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Job Adjustments and Additions: Part I (10/14/2009)

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  • #16
    Re: Job Adjustments and Additions: Part I (10/14/2009)

    Yeah I dont see my COR getting much out of this but thats ok, there is only one upgrade for cor that would make me happy (give us an A in marksmanship, duh!). Ranger was going to be my next 75 simply because duh, I leveled cor, which means I have all the gear for Ranger. Besides, its a sweet job. Not having to recast Velocity Shot will be extremely nice.
    SAM 75 - COR 75 - RDM 56 - SMN 41 - RNG 46 - DNC 37 - WAR 40 - WHM 34 - DRG 26

    60 Merits

    Alexander Server
    Allegiance - San d'oria Rank 7
    COP 4-2 / ZM 14 / TOAU - 20 / Campaign - Starlight Medal

    Linkshell - Honour, Bootyhunters Dyna

    Crafts
    Woodworking 25 / Goldsmithing 1 / Everything Else 0

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    • #17
      Re: Job Adjustments and Additions: Part I (10/14/2009)

      Ranged enmity adjustment - OK, here's where I'm gonna nitpick. All this does is make Bow even more dominant than ever, but even then, I'm pretty sure if I stick five kaburas in something's ass, I'm going to get some attention.

      This update makes the optimal range for bow also the optimal range for less enmity, while nothing really changes for crossbow and guns since their optimal ranges are closer in. Gun is most effective just outside of melee range and crossbow lands in between the optimal gun and bow ranges.

      On paper I guess it makes sense that gun users are flashier and should get more attention, but doesn't this put COR in an unfair position given they don't really have a choice in ranged weapons other than gun? Seems like this side of the update only benefits the best two bow users - RNG and SAM.
      It depends on the implementation. It's possible each weapon has its own "enmity:distance" ratio. It's also possible that the enmity doesn't falloff linearly - for example, there's a slight reduction at the sweetspot, and then your enmity drops more sharply as you move past the sweet spot range and lose performance.

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      • #18
        Re: Job Adjustments and Additions: Part I (10/14/2009)

        Range's update mean corsair are happy too
        Velocity is like the "cream" in the filing for corsair

        No more missing Slugshot!!!
        -add later-

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        • #19
          Re: Job Adjustments and Additions: Part I (10/14/2009)

          I wll patiently wait for my turn

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          • #20
            Re: Job Adjustments and Additions: Part I (10/14/2009)

            Originally posted by wrongfeifong View Post
            Range's update mean corsair are happy too
            Velocity is like the "cream" in the filing for corsair

            No more missing Slugshot!!!
            Velocity Shot is a level 45 ranger ability.

            The only niggling doubt I have about all jobs receiving the ranged attack information change is the fact it was announced as a Ranger job update.

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            • #21
              Re: Job Adjustments and Additions: Part I (10/14/2009)

              Originally posted by Grizzlebeard View Post
              Velocity Shot is a level 45 ranger ability.
              Apparently he believes otherwise, and has for quite some time. You can try reasoning with that one, but its just a waste of time, really.

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              • #22
                Re: Job Adjustments and Additions: Part I (10/14/2009)

                This is better than the last update so far ^_^ Making rangers better and not needing a plugin for ranged attacks for optimal positioning. Will also help system users with Rangers. Wish this was in before a long time ago when I used to play as Ranger.

                But a Bst and Smn update. Hmmm... I wonder what beast will be... May start up bst again.

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                • #23
                  Re: Job Adjustments and Additions: Part I (10/14/2009)

                  Originally posted by Grizzlebeard View Post
                  The only niggling doubt I have about all jobs receiving the ranged attack information change is the fact it was announced as a Ranger job update.
                  Agreed. To add to that with some speculation. Ranger is specialized with certain "skills" such as Wide Scan. I do wish they would make the change available for all jobs. If Corsair's get snubbed that will suck.
                  "All of the biggest technological inventions created by man - the airplane, the automobile, the computer - says little about his intelligence, but speaks volumes about his laziness." - Mark Kennedy

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                  • #24
                    Re: Job Adjustments and Additions: Part I (10/14/2009)

                    Still bummed about no BLM, DRG, PUP, PLD or DRK updates but oh well.

                    >.> the new avatars (they did promise us 2 @ fan fest) had best pwn (since I doubt they'll actually address the core failings of SMN)


                    I was hoping they'd buff RNG though. It's not quite what I wanted (more damage & longer sharpshot duration) but this is still plenty of incentive to take it up again. I really wanted a V-Bow but I guess I'll have to settle for S-Bow. I'm still 8/15 on Maat's cap, but RDM & NIN are high enough to take him on now. I just have to prepare accordingly (SMN is now 54 as well and speeding along nicely from astral burns )
                    sigpic


                    "BLAH BLAH BLAH TIDAL WAVE!!!"

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                    • #25
                      Re: Job Adjustments and Additions: Part I (10/14/2009)

                      I dont think DRK or SAM will ever get any updates lol, what help do they need?
                      SAM 75 - COR 75 - RDM 56 - SMN 41 - RNG 46 - DNC 37 - WAR 40 - WHM 34 - DRG 26

                      60 Merits

                      Alexander Server
                      Allegiance - San d'oria Rank 7
                      COP 4-2 / ZM 14 / TOAU - 20 / Campaign - Starlight Medal

                      Linkshell - Honour, Bootyhunters Dyna

                      Crafts
                      Woodworking 25 / Goldsmithing 1 / Everything Else 0

                      Comment


                      • #26
                        Re: Job Adjustments and Additions: Part I (10/14/2009)

                        The Drk's I know need help not being retarded, and getting themselves killed every 5 minutes. When I am Whm this is the only job I do not like seeing in my party list.
                        "All of the biggest technological inventions created by man - the airplane, the automobile, the computer - says little about his intelligence, but speaks volumes about his laziness." - Mark Kennedy

                        Comment


                        • #27
                          Re: Job Adjustments and Additions: Part I (10/14/2009)

                          no DRG, PUP, PLD or DRK updates
                          The hell's wrong with you? All 3 jobs have been buffed and given potent new toys more times than I can count.

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                          • #28
                            Re: Job Adjustments and Additions: Part I (10/14/2009)

                            Originally posted by Solymir View Post
                            The Drk's I know need help not being retarded, and getting themselves killed every 5 minutes. When I am Whm this is the only job I do not like seeing in my party list.
                            If a DRK is too stupid to control his DD in a pt, just let him die, its the only way they will learn. Eventually, they will get tired of the xp loss.

                            OMG Soul Eater Last Resort Guillotine lets do it! OR, not.
                            SAM 75 - COR 75 - RDM 56 - SMN 41 - RNG 46 - DNC 37 - WAR 40 - WHM 34 - DRG 26

                            60 Merits

                            Alexander Server
                            Allegiance - San d'oria Rank 7
                            COP 4-2 / ZM 14 / TOAU - 20 / Campaign - Starlight Medal

                            Linkshell - Honour, Bootyhunters Dyna

                            Crafts
                            Woodworking 25 / Goldsmithing 1 / Everything Else 0

                            Comment


                            • #29
                              Re: Job Adjustments and Additions: Part I (10/14/2009)

                              Interesting. I didn't expect RNG to be adjusted this time around for some reason. I guess I didn't know what to expect. I never really think of RNG in the list of jobs that needs an update.
                              sigpic
                              ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                              ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                              ~I has a blog~~http://aksannyi.livejournal.com/~
                              ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                              • #30
                                Re: Job Adjustments and Additions: Part I (10/14/2009)

                                Originally posted by Viciouss View Post
                                OMG Soul Eater Last Resort Guillotine lets do it! OR, not.
                                People like that piss me off. and esp when they pull hate and take like 1k dnc Pecking Flurry and bitch at me for not healing them.

                                I switch off between Sould Eater, Last Resort and Berserk when I play as Drk and weapon skill. It helps me stay alive, and the healers don't need to spend so much mp on me every time I weapon skill as the tank can pull hate back easily if needed.

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