Re: Job Adjustments and Additions: Part II (10/21/2009)
Summoning magic historically in the FF series has always been a magic based ability when you intially summon the monster and it uses its 2 hour ability. That was changed in 8 and 10. 10 made a lot of sense in how summoning magic worked, because then it was in the command window and you didn't use the summon's abilities like magic, but rather like a command. Job Abilities are like those commands as well. So it makes perfect sense to me that summoning magic and blood pacts are different. Historically, FF has always taken an idea from a previous game and incorporated it into greater effect in the next game, generally speaking.
If you ask me, they should have made Blood Pacts on par with a BRD. The summon's should have had more attractiveness in their abilities just as much as BRD is, since the avatars have buffs so similar to BRD's, those some are different if not better. I think with the Auras we will get, that will help change it in some small way, but its a shame its not at a sooner level. But I like the idea of using Fenny to buff acc/evade and then keeping out Ifrit for Warcry/DA. Though, I agree, it's kind of a bit of a stretch how summmoning magic skill works. :/ It's a shame you can't reach higher durations at a much easier pace than having to stack all this summoning skill. I don't see the balance in all of that.
I mean with all the work you do to get the job, it ought to be super crazy good like BRD is. But I wonder if that would cause the typical job-favoring syndrome to occur. -shrug-
Course on the same token, BRDS can't necessarily do really great DMG and heal like SMNs can and have a pet do tanking, so maybe it is a fair trade after all....
Summoning magic historically in the FF series has always been a magic based ability when you intially summon the monster and it uses its 2 hour ability. That was changed in 8 and 10. 10 made a lot of sense in how summoning magic worked, because then it was in the command window and you didn't use the summon's abilities like magic, but rather like a command. Job Abilities are like those commands as well. So it makes perfect sense to me that summoning magic and blood pacts are different. Historically, FF has always taken an idea from a previous game and incorporated it into greater effect in the next game, generally speaking.
If you ask me, they should have made Blood Pacts on par with a BRD. The summon's should have had more attractiveness in their abilities just as much as BRD is, since the avatars have buffs so similar to BRD's, those some are different if not better. I think with the Auras we will get, that will help change it in some small way, but its a shame its not at a sooner level. But I like the idea of using Fenny to buff acc/evade and then keeping out Ifrit for Warcry/DA. Though, I agree, it's kind of a bit of a stretch how summmoning magic skill works. :/ It's a shame you can't reach higher durations at a much easier pace than having to stack all this summoning skill. I don't see the balance in all of that.
I mean with all the work you do to get the job, it ought to be super crazy good like BRD is. But I wonder if that would cause the typical job-favoring syndrome to occur. -shrug-
Course on the same token, BRDS can't necessarily do really great DMG and heal like SMNs can and have a pet do tanking, so maybe it is a fair trade after all....
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