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Job Adjustments and Additions Part II (03/30/2009)

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  • Re: Job Adjustments and Additions Part II (03/30/2009)

    /

    I used to do it too back when I soloed IT++ Wespes in U. Temple.
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    • Re: Job Adjustments and Additions Part II (03/30/2009)

      ...I just took a peek at the Blue Gartr thread, and oh god, I honestly needed to close it to regain the IQ that was slowly being drained from me by reading it.

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      • Re: Job Adjustments and Additions Part II (03/30/2009)

        Originally posted by Omgwtfbbqkitten View Post
        Cancelling a JA won't make the current recast penalty go away.
        Yes but you're missing the point entirely. You cancel it anyway since it only affects yourself and future casts intended for other PT members don't get snagged by the increased recast.
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        • Re: Job Adjustments and Additions Part II (03/30/2009)

          Assuming that the increased durations are not tied to having the ability active.

          Gonna suck donkey dick when you realize that you have to keep it active in order for your spells to last longer.
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          • Re: Job Adjustments and Additions Part II (03/30/2009)

            I've only been scanning this thread as much of it doesnt apply to me. But I've seen a few people talking about cancelling the ability. But what are peoples thoughts on it if it cannot be toggled off at will?

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            • Re: Job Adjustments and Additions Part II (03/30/2009)

              Then it's solo onry.
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              • Re: Job Adjustments and Additions Part II (03/30/2009)

                Originally posted by Aksannyi View Post
                Assuming that the increased durations are not tied to having the ability active.

                Gonna suck donkey dick when you realize that you have to keep it active in order for your spells to last longer.
                I don't think SE would do that. At least I hope not, as that would make the JA a complete failure as opposed to just a disappointment (in regards to what most were hoping for from the update I mean)
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                • Re: Job Adjustments and Additions Part II (03/30/2009)

                  Originally posted by Malacite View Post
                  Yes but you're missing the point entirely. You cancel it anyway since it only affects yourself and future casts intended for other PT members don't get snagged by the increased recast.
                  Don't tell someone they've missed the point when you already have, please.

                  This is like SCH and Sublimation, in many PT situations you won't have to use Composure at all. Hence, there is no issues to worry about - just don't use it. Just because you get something new doesn't mean you always use it. Do WHMs always use the latest cure as soon as they get it? The smart ones don't.

                  And I don't know why people keep ignoring that Celerity might be able to get them out of the Composure recast penalty to start with. I mean, it only halves the recast of your next spell. Might be useful. Not to /NIN, clearly, but SE does seem to be pointing at another subjob to use in all the updating they've done to WHM and RDM.

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                  • Re: Job Adjustments and Additions Part II (03/30/2009)

                    - Composure
                    (Lv.50 Ability Delay: 5 min. Duration: 5 min.)
                    Increases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer.

                    - Notes
                    Activating Composure will impose a recast time penalty upon all magic, songs, and ninjutsu.
                    In regards to using the ability to cast on yourself and then cancel the ability:

                    The notes here indicate that it might immediately count all your magic/songs/ninjustu as being used at that moment - I could be reading it wrong - imposing the recast time penatly immediately upon use, making you wait for everyspell to cooldown before you could cast anything at all. If that is the case, it would make it pretty difficult to activate, cast on yourself, deactivate, and then continue on as normal.
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                    • Re: Job Adjustments and Additions Part II (03/30/2009)

                      I don't see why anyone would deactivate something on a five minute cooldown anyway. If you're meleeing, this sort of stuff is what you always want to keep active.

                      SE distinctly said long ago that these adjustments wouldn't always have you on the frontline, Composure is clearly not for when you're backlining RDM, but meleeing. Hopefully this would mean the PT was a little more low maintenance (/DNC subs, WHM or SCH in the back, BRD and/or COR in PT).

                      Don't really care how long the duration is enhanced, its not worth using if I'm on the backline. If I'm on the frontline and the PT is low manned or easy to manage, its golden.

                      Also, after reading the info a bit more, I think the Enspell II effect just doesn't proc on the second swing of a Joyeuse. So if the "attacks" twice effect were triggered three times in a row, the Enspell would only activate every other hit rather than each hit. Could be wrong, but that's how I'm interpeting it for now.

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                      • Re: Job Adjustments and Additions Part II (03/30/2009)

                        Originally posted by Omgwtfbbqkitten View Post
                        Don't tell someone they've missed the point when you already have, please.

                        This is like SCH and Sublimation, in many PT situations you won't have to use Composure at all. Hence, there is no issues to worry about - just don't use it. Just because you get something new doesn't mean you always use it. Do WHMs always use the latest cure as soon as they get it? The smart ones don't.
                        Except the debate is about the JA and how/when to use it, so GTFO. Of course you could simply just abstain from using it altogether, but that's not what we're talking about now is it.

                        Originally posted by meSchnitzel View Post
                        The notes here indicate that it might immediately count all your magic/songs/ninjustu as being used at that moment - I could be reading it wrong - imposing the recast time penatly immediately upon use, making you wait for everyspell to cooldown before you could cast anything at all. If that is the case, it would make it pretty difficult to activate, cast on yourself, deactivate, and then continue on as normal.
                        Hasso/Seigan don't work that way, so I don't see why this JA would. It should only affect whatever spells you cast, and not arbitrarily increase the timers on other spells you didn't even use while it was active.
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                        • Re: Job Adjustments and Additions Part II (03/30/2009)

                          I was out working off some weaponskills this week and would have loved to have composure available. I was fighting EP crabs in the tree but felt like I was stopping to cast way too often. Even a 50% increase in spell duration would have made it a bit more relaxing.

                          Also, the enspell II description says:
                          Each successive activation increases elemental damage strength up to a predetermined limit. Reduces the target's resistance against the associated element.
                          Why do people assume that "each successive activation" = casting the spell. I've seen a couple people here and a few others in their blogs assume this means that you need to keep recasting the spell to increase the elemental damage. I read this as: each successful proc of the enspell increases the added elemental damage effect. Am I the only person who interprets the description in this way?

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                          • Re: Job Adjustments and Additions Part II (03/30/2009)

                            Nope, I read it the same way, Truece. Most of everyone reading this is saying only the enspell procs after the first hit, which I don't believe. The way SE has this described is too vague for most people to be able to interpret how they're going to work. It's either a translation issue or something else.

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                            • Re: Job Adjustments and Additions Part II (03/30/2009)

                              For what it's worth, the French version just says that the supplementary damage increases progressively up to a certain limit. Nothing about "activations." Nothing about hits, though, either.
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                              • Re: Job Adjustments and Additions Part II (03/30/2009)

                                Originally posted by Electricity Gone Human View Post
                                reading this is saying only the enspell procs after the first hit,
                                ... of a multihit weapon, or the first hit of someone subbing /WAR and having double attack proc and possibly only the main hand of someone subbing /NIN.

                                The only part in real question is the /NIN part.
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