Re: Job Adjustments and Additions: Part II (10/21/2009)
Going back to Everquest days with Alternate Advancement (AA) Points, which were merits by another name, the irony was always that casual players invariably had more merits than hardcore raiders. Raiding five to six hours a day five days a week left little time to grind out AA's while the casual max level players used to use the time we spent raiding to blast through them.
Going back to Everquest days with Alternate Advancement (AA) Points, which were merits by another name, the irony was always that casual players invariably had more merits than hardcore raiders. Raiding five to six hours a day five days a week left little time to grind out AA's while the casual max level players used to use the time we spent raiding to blast through them.
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