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Version Update Sneak Peek (07/17/2009)

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  • #76
    Re: Version Update Sneak Peek (07/17/2009)

    Originally posted by Firewind View Post
    If you are a DRK and you spam those endlessly in a party where I'm a PLD or WHM I WILL let you die . Sorry but DDs going all out is not fun at all if you're tanking or main healing.
    I've died from being main healer and teh DD needs a few cures. Esp, when the drk doesnt take down Soul Eater... >.< Cure IV the Drk twice, and when it dies, I get killed. Ugh, not fun, especially when you need to convert right after you cure bombed the DD as you ran out of mp. Not fun...

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    • #77
      Re: Version Update Sneak Peek (07/17/2009)

      It's more annoying when you have a Taru Ranger you need to keep alive who later decides to tell you that he has +Emnity merits. Well actually I was the COR in that party but the NIN was a RL friend who ranted endlessly at me the next morning about that RNG and I feel his pain . Though I was asked to /mage in that party so technically I was helping to keep the little guy alive *shrugs*
      Rahal Gerrant - Balmung - 188 DRK
      Reiko Takahashi
      - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
      Haters Gonna Hate



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      • #78
        Re: Version Update Sneak Peek (07/17/2009)

        Wow... ENM should be the very last thing you merrit esp if you are going to be leveling a squishy job. Why the hell would a ranger want to merrit enm anyways in the first place? O.o; Its already hard enough to keep hate off those guys in the first place, then they want to add ENM+ Merrits! What goes thorugh their little minds lol

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        • #79
          Re: Version Update Sneak Peek (07/17/2009)

          Chances are he already had PLD leveled and considered PLD his main job, thus the enmity merits.

          I always decided I'd never touch either spectrum of enmity, because I figured I might level PLD one day, and I wouldn't want to have lowered enmity, but for jobs like WHM and BLM, I don't want increased enmity. So I'd just keep it even.
          sigpic
          ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
          ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
          ~I has a blog~~http://aksannyi.livejournal.com/~
          ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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          • #80
            Re: Version Update Sneak Peek (07/17/2009)

            Originally posted by Armando View Post
            You know what I mean. There's no muscle memory, there's very few maneuvers to do, there's no timed button inputs (at best you time something between mob attacks. So hard!), nada. Everything in this game is automatic.
            Hey man, I think you're expecting a bit much from the wrong genre of game. =/
            Originally posted by Armando
            No one at Square Enix has heard of Occam's Razor.
            Originally posted by Armando
            Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
            Originally posted by Taskmage
            GOD IS MIFFED AT AMERICA

            REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

            GOD IS AMBIVALENT ABOUT FURRIES

            THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
            Originally posted by Taskmage
            However much I am actually smart, I got that way by confronting how stupid I am.
            Matthew 16:15

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            • #81
              Re: Version Update Sneak Peek (07/17/2009)

              If you are a DRK and you spam those endlessly in a party where I'm a PLD or WHM I WILL let you die . Sorry but DDs going all out is not fun at all if you're tanking or main healing.
              Well, I also said I have an understanding of enmity and so I know when I can or can't do each one. I know very well what a 600 damage Guillotine at the start of the fight does to your hate. That just further reinforces the point though. It's all just decision-making.
              Hey man, I think you're expecting a bit much from the wrong genre of game. =/
              It's not that I expect otherwise from the game. I'm just pointing out, if playing this game well simply means knowing what to do, then someone that's consistently a bad player almost has to be trying (e.g. not listening to what other people say) to be bad. All it takes to stop sucking is keeping an open mind and doing some research. It's not hard; my standards aren't terribly high.

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              • #82
                Re: Version Update Sneak Peek (07/17/2009)

                Originally posted by Firewind View Post
                If you are a DRK and you spam those endlessly in a party where I'm a PLD or WHM I WILL let you die . Sorry but DDs going all out is not fun at all if you're tanking or main healing.
                I think you're missing the part where he said he knows when to use said abilities. He has an understanding of when to use them, because he understands enmity.

                Which is precisely why he said you just need knowledge of this game to be good at it.
                "And if he left off dreaming about you, where do you suppose you'd be?"

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                • #83
                  Re: Version Update Sneak Peek (07/17/2009)

                  FFXI is so easy even a cheap calculator can play it.
                  sigpic
                  "In this world, the one who has the most fun is the winner!" C.B.
                  Prishe's Knight 2004-Forever.

                  その目だれの目。

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                  • #84
                    Re: Version Update Sneak Peek (07/17/2009)

                    Originally posted by Aksannyi View Post
                    Chances are he already had PLD leveled and considered PLD his main job, thus the enmity merits.

                    I always decided I'd never touch either spectrum of enmity, because I figured I might level PLD one day, and I wouldn't want to have lowered enmity, but for jobs like WHM and BLM, I don't want increased enmity. So I'd just keep it even.

                    Bold: That right there. PLD was my first job to 75, and for a long time I considered it my main job, so its always been the most pimped out of all my jobs (gear and merit wise). First thing I did was merit emnity because I aimed for being an endgame tank, and I also planned on leveling NIN as well. Having +emnity merits doesn't make you more difficult to party with if you understand how hate works, and measure yourself accordingly. Being a SAM, WAR, and BLU as well, yeah, I tend to pull hate with the occasional crit and WS, but I also dont mind throwing up defender and third eye/seigan for the sake of damage mitigation as well.
                    Originally posted by Van Wilder
                    Worrying is like a rocking chair, gives you something to do, but doesnt get you anywhere
                    Originally posted by Taskmage
                    No matter how far an ass travels he will never be a horse. Some people are just bad players and no amount of tools you give them will change that.
                    Hexx of Quetzalcoatl - 78PLD, 90NIN, 90WAR, 90SAM, 90BLU,90THF, 90SCH,90COR
                    I'M BACK BABY!

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                    • #85
                      Re: Version Update Sneak Peek (07/17/2009)

                      Chances are he already had PLD leveled and considered PLD his main job, thus the enmity merits.

                      I always decided I'd never touch either spectrum of enmity, because I figured I might level PLD one day, and I wouldn't want to have lowered enmity, but for jobs like WHM and BLM, I don't want increased enmity. So I'd just keep it even.
                      Pretty much exactly why I'll never understand why people would want to touch emnity merits.

                      Well, I also said I have an understanding of enmity and so I know when I can or can't do each one. I know very well what a 600 damage Guillotine at the start of the fight does to your hate. That just further reinforces the point though. It's all just decision-making.
                      To be fair most people in the average pick up group tend to skip the thought process due to pure laziness. I have seen:

                      Rangers and Samurai pull with Barrage.

                      Dragoons who open the fight with Super Jump then Penta Thrust.

                      Beastmasters who don't use snarl after Rampage.

                      Warriors and Dark Knights who don't use Shield Break.

                      Warriors, Dark Knights and Thieves who are too lazy to bring Acid Bolts despite it only being a Wood Working 14 synth.

                      Corsairs burn up both QD charges on a pull while the party is still fighting only to find out that they have to wait another minute before they can sleep the mob they just pulled.

                      Bards who do nothing but spam Elegy (and not even buffing the party)even though it will overwrite haste on the tank causing the healer (usually me) to have to waste way too much MP erasing elegy and reapplying haste.

                      Paladins not use a single spike CE move until the healer (Usually me) is dead.

                      Healers not even bothering to cure until the tank is in red HP nevermind cast haste or cure enfeebs.

                      White Mages who don't use Solace when main healing.

                      People capable of using a ranged weapon and either sturdy enough to pull or are subbing Ninja not turning up to camp with one.
                      Rahal Gerrant - Balmung - 188 DRK
                      Reiko Takahashi
                      - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                      Haters Gonna Hate



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                      • #86
                        Re: Version Update Sneak Peek (07/17/2009)

                        Originally posted by Armando View Post
                        You know what I mean. There's no muscle memory, there's very few maneuvers to do, there's no timed button inputs (at best you time something between mob attacks. So hard!), nada. Everything in this game is automatic. It's all knowledge. If you want to get philosophical about what kinds of knowledge are also skills, leave me out, it's besides the point. If you really want to, I'll rephrase and argue that the only skills needed are those that can be obtained through knowledge, no practice or muscle memory needed.
                        Playing this game well is fairly knowledge based, but the ability to make connection between information about different aspects of the game and see the relationships one can take advantage of is a (mental) skill, too, which can be developed and sharpened.

                        And, the so-called 'trivial' muscle skills are not so trivial for some. I've read up on Utsusemi casting long before I started leveling NIN for SJ, but it took a lot of practice to get used to firing them off under pressure. Heck, I still cringe at my lack of skill these days--at this point, I think it's safe to say my problem isn't that I need a refresher course on the declarative knowledge on the Utsusemi (even if Fast Cast's relationship to recast always seem to trip me up).

                        Originally posted by Armando View Post
                        Sure if you gave me something like BRD, I would have to get a feel for distances and positioning.
                        With the distance plug in, you, too, can transform this 'skill' of making estimates on distance and a judgment call on positioning into a knowledge based, robotic reaction.

                        * * *

                        I have to /sigh a little when I see fight strategies which gives exact relative (to the target monster) positioning of everyone in (and out of) the alliance... In 0.1 increments. If people want fellow humans to perform to that level of precision, think they should just bot instead.

                        No wonder a lot of endgame players are bored out of their minds fighting anything and everything while I'm still happily asking when we're going to camp Zip so I can kite Genbu again--treat people like robots or (force themselves to act like one) and they'd soon enjoy the game about as much as robots do.

                        (Diclaimer: No, I don't have anything left to get from Genbu anymore except a bit of fun; do want to help out fellow LS members with a few drops, though.)

                        * * *

                        It's kind of scary, but I think I finally understand why one of my high school coach insisted on using his ancient wooden tennis racket instead of the ceramic/boron/whatever composites--it was more fun for him.
                        Bamboo shadows sweep the stars,
                        yet not a mote of dust is stirred;
                        Moonlight pierces the depths of the pond,
                        leaving no trace in the water.

                        - Mugaku

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                        • #87
                          Re: Version Update Sneak Peek (07/17/2009)

                          With the distance plug in, you, too, can transform this 'skill' of making estimates on distance and a judgment call on positioning into a knowledge based, robotic reaction.
                          In all fairness I would argue that if this is where the fun and skill in playing BRD is, the job is too shallow. I mean, it's something so irrelevant to the flow of combat itself, that putting the weight of the skill there is stupid.

                          Don't get me wrong, I'm not suggesting you could make a bot that plays FFXI skillfully, or that there aren't things that require some timing, but come on, it's not that hard. The few timing-based things can be gotten the hang of in one evening. And SE not providing a macro command to cancel specific buffs was stupid to begin with.

                          Sure, you have to think. I would be worried if you didn't have to. But this is not a hard game by any means.
                          Last edited by Armando; 07-18-2009, 01:25 PM.

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                          • #88
                            Re: Version Update Sneak Peek (07/17/2009)

                            Are the Campaign Updates, NIN Update, New BLU Spells and the new Union system going to be the only things they're adding this month? Granted, I'm glad for at least those updates, but I'm pretty sure SE could do better than this, focusing their sneak peeks on things that are insignificant to the real issues at hand. :\

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                            • #89
                              Re: Version Update Sneak Peek (07/17/2009)

                              Just curious, but are those bell ringers wearing new armor sets, or just one I haven't really seen much of?

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                              • #90
                                Re: Version Update Sneak Peek (07/17/2009)

                                Both of them are "old" armor sets. Sadly.







                                PS > ROFLrdmJSE

                                PPS > But there's still hope! The new Campaign body pieces might turn out to be awesome!


                                ...what? <_<
                                Last edited by Raydeus; 07-19-2009, 10:26 PM.
                                sigpic
                                "In this world, the one who has the most fun is the winner!" C.B.
                                Prishe's Knight 2004-Forever.

                                その目だれの目。

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