abilities for a foundation
                dual wield, multi-hit weapons
                the ability to cure outside the party
                The ability to augment every single one of your steps and get faster FMs (Presto is 15 sec recast, just like steps) which you can spend on your Flourishes 1 such as the Stun one (THAT ALSO GIVES YOU MORE TP).
                This is, all around, awesome news. DNC needs this stuff, and if your LS shuns DNC after this update, they either found a new exploit with other jobs, or they really don't understand this game.

                Now they just need to add a Magic Samba (gain MP based on damage dealt as opposed to draining it, meaning mob doesn't need MP)
                Last edited by Lmnop; 06-17-2010, 04:32 PM.
                "And if he left off dreaming about you, where do you suppose you'd be?"

                Comment


                • Re: Adjustments of the Job Persuasion! (06/17/2010)

                  Originally posted by Lmnop View Post
                  -what the fuck at whm getting pro/shell 5? I assume the merit abilities will now go towards augmenting the spells instead of teaching them to you,
                  There are two letters you are missing. Two letters make a world of difference.
                  I use a Mac because I'm just better than you are.

                  HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                  loose

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                  • Re: Adjustments of the Job Persuasion! (06/17/2010)

                    Originally posted by Grizzlebeard View Post
                    You seem to be getting overly defensive here considering all I was saying is Cors will be able to buff Rdm Fast Cast.

                    Granted that wasn't very clear.
                    Sorry that it came off like that wasnt trying to defend it with mylife or anything.

                    Originally posted by LeonstrifeLEV View Post
                    Well naturally all 75 rdms have 20%/10% fast cast. proper arts gives a bonus and penalty to the respective school of arts by 10% so now there at 30%/20%. artifact hat another 10%/5%. (40%/25% if you cant keep up.) then the relic body caps the recast with 10% /5% (50%/30%). so now anything else is just lowering casting time.
                    Thanks for stats. I didnt know with little of stuff stacking that it got capped so fast.

                    Comment


                    • Re: Adjustments of the Job Persuasion! (06/17/2010)

                      Originally posted by Elwynn View Post
                      Question: what does the second Protect/Shell V merit do? (and the 3rd-5th?) They set this at 76, so the first merit should still let you use it a level early, but I'm going to guess that the no-merit version is a little less strong than the one-merit version.
                      Someone may have answered this already. Been a busy day, and I don't have time to read every post right now. These spells are Protect and Shell V, and the ones Whm merits are Protectra and Shellra V. So the merited bonus' will still be better than the single target spells. I use single target buffs for when a tank or melee accidentally clicks off their's when trying to change out utsusemi shadows. They cast faster and the whm does not have to run close to cast them.
                      "All of the biggest technological inventions created by man - the airplane, the automobile, the computer - says little about his intelligence, but speaks volumes about his laziness." - Mark Kennedy

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                      • Re: Adjustments of the Job Persuasion! (06/17/2010)

                        Originally posted by Ketaru View Post
                        Some people (that is, to say, Laynton) like to selectively pretend Final Fantasy XI is a subjobless universe for the sake of argument.
                        /facepalm
                        i have said over and over that the only thing that i dont like about the update is the fact we didnt get anything "NEW" and have acknowledged that we have gotten other stuff that is good/great but none-the-less stuff that is already in the game. And i dont see how you got that i ignore sj from anything ive said.


                        Originally posted by Murphie View Post
                        I am a RDM and absolutely love the job. I just hate it when other RDM get greedy.
                        oh ok now i understand where your coming from. sry

                        Comment


                        • Re: Adjustments of the Job Persuasion! (06/17/2010)

                          Originally posted by Lmnop View Post
                          I love arriving on page 8. It guarantees that, just like I did with the 5 pages before this, the post will be skimmed at best.

                          -I googled "what does aisha mean?" and found some page saying Aisha: Arabic - means "she who lives."

                          Chances are, this is a Reraise ninjutsu.

                          Of course, I'd much rather it were something more interesting. You know, that promised toy that'll suppress your enmity for a minute and then pop back up to full, telling the mob "oh hey, that dude in the pajamas is still alive!" Not that I'm sure that'll be useful, but at least it'd be new. A Cure 5 ninjutsu would be funny but not very fitting.

                          -what the fuck at whm getting pro/shell 5? I assume the merit abilities will now go towards augmenting the spells instead of teaching them to you, but I'd rather they replaced the merits with some - you know - interesting new merit abilities.

                          -Really like BLM getting an Ohshitskin. Part of me hopes it has souleater level enmity.

                          -Nuking for TP: stun won't get you TP. it specifies "deals damage". If tp gained is proportionate to damage dealt, this is likely very bad. It'd either be too much tp for blms or not enough for drks. if it simply requires you to deal a single point of damage, it'd probably be better. However, this option doesn't really encourage drks to work on a casting set.

                          You know those times where you have to tell the melee to get off the HNM because they're feeding too much TP too quickly? Get ready to start yelling at your DRKs for feeding HNMs tp with useless nukes 18 seconds later.

                          -Glad to see dancers will get an ability to allow them to score critical hits. >.>


                          EDIT:

                          -Neat that wars with axe/shield is being encouraged, but it's too weak. between increased shield blocking and phalanx, with Fencer added on as icing, pld/war may be a bit more feasible. But we know better than that.

                          In fact, I'd like to extend this to say that while I enjoy the updates, I was really hoping for some new melee "survival tricks". I keep dying in dynamis because I pop seigan/third eye and then die to an AoE WS instead.

                          -Samurai got the trait and JA that I've been saying THFs should get for YEARS. Now, instead of giving THFs a role, we've made the stupidly powerful SAM even more appealing. And yes, SAMs really are the "throw more x job at it" job.
                          The ninja thing could be arabic. and if so im leaning more towards a regen/cure rather then a reraise effect, too much stuff that already does that. I dont see how blms are getting an "oshit stoneskin" sounds like damage is taken from MP rather then HP. Nuking for TP sounds badass. A drk that doesn't use his magic is just a shitty war imo. I'd assume the tp return is the same as the delay for casting the spell. As for magic damage goes, piss off. Red mages have lower skill then us (26 difference in accuracy) and now were getting teir T3 nukes, the "not as good as we are" shit has got to stop just because we dont have the highest tier stuff. As for the melee survival trick, I thought you guys had that down with /nin?
                          And as for over powered sam, their time at the top of the mountain is pretty much over now. I'd rather the sam whose all over the skillchain chart to have the move that makes the next skillchain better. crit attack bonus on thf is just beast. besides, they can always improve skillchain damage by subbing dnc and still have dual weild.

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                          • Re: Adjustments of the Job Persuasion! (06/17/2010)

                            So if the single target protect/shell are the same strength of the baseline merit ability, then they're completely useless (I'd rather have a fresh max-merited shellra 5 on a ninja instead of the subpar single target). If they're the strength of the max-merited ability, WHMs will be forever stuck doling out single target buffs and saving their merits.

                            Ergo, I can only assume these single target versions will have a potency based on merits.
                            "And if he left off dreaming about you, where do you suppose you'd be?"

                            Comment


                            • Re: Adjustments of the Job Persuasion! (06/17/2010)

                              /facepalm
                              i have said over and over that the only thing that i dont like about the update is the fact we didnt get anything "NEW" and have acknowledged that we have gotten other stuff that is good/great but none-the-less stuff that is already in the game. And i dont see how you got that i ignore sj from anything ive said.
                              Because other jobs get things that are new, RDM gets things that are new to it. Because the level cap increases, RDM gets things that are new to it. RDM job on its own already covers a large range of roles in the game. And the fact the main job has so many skills available to it is precisely what allows it to make use of so many subjobs. How much more "new" can it get?
                              sigpic

                              Comment


                              • Re: Adjustments of the Job Persuasion! (06/17/2010)

                                Originally posted by Lmnop View Post
                                So if the single target protect/shell are the same strength of the baseline merit ability, then they're completely useless (I'd rather have a fresh max-merited shellra 5 on a ninja instead of the subpar single target). If they're the strength of the max-merited ability, WHMs will be forever stuck doling out single target buffs and saving their merits.

                                Ergo, I can only assume these single target versions will have a potency based on merits.
                                MP cost for casting protect/shell 5 on every single person in the party will probably damn near completely drain your mp pool. Since rdm doing protect/shell 4 on each person already does that.

                                ---------- Post added at 03:56 PM ---------- Previous post was at 03:53 PM ----------

                                Originally posted by Ketaru View Post
                                How much more "new" can it get?
                                C+ summoning skill so then they can sub smn!

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