Re: Chains of Promathia Areas Unfettered! (05/24/2010)
Then you missed the part where I said they were fun because they were initially hard, but over time while the fights themselves didn't change I personally got better at winning them, making them easier through an increase of player skills and experience. They were fun, despite being easy, because when I first did them they weren't easy.
Now, they're just speed bumps to sea because anyone who will do them will do them much higher then the old caps and thus never have that initial challenge. They won't have the same "This was once hard, but now that I'm used to it and a better player it's easy" feeling of satisfaction.
Fights that were never a challenge to begin with always did and always will suck.
Originally posted by Feba
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Now, they're just speed bumps to sea because anyone who will do them will do them much higher then the old caps and thus never have that initial challenge. They won't have the same "This was once hard, but now that I'm used to it and a better player it's easy" feeling of satisfaction.
Fights that were never a challenge to begin with always did and always will suck.
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