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Job Adjustments and Additions Part II (03/30/2009)

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  • Job Adjustments and Additions Part II (03/30/2009)

    In this second half of the announcement on job adjustments and additions planned for the April version update, we present to you a delectable array of changes that are bound to change the way you buff and summon!


    Red Mage
    The new job ability "Composure" and a new line of En- type magic spells will be added.


    - Composure
    (Lv.50 Ability Delay: 5 min. Duration: 5 min.)
    Increases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer.

    - Notes
    Activating Composure will impose a recast time penalty upon all magic, songs, and ninjutsu.


    - En- Type Spells
    Enfire II (Lv.58) / Enblizzard II (Lv.56) / Enaero II (Lv.54) / Enstone II (Lv.52) / Enthunder II (Lv.50) / Enwater II (Lv.60)
    Adds elemental damage to your initial attacks (subsequent blows by characters for whom multiple attacks are possible do not receive this effect). Each successive activation increases elemental damage strength up to a predetermined limit. Reduces the target's resistance against the associated element.

    Example) Enfire II: Adds fire damage to your initial attacks and reduces the target's resistance against water.


    Summoner


    Changes are scheduled for the following Blood Pact abilities:

    - The effective range for Blood Pact: Ward area of effect enhancing and healing abilities will be increased and become equivalent to that of white magic spells such as "Protectra."


    - Blood Pact: Ward "Hastega"
    The Blood Pact: Ward ability "Hastega" will be adjusted to nullify the effects of Slow in the same manner as the white magic "Haste."


    - Blood Pact: Rage
    Meteor Strike / Geocrush / Wind Blade / Grand Fall / Heavenly Strike / Thunderstorm
    Both damage and TP-based damage dealt by the above abilities will be increased.

    --------------------------------------

    FINAL FANTASY XI Official Web Site
    Last edited by Wise Donkey; 03-30-2009, 12:54 PM. Reason: linky
    FFXIV Balmung Server
    Tenro Matashi
    PLD|GLD - MIN|BOT - ALC|ARM|BSM|CRP|GSM|LTW|WVR


  • #2
    Re: Job Adjustments and Additions Part II (03/30/2009)

    RDM Hasso.

    Hmm. Melee Accuracy? Spell accuracy? ... Both?

    So based on the wheel - Ice > Wind > Earth > Thunder > Water > Fire - You would need to hit a mob with Enaero to make them more liable to get hit by Paralyze and such.

    So I guess the new JA goes hand-in-hand with the new line of Enspells.

    Looks like I'll be needing some more Magic Accuracy gear..
    The Tao of Ren
    FFXIV LowRes Benchmark - 5011

    If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
    Originally posted by Kaeko
    As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

    Comment


    • #3
      Re: Job Adjustments and Additions Part II (03/30/2009)

      I'm not impressed ... after the great WHM updates I was hoping for a few more exciting things than this. Although I am one to say that RDM doesn't need updates! I say it all the time. And I mean it! But when they promised us "major changes," well, this isn't exactly what I had in mind.
      sigpic
      ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
      ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
      ~I has a blog~~http://aksannyi.livejournal.com/~
      ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




      Comment


      • #4
        Re: Job Adjustments and Additions Part II (03/30/2009)

        So I'm going to view this as, "Hitting the mob with an Enspell II "gives" it the elemental affinity of the Enspell, making it weaker to opposing element".


        Hmm. Not as awesomesauce as WHM update, agreed, but I can see it being useful.

        ---------- Post added at 06:28 AM ---------- Previous post was at 06:26 AM ----------

        Oh, and it's our THIRD Job Ability (counting 2hr) so I'm not to perturbed. At the worst, I won't use it. But at least it shows that SE wanted to give us more toys to play with.

        This is definitely a "RDM-Solo / Melee" friendly update though. Shame that I'm still going to get the new armor for my PLD ; ;

        ---------- Post added at 06:34 AM ---------- Previous post was at 06:28 AM ----------

        Hmm also, it's totally a new way to melee AND debuff.

        Use the enspells to set up for MBs - Enwater II to set the way for Thunder MB, or to maybe lower the resistance after the mob gets Tier 4'd and AM2'd...

        Help out the QD damage...

        I might brainstorm a few later but I THINK I see what SE was doing...

        So we can melee and indirectly enfeeble better.

        And of course, new tier of Enspells, so that means even more additional damage. This update isn't really all that "bad".

        It makes it so that there's a "point" to actually meleeing, and it's to set up for magic.

        HOWEVER, I see that in EXP/Merit, meleeing with Tier II Enspells won't last long enough to matter, so this ability will be regulated towards end-game activities, hence the new job ability.
        The Tao of Ren
        FFXIV LowRes Benchmark - 5011

        If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
        Originally posted by Kaeko
        As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

        Comment


        • #5
          Re: Job Adjustments and Additions Part II (03/30/2009)

          I fucking love SE, sometimes.

          RDMs have been begging since the dawn of time that they really ought to have the full Enspell line, with Endark and Enlight. SE finally gets around to giving RDM some tweaks, and... it's their existing Enspells' teir II. Brilliant!

          BRILLIANT!

          Comment


          • #6
            Re: Job Adjustments and Additions Part II (03/30/2009)

            Not fantastic but at least RDM finally got some form of love from SE



            Comment


            • #7
              Re: Job Adjustments and Additions Part II (03/30/2009)

              I'm not fucking meleeing Tiamat. RDM comes to Refresh, Haste, and sometimes Stun. And cure. And possibly nuke if they've got the MP and we're lowmanning. But probably not. Never will I be on RDM at any camp and say, "Hmm, I should melee this." LS leader would kick my ass. Unless it's OMGWTFPWN Awesome, (which I doubt) nothing about the way I play RDM is gonna change.
              sigpic
              ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
              ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
              ~I has a blog~~http://aksannyi.livejournal.com/~
              ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




              Comment


              • #8
                Re: Job Adjustments and Additions Part II (03/30/2009)

                I'm just about to start either smn or blu, this mite tip my decision in the smn direction well see if its any good
                Barsha: Sam 85 Blm 85 Blu 85 Drg 75 Rdm 78 Whm 49 Thf 49 War 49 Dnc 42 Nin 49 Drk 33
                Alchemy 23 Cooking 23
                Bastok 6-1 COP complete AU complete ZM complete WotG Wings Of Glory

                Comment


                • #9
                  Re: Job Adjustments and Additions Part II (03/30/2009)

                  Well, I'm in the process of analyzing my thoughts on this in my blog from a level-headed point of view.



                  It seems like these new toys are going to be a LOT of work, and there are some very apparent pros and cons to the JA...

                  More later, I suppose.
                  The Tao of Ren
                  FFXIV LowRes Benchmark - 5011

                  If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                  Originally posted by Kaeko
                  As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                  Comment


                  • #10
                    Re: Job Adjustments and Additions Part II (03/30/2009)



                    My thoughts, expressed in party chat on the way to camps.
                    sigpic
                    ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                    ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                    ~I has a blog~~http://aksannyi.livejournal.com/~
                    ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




                    Comment


                    • #11
                      Re: Job Adjustments and Additions Part II (03/30/2009)

                      And to be fair, Aksannyi, despite all the I have for you, when you said that your WHM outmelee's your RDM, you pretty much established that you don't care for, nor will you gear for RDM Melee in any capacity (which is totally cool. Prior to update details, I had all but given up on RDM and was gonna dedicate resources to PLD. Although I won't be first in line to melee in exp as RDM, I'll at least hold onto my melee gear now). I am still baffled as to how someone has a WHM geared better to farm/solo than their RDM on the same character.

                      I'm willing to bet that Callisto and Hyrist (and others) might have different opinions. On this matter, but oh well.

                      Also, it looks like it's HARD to make updates for RDM, so maybe we shouldn't have been bitching in the first place? At the very least, I'll use the JA on myself solo to make my buffs last longer. It'll save me MP when I'm soloing. Let's just hope that the Enspells can be utilized concurrently so that we're not constantly reapplying spells that still have timers up (I believe only Bind and Gravity will suffer from this JA, and in that vein, we shouldn't have the JA active anyway if we're going to resort to Bind and Gravity for a mob).
                      The Tao of Ren
                      FFXIV LowRes Benchmark - 5011

                      If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                      Originally posted by Kaeko
                      As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                      Comment


                      • #12
                        Re: Job Adjustments and Additions Part II (03/30/2009)

                        Originally posted by WishMaster3K View Post
                        new toys
                        Toys are all these appear to be. It might be nice and flashy for Campaign, but that's about it. Composure looks next to useless as well.
                        I use a Mac because I'm just better than you are.

                        HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                        loose

                        Comment


                        • #13
                          Re: Job Adjustments and Additions Part II (03/30/2009)

                          Agreed. Post is up.
                          The Tao of Ren
                          FFXIV LowRes Benchmark - 5011

                          If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                          Originally posted by Kaeko
                          As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                          Comment


                          • #14
                            Re: Job Adjustments and Additions Part II (03/30/2009)

                            Originally posted by WishMaster3K View Post
                            And to be fair, Aksannyi, despite all the I have for you, when you said that your WHM outmelee's your RDM, you pretty much established that you don't care for, nor will you gear for RDM Melee in any capacity (which is totally cool. Prior to update details, I had all but given up on RDM and was gonna dedicate resources to PLD. Although I won't be first in line to melee in exp as RDM, I'll at least hold onto my melee gear now). I am still baffled as to how someone has a WHM geared better to farm/solo than their RDM on the same character.

                            I'm willing to bet that Callisto and Hyrist (and others) might have different opinions. On this matter, but oh well.

                            Also, it looks like it's HARD to make updates for RDM, so maybe we shouldn't have been bitching in the first place? At the very least, I'll use the JA on myself solo to make my buffs last longer. It'll save me MP when I'm soloing. Let's just hope that the Enspells can be utilized concurrently so that we're not constantly reapplying spells that still have timers up (I believe only Bind and Gravity will suffer from this JA, and in that vein, we shouldn't have the JA active anyway if we're going to resort to Bind and Gravity for a mob).
                            Geared up WHM > RDM because I prefer to play WHM over RDM honestly. Add to that Hexa > Vorpal Blade (which I only get /WAR or /DRK) > Savage Blade, it's not terribly hard to outparse myself on RDM. If I took the effort to really REALLY gear both jobs, melee-wise, it might be worth it to see which parses higher.

                            RDM melee used to be my farming vehicle, but in favor of faster kills and less inventory mix and match (swaping to WHM melee is easy, swapping to RDM melee is a pain in the ass) I started farming on WHM. Not that I really farm much.

                            I guess I wasn't really expecting the RDM update to be a melee-oriented one. I guess I was expecting something to help me on the backline, where I feel I excel. I guess that in the interest of balance for the "jack of all trades" job, SE decided to even the melee field for RDMs. That's not typically what I do on RDM. Like I said, if it turns out to be WTFPWN then I will gear up melee and go to town, but I don't see it being so. I will reserve judgment until I see them in action, though, and I'll probably take my sword out for a bit of playtime. Who knows, maybe it will rekindle a bit of that RDM melee solo love in me.

                            Overall, I'm disappointed, though. I was hoping we'd get something like Enfeebling Seal, or something almost like Light/Dark Arts, except for enfeebs. Makes my "dark" enfeebs shitty in favor of my "light" ones. I guess it will be fun to play with and some RDMs will be happy with it.

                            I would have been satisfied even if Enspell II was for the whole party and not just me. Seriously, so a SCH/RDM can Accession + Enthunder but a RDM main can't give their party a nice little bit of TP-less damage? ; ;

                            Well who knows, if the resistance thing works kind of like Ancient Magic, well, that might be pretty badass, but it's gonna take a lot of convincing before we just start bringing RDMs to Enspell burn Khim, lol.
                            sigpic
                            ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                            ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                            ~I has a blog~~http://aksannyi.livejournal.com/~
                            ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




                            Comment


                            • #15
                              Re: Job Adjustments and Additions Part II (03/30/2009)

                              If LSes start asking for Enwater II before the MB, then that's a step in the right direction, I suppose, lol.
                              The Tao of Ren
                              FFXIV LowRes Benchmark - 5011

                              If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                              Originally posted by Kaeko
                              As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                              Comment

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