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New Version Update Scheduled for November! (09/24/2009)

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  • #61
    Re: New Version Update Scheduled for November! (09/24/2009)

    You guys are mean. SE has QA. They're just inexperienced. From the high turnover rate. Because each time a patch is released the whole team has to commit ritual suicide.
    lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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    • #62
      Re: New Version Update Scheduled for November! (09/24/2009)

      Originally posted by Taskmage View Post
      Because each time a patch is released the whole team has to commit ritual suicide.
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      • #63
        Re: New Version Update Scheduled for November! (09/24/2009)

        Sorry, but not all jobs deserve to solo equally, particularly when they don't get invited equally either. Seriously, when key job in endgame is expected to solo and two others are made to solo because you just assume that's what we always want to do, kiss my ass when you want to start soloing, too.

        There are already plenty of jobs that are more than capable of soloing, they're just not all capable of chaining EXP solo. Jobs built from the ground up for party play are always going to struggle in solo EXP. SE can't take every job and make it soloable without destroying the balance somehow.

        Just look at FoV, when they added those two iterations of FoV, they took most of the viable solo camps for BLM, PUP and BST and destroyed them. For BST, that's the second time in the game its been done to us. And now people want FoV in CoP, Aht'Urghan and dungeons. Fuck off, seriously. The wannabe soloists have plenty of places to go now.

        Don't want to endure Valkurm and Qufim as WHM? Your problem. Most of us got that one knocked out without FoV, its not our fault you want to solo on a job that kills slowly. Most people with a lick of sense when they realize a job is too slow of a soloist to be satisfying stop leveling it that way or just stop leveling it.

        FFXIV seems to be keeping soloing in mind, so either wait for that or go play WoW. Making FFXI soloable for everyone is the least of what needs to be done to FFXI at this point.

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        • #64
          Re: New Version Update Scheduled for November! (09/24/2009)

          Originally posted by Aksannyi View Post
          I expect XIV will give us what we want in terms of both party and solo play.
          Impossible. You can't find people for a party unless other people want to form a party, which they won't if they're busy soloing. That's why solo-friendly games produce people with all the willingness and ability to work with others of Leeroy frickin' Jenkins.

          FFXI has solo-oriented and group-oriented jobs coexisting in the same game and still people bitch that the solo jobs don't get invited into groups enough and the group jobs aren't efficient enough soloers.

          Nuking in Campaign should be more effective and/or get more reward so BLM and SCH can participate and get decent rewards out of it (they both already have several other ways of gaining exp, just like all other jobs, but campaign is also the only way to get AN and there are some nice AN rewards that should be available to everyone).

          Other than that, IMO the main jobs that need adjustments right now are BST, PUP, and DNC in endgame settings. The idea that jobs like BLM or RNG have worse problems than those three is hard for me to take seriously, so I can only see people who whine about their own jobs as unable or unwilling to see the overall state of balance.

          There are 20 jobs in this game (not counting ones they may be planning to introduce in the next expansion - which they're probably already working on, but aren't going to tell us anything about for another year or so). Yours will not always come first.
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          RDM90, PLD90, DRG90, COR90, SCH90, BLU54
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          • #65
            Re: New Version Update Scheduled for November! (09/24/2009)

            Originally posted by Karinya View Post
            Impossible. You can't find people for a party unless other people want to form a party, which they won't if they're busy soloing. That's why solo-friendly games produce people with all the willingness and ability to work with others of Leeroy frickin' Jenkins.

            FFXI has solo-oriented and group-oriented jobs coexisting in the same game and still people bitch that the solo jobs don't get invited into groups enough and the group jobs aren't efficient enough soloers.

            Nuking in Campaign should be more effective and/or get more reward so BLM and SCH can participate and get decent rewards out of it (they both already have several other ways of gaining exp, just like all other jobs, but campaign is also the only way to get AN and there are some nice AN rewards that should be available to everyone).

            Other than that, IMO the main jobs that need adjustments right now are BST, PUP, and DNC in endgame settings. The idea that jobs like BLM or RNG have worse problems than those three is hard for me to take seriously, so I can only see people who whine about their own jobs as unable or unwilling to see the overall state of balance.

            There are 20 jobs in this game (not counting ones they may be planning to introduce in the next expansion - which they're probably already working on, but aren't going to tell us anything about for another year or so). Yours will not always come first.

            you think there will be another expansion with new jobs? lol......not saying it cant happen, but I really doubt it will
            -------------------------------------------------------------------------
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            • #66
              Re: New Version Update Scheduled for November! (09/24/2009)

              Thing I'm trying to say is, if quests can give XP the way they do in WoW but partying still turns out to be a great way of gaining xp to raise your levels, people will want to do both at times. I rather enjoyed xp parties, never cared for soloing until I hit 75 and mostly breaking latents on weapons more than anything.

              But I understand the need for people who can only log on for a few hours every day to be able to solo a bit and make it worth their while. FoV isn't really worth your while when you have limited time, unless you happen to log on toward the end of the Vana day and you can get them back to back. And then again, for these people, partying was nearly impossible because of the time they didn't have which was required to find a good one.

              This is why I'm all for a game that balances both. When I played WoW, it was over the top on soloing. I duoed to 60 because of the triple xp we got from having me be the referral character, after that, soloed to 80. The whole game can be soloed very easily, though. And FFXI is the exact opposite. Soloing is painful to do but partying can be ridiculously quick in terms of xp.

              Would I like a balance? HELL YES. I like to think that more people appreciate the ability to team up like we have in XI and would like to see a modified version of that in XIV for the purposes of gaining xp. But on the other hand, sometimes you just don't want to deal with other people, but you still want xp. I don't think some jobs should be forced to solo and I don't think some jobs should have to constantly rely on the safety of a party. I think all jobs should have the option of doing both.

              ---------- Post added at 04:28 PM ---------- Previous post was at 04:25 PM ----------

              I would seriously hope SE doesn't add any more jobs. I'm not sure what the hell else they could add at this point.
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              ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
              ~I has a blog~~http://aksannyi.livejournal.com/~
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              • #67
                Re: New Version Update Scheduled for November! (09/24/2009)

                Originally posted by Aksannyi View Post
                I would seriously hope SE doesn't add any more jobs. I'm not sure what the hell else they could add at this point.
                Berserker. Drk and War combined, but not magic skills, but has VERY low def, but high attack.

                Defender. Pld and War combined. VERY low Eva, and Attack, but VERY high def and Enmity building skills.

                Fencer. Can not use Shields, only swords. Their stance depends on how they act. Attack: High attack, and Acc low Def, and eva. Defense: Low attack and acc, high Def and Eva and can counter. Has flurry as an ability as well. Fpor thirty seconds they can attack from anywhere between 2-5 attacks. On def stance it only does 1-2 attacks.

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                • #68
                  Re: New Version Update Scheduled for November! (09/24/2009)

                  Originally posted by Takelli View Post
                  Berserker. Drk and War combined, but not magic skills, but has VERY low def, but high attack.

                  Defender. Pld and War combined. VERY low Eva, and Attack, but VERY high def and Enmity building skills.

                  Fencer. Can not use Shields, only swords. Their stance depends on how they act. Attack: High attack, and Acc low Def, and eva. Defense: Low attack and acc, high Def and Eva and can counter. Has flurry as an ability as well. Fpor thirty seconds they can attack from anywhere between 2-5 attacks. On def stance it only does 1-2 attacks.

                  you have job combos that would produce similer effects as Berserker and defender, so that would be pointless.

                  You ahve to think in terms of game balance, with MMORPGs, so those jobs would be way to powerful, and thats not even adding a sub to it.
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                  • #69
                    Re: New Version Update Scheduled for November! (09/24/2009)

                    ... I know that. It was just off the top of my head. But they can come up with other ideas. Even if its almost the same as another.

                    Cor for example...

                    Its a combonation of Brd and Rng.

                    Pld... War and Whm

                    Drk War and Blm

                    and so on.

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                    • #70
                      Re: New Version Update Scheduled for November! (09/24/2009)

                      Yeah I like having both solo & party being viable, effective options and not necessarily having to pick one or the other. Partying shouldhave the edge since you're able to take on more challenging enemies, but at the same time it's still rather obscene how long it takes to solo in XI even with FoV.

                      For me, soloing is dreadfully painful on most jobs since the easiest/most effective way is beating on easy prey with /BST sub while doing FoV (thank you BST 75>.>) & even then it's just a drag. There's nothing difficult about it, it's just tedious and duller than a wet bag of sand.
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                      • #71
                        Re: New Version Update Scheduled for November! (09/24/2009)

                        Originally posted by Malacite View Post
                        Yeah I like having both solo & party being viable, effective options and not necessarily having to pick one or the other. Partying shouldhave the edge since you're able to take on more challenging enemies, but at the same time it's still rather obscene how long it takes to solo in XI even with FoV.
                        Partying should, and always should be better than solo. But, if solo was more FUN (OMG!) then people will be more opt to solo as well as party. It might be harder to find a party, but then people will have to change around how they go about making a party. Get 5 people instead of six and go whach around something a little weaker. But, in a FF game, its more about party play, so it will always be the more viable option. With FoV, it did make it easier to solo for the classes that cant solo, but it didn't make it any more funner. Just made it so you make more money and get more exp/hour. Hell, thats how I used to farm. Go on Bst, and FoV all day get a few thousand gil, and switch buy food, and use that for my job.

                        Solo play, you should be able to take on "Challenging" enemies, not "Easy/boring" enemies so that you have a fun time soloing.

                        Originally posted by Malacite View Post
                        For me, soloing is dreadfully painful on most jobs since the easiest/most effective way is beating on easy prey with /BST sub while doing FoV (thank you BST 75>.>) & even then it's just a drag. There's nothing difficult about it, it's just tedious and duller than a wet bag of sand.
                        Thats what A LOT of the games turn into after a bit. You just sit there and beat a dead horse. Cure there cure here, then rinse and repeat. There are a few games that make it so that its hard to solo so you do have to team up. But with this game... Its more of a slow paced type of solo. You sit there and whack away at the monster and heal yourslef or put up shadows, then repeat.

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                        • #72
                          Re: New Version Update Scheduled for November! (09/24/2009)

                          Originally posted by Takelli View Post
                          You sit there and whack away at the monster and heal yourslef or put up shadows, then repeat.
                          You forgot "take a knee for ten minutes between mobs."
                          Last edited by Aksannyi; 09-27-2009, 03:59 PM. Reason: Slight exaggeration, of course.
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                          ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                          ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                          ~I has a blog~~http://aksannyi.livejournal.com/~
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                          • #73
                            Re: New Version Update Scheduled for November! (09/24/2009)

                            Originally posted by Takelli View Post
                            ... I know that. It was just off the top of my head. But they can come up with other ideas. Even if its almost the same as another.

                            Cor for example...

                            Its a combonation of Brd and Rng.

                            Pld... War and Whm

                            Drk War and Blm

                            and so on.
                            Should I say you fail at FFXI or just RPGs as a whole? Because you're demeaning every job you try to describe here as mere hybrids of other jobs.This is rather insulting considering each job has been given a lot to distinguish themselves from one another, not to mention many of them have a deep history in the franchise or the fact that they're part of what sets Final Fantasy apart from other RPG franchises.

                            I mean, I haven't really seen other RPGs that make use of Gamblers and Blue Mages. Even fantasy standbys like Dark Knight and Paladin have their own distinct flavor over here.

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                            • #74
                              Re: New Version Update Scheduled for November! (09/24/2009)

                              omgwtfbbq kitten, I don't think you understand what I mean. I know they are not hybrids of other jobs. I am just saying how they are like other jobs but meant to do other stuff. Brd buffs the parties, and ranger deals damage with a bow, replace that with a gun and have the rng have all the brds spells, then you become like a cor, not exactly.

                              Same with Pld. You take War and Whm, and combine the two jobs. Yea, pld doesnt get all the spells of whm, or all the abilities like a War, they are meant to take damage. So its the tank part of warrior, and the healing part of whm only, but with increased def.

                              I wasn't saying all jobs are hybrids of others. They are alike two jobs combined, but not completly like the two.

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                              • #75
                                Re: New Version Update Scheduled for November! (09/24/2009)

                                Partying should, and always should be better than solo.
                                So what's the problem here exactly?

                                But, if solo was more FUN (OMG!) then people will be more opt to solo as well as party.
                                Depending on who you ask, there is already too many people soloing and not enough people partying. Some of us already think soloing is fun. I've said as much myself many times and it is reflected in how I choose to play the game.

                                If you're the ideal FFXI player, you'll like partying, soloing, Sky, Sea, Dynamis, HNM, Limbus, Assault, Salvage, Besieged, Campaign, FoV, go ahead and add to that list if you can think of anything else. I dare you to find even one person who can genuinely say they like all of these things. What is so difficult with just accepting that you're not going to enjoy everything about the game?
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