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Job Adjustments and Additions Part I (07/03/2009)

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  • #31
    Re: Job Adjustments and Additions Part I (07/03/2009)

    Interesting udate. I doubt this will really give me any incentive to finish off NIN as a sub once it hits, heck I'd rather take MNK to 75 then finish off NIN as a sub but it's still a very nice update for NIN nontheless.

    Originally posted by Omgwtfbbqkitten View Post
    Great. Another two hour I'll be begged to reset on COR.

    I'm gonna start charging 5k win or lose on Wild Card. >.> Shouldn't just be my gamble.
    Only 5k? I've been offered 60k for a successful 2 hour reset before. One of the more ludicrous and lucrative nights I had while seeking on COR was when Beseiged was going on so I could zone into Besieged, reset my 2 hour then warp out back to WG to get paid to reset more 2 hours because a lot of super ultra uber EGLS's are too lazy to use besieged to get their 2 hour back. Made something like 240k in one hour and one of the groups let me get in on one of thier Floor 100 runs for my Goliard Hat though nothing dropped.
    Rahal Gerrant - Balmung - 188 DRK
    Reiko Takahashi
    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
    Haters Gonna Hate



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    • #32
      Re: Job Adjustments and Additions Part I (07/03/2009)

      Im loving this update, my NIN will get to see more time our of its closet *dusts off his NIN gear* w00t!
      Originally posted by Van Wilder
      Worrying is like a rocking chair, gives you something to do, but doesnt get you anywhere
      Originally posted by Taskmage
      No matter how far an ass travels he will never be a horse. Some people are just bad players and no amount of tools you give them will change that.
      Hexx of Quetzalcoatl - 78PLD, 90NIN, 90WAR, 90SAM, 90BLU,90THF, 90SCH,90COR
      I'M BACK BABY!

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      • #33
        Re: Job Adjustments and Additions Part I (07/03/2009)

        Interesting update for NIN I must say, Wish I had more time to play, maybe I'd finish lvling my NIN past 37.
        sigpic
        ~The will to not want anything in exchange for nothing~ *Your's truly Linus*

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        • #34
          Re: Job Adjustments and Additions Part I (07/03/2009)

          Originally posted by odjnlinus View Post
          Interesting update for NIN I must say, Wish I had more time to play, maybe I'd finish lvling my NIN past 37.
          NIN is cool!
          Last edited by jenova_9; 07-03-2009, 08:16 PM.

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          • #35
            Re: Job Adjustments and Additions Part I (07/03/2009)

            ...Holy Shit. We just got Sentinel and Ambush. And I got my Koga Tekko just last night.

            FUCK YEAR

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            • #36
              Re: Job Adjustments and Additions Part I (07/03/2009)

              Originally posted by Mog View Post
              Then you haven't looked hard enough.

              Ninjas can tank a myriad of HNM's. From my experience, in my HNMLS, pld/nin or nin/drk are both indispensible. Obviously, it'd be better to get a pld/nin for certain HNM's, but we (and other HNMLS's) can make use of nin/drk if we have to.

              I also find ninja to be really useful in SCNM's, omega and ultima to name a few.
              See, I find information like this interesting. For at least a year now, nin's have been rarely used in endgame from my experiences. It was kind of odd to see "NEED NIN!" all the time to "hopeful member: Should I come NIN? leader: Hell no!"

              Personally I'm more interested in Innin because I'd like to see nins doing more dd than tanking.
              Originally posted by Feba
              But I mean I do not mind a good looking man so long as I do not have to view his penis.
              Originally posted by Taskmage
              God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
              Originally posted by DakAttack
              ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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              • #37
                Re: Job Adjustments and Additions Part I (07/03/2009)

                Originally posted by Omgwtfbbqkitten View Post
                It looks like a smart update, but I feel that the offensive aspect will never get used in EXP PTs. The offensive ability actually makes sense thematically. NINs aren't supposed to be upfront or seen at all. And when you think about it, this would be a great opportunity to bring back SATA setups and have NIN and THF play off each other.

                But it won't happen, players are too stubborn. Personally don't even know what's so fucking scary about being SATAed.

                ...

                I'm hoping BST is somewhere in these updates. Snarl was nice and all, but we could use an offensive/defensive state as well.
                The amount of QQing over the update on other forums is getting a bit tiresome, though I vaguely recall RDMs did the same until they actually got it and realized it was actually useful for not just frontline. Looks to me like Innin is designed to me NIN a DD if there is no need for a tank (or if somebody else is tanking). Some may baw at the mob direction thing, but if it is in SE's great plan for people to ignore mob direction (which it isn't), they would stop adding mobs with cone and line attacks. Obviously, as much as people try to avoid it however possible, they do care about players trying to manipulate the mob to face specific directions.

                Anybody else think it's pretty telling that some of the major updates to jobs lately have been about stances? Almost like subtly trying to tell people "We think the jobs are fine. So if we're gonna update something, you're going to have to accept a downside to it." Wonder what sort of stances we could expect to see from some BST update...
                sigpic

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                • #38
                  Re: Job Adjustments and Additions Part I (07/03/2009)

                  Originally posted by Omgwtfbbqkitten View Post
                  The offensive ability actually makes sense thematically. NINs aren't supposed to be upfront or seen at all. And when you think about it, this would be a great opportunity to bring back SATA setups and have NIN and THF play off each other.

                  Oh sure when BBQ says it everyone listens... but when I say the same thing in another thread weeks ago I get derided.



                  ---------- Post added at 09:22 PM ---------- Previous post was at 09:14 PM ----------

                  Originally posted by Takelli View Post
                  Also... I would love another Rdm update to make them more Melee type. Like when ever they hit, a party member is healed for like 1/2 the damage that they delt? And Maybe a Melee Acc and Atk increase as well. I would love to see Melee rdms come back....
                  So.... drain samba? what? DNC please check it.
                  sigpic


                  "BLAH BLAH BLAH TIDAL WAVE!!!"

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                  • #39
                    Re: Job Adjustments and Additions Part I (07/03/2009)

                    Originally posted by Malacite View Post
                    So.... drain samba? what? DNC please check it.
                    Well, not drain samba exactly. It will only heal 1 member that is below 75% hp. Unlike Drain Samba which heals everyone who hits the mob, but only the Rdm needs to hit the mob, and the one that is below 75% hp gets the hp with out even hitting it.

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                    • #40
                      Re: Job Adjustments and Additions Part I (07/03/2009)

                      And yet again RDM doesn't get a thing.








                      No wait... Sorry, force of habit. <_<
                      sigpic
                      "In this world, the one who has the most fun is the winner!" C.B.
                      Prishe's Knight 2004-Forever.

                      その目だれの目。

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                      • #41
                        Re: Job Adjustments and Additions Part I (07/03/2009)

                        Originally posted by Raydeus View Post
                        And yet again RDM doesn't get a thing.








                        No wait... Sorry, force of habit. <_<
                        this is only part 1 of the updates... gotta wait for the other parts... They are going to show them little by little to hype it up so much for when the update comes...

                        Frankly... I'm getting a lil tired of SE doing this kind of thing. Releasing a little bit of info at a time, making the wait for it even harder.

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                        • #42
                          Re: Job Adjustments and Additions Part I (07/03/2009)

                          Frankly I wouldn't be surprised if that was the last update RDM ever gets.

                          SE needs to focus on the jobs that actually need buffing over handing out new shinies.
                          sigpic


                          "BLAH BLAH BLAH TIDAL WAVE!!!"

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                          • #43
                            Re: Job Adjustments and Additions Part I (07/03/2009)

                            Originally posted by Takelli View Post
                            Frankly... I'm getting a lil tired of SE doing this kind of thing. Releasing a little bit of info at a time, making the wait for it even harder.
                            I think it's a good idea, for one reason: It makes it easier for people to talk about it. Forums would only get one thread, people talking in game would be like 'so how about those updates huh' instead of talking about specific new features, etc. It gives people more time to have more in depth discussions (which SE can benefit from reading, on top of obviously being better for players), and keeps threads of discussion far more orderly.

                            It has another direct benefit to SE, too: keeping updates fresh in people's minds, and on their tongues. It's free publicity.

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                            • #44
                              Re: Job Adjustments and Additions Part I (07/03/2009)

                              Originally posted by Malacite View Post
                              SE needs to focus on the jobs that actually need buffing over handing out new shinies.
                              That's pretty much what they've been doing and I've called it well in advance each time.

                              I said RDM would get updated after jobs that needed it more.
                              I said NIN would get updates after RDM got them.
                              Also said SMN will get gradual updates like every other pet job, that is, unless you want a repeat of the two-hander update.

                              So pardon me about not being floored by the announcement that NIN was getting an update.

                              SMN is probably on the list for this month, considering we're now in the timeframe SE said the "large" avatars would be released. Or at least they'll be unveiled first in some mission storyarch first to leave us salivating til September/October.

                              They also said BST stuff was in the works post-fanfest, so it should be dropping between this or the next update.

                              What does surprise me is actually that SE teased the NIN job adjustments so soon. Either there's a third/fourth job getting an update this month or its going to be an update really light on content, SE usually saves the adjustment stuff til the very end of the update news.

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                              • #45
                                Re: Job Adjustments and Additions Part I (07/03/2009)

                                Originally posted by Raydeus View Post
                                No wait... Sorry, force of habit. <_<


                                Just so you know I thanked you, but then removed it. No hard feelings, I know how you feel.

                                Originally posted by Omgwtfbbqkitten View Post
                                What does surprise me is actually that SE teased the NIN job adjustments so soon. Either there's a third/fourth job getting an update this month or its going to be an update really light on content, SE usually saves the adjustment stuff til the very end of the update news.
                                Or a third option: the normally hotly-anticipated job adjustment posts are just S-E warming up to wow us with something later in the month. This update *is* "late" July, after all.

                                . . . or a fourth option: job updates aren't considered "hot" any more, and are thus being shifted to an earlier role in the update lineup, for the sole fact that there is no point in delaying the job updates since Red Mages aren't eagerly awaiting an update of any sort and thus can't be properly/perpetually teased any more. >.> (Just kidding, though, especially if the Polls Fusion runs over at PFA are any reliable sort of indication.)
                                Originally posted by Armando
                                No one at Square Enix has heard of Occam's Razor.
                                Originally posted by Armando
                                Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                                Originally posted by Taskmage
                                GOD IS MIFFED AT AMERICA

                                REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

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                                THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                                Originally posted by Taskmage
                                However much I am actually smart, I got that way by confronting how stupid I am.
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