Re: Job Adjustments and Additions: Part II (10/21/2009)
No worse than you saying Silence is irrelevant. I'm only here to call you out when you make bogus assertions.
Echo Drops are a fantastic solution for when you get hit with Silence, but that doesn't change the fact that a Summoner that is silenced won't be able to do everything that a non-silenced Summoner can. From your other posts it sounds as though you disagree.
It's a by-product of the role SMN gets stuffed into. When a SMN gets invited to a party it can go for hours without ever using any of its SMN abilities and the party will consider it to be functioning perfectly well as long as they keep tossing the cures that /WHM provides them.
That mentality is running pretty rampant in this thread from what I've seen, so it would make sense for folks to try to separate the functionality of SMN from the functionality of /WHM.
When they aren't separated we end up with the idea that Silence doesn't matter because it can be fixed with Echo Drops so that SMN can keep tossing cures.
Originally posted by Omgwtfbbqkitten
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Echo Drops are a fantastic solution for when you get hit with Silence, but that doesn't change the fact that a Summoner that is silenced won't be able to do everything that a non-silenced Summoner can. From your other posts it sounds as though you disagree.
Originally posted by Ketaru
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That mentality is running pretty rampant in this thread from what I've seen, so it would make sense for folks to try to separate the functionality of SMN from the functionality of /WHM.
When they aren't separated we end up with the idea that Silence doesn't matter because it can be fixed with Echo Drops so that SMN can keep tossing cures.
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