Announcement

Collapse
No announcement yet.

Job Adjustments and Additions Part I (03/26/2009) [WHM]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

    I don't like the idea of WHM nuking either, I've been a whm forever and I enjoy the idea of a DD whm more than a nuking whm, hence the reason I lvled BLM BUT, with the added light damage for Banish III or Holy, I think doing a Magic Burst off of a light WS will be worth the MP spent now. Who knows, it might make lvling on whm fun rather than sitting in the back curing your sorry ass DD's while they get to slash away at mobs. Believe me, if I had to lvl a mage job today after playing for 4 years... I doubt that I'd do it, especially with how selfish TP parties are, no offense, I love being in a TP party more than being a mage so I know how it is on both sides of the fence.

    Long story short, I applaud the improvements and now I think I can rekindle my long lost love for WHM again. Thumbs up SE. I do agree with Kafeen though, isn't Cura the same as Curaga? Maybe the spell casting time is lower but hmm... couldn't they have just lowered the cast time for curaga instead? Oh well, we'll see what benefit comes from it. I can say one thing to that guy who keeps advocating for Blizzard, /smn is still a great job to select for whm since an extra tic is till an extra tic. I enjoy being a WHM when I choose to play the job and I like to make sure my party is taken care of an anything offered to me to allow me to do it better is always welcome and veneered.

    Oh and finally...

    Ospeff you have no idea what you're talking about when it comes to WHM and you proved it everytime you posted something about the job. You have no idea of the other abilities WHM has to offer besides keeping your ass alive while you pretend to be indistructable. By giving WHM hastega, there would be no point to lvl SMN at all. Every job should have a limit and you definitely have no idea what game balance is. I can see you don't play WHM so why do you even care about what we are offered or not? Keep your comments to yourself because you have no clue what you are talking about.
    Last edited by Ojofer; 03-26-2009, 09:05 PM. Reason: Had to delete some foul language, sorry bout that ; ;

    Comment


    • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

      Long story short, I applaud the improvements and now I think I can rekindle my long lost love for WHM again. Thumbs up SE. I do agree with Kafeen though, isn't Cura the same as Curaga? Maybe the spell casting time is lower but hmm... couldn't they have just lowered the cast time for curaga instead? Oh well, we'll see what benefit comes from it.
      Cura will probably be superior to Curaga if you have taken damage while using Misery.

      Comment


      • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

        Originally posted by Armando View Post
        Cura will probably be superior to Curaga if you have taken damage while using Misery.
        I guess that would make sense.

        That or they were just looking for a reason to put "Cura" and "Esuna" in the game, finally.

        Comment


        • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

          I'm gonna laugh when they lower Refresh to 37, and raise Utsusemi:Ni to 40. Epicness will be Epic.

          Comment


          • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

            If they lower Refresh to 37 I'm quitting. Refresh is one thing that made RDM unique and it would ruin the game if everyone could sub it to become a Refresh whore.

            I know (hope) you are kidding. ._.
            sigpic
            ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
            ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
            ~I has a blog~~http://aksannyi.livejournal.com/~
            ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




            Comment


            • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]



              I wouldn't notice if they lowered Refresh to 37 to be honest*






              *Keep in mind this is coming from a weirdo who'd probably trade Refresh for native Auto-Refresh if he could.
              sigpic
              "In this world, the one who has the most fun is the winner!" C.B.
              Prishe's Knight 2004-Forever.

              その目だれの目。

              Comment


              • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

                [WHM Friend] says:
                Personally?
                First thing I'ma do.
                Is go to some guy who is petrified.
                And Sacrifice him.
                Just because I can.
                Good god, these updates are amazing for WHM. Certainly lets a giant load off the RDMs and SCHs now! Speaking of RDM, they've already set the standard for these updates this month with this, so here's to every other job getting updates of the same caliber, especially RDM.

                Comment


                • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

                  I got a strong feeling Rdm isn't gonna be surpassing the level as encouraging as whm teaser is =x
                  Adventures of Akashimo Hakubi & Nekoai Nanashi


                  Comment


                  • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

                    Originally posted by ShepardG View Post
                    I'm gonna laugh when they lower Refresh to 37, and raise Utsusemi:Ni to 40. Epicness will be Epic.
                    Wouldn't phase me any. I don't even have Utsu:Ni yet and /sch would still be superior due to MP saved via arts and abilities.

                    Only MAGE job it'd help out is Scholar. Might be interesting prospect for some melee classes.

                    (I'm not taking it seriously.)

                    I got a strong feeling Rdm isn't gonna be surpassing the level as encouraging as whm teaser is =x
                    I agree. But on the same hand, it doesn't need that much of an update either. It just needs an eye opener.

                    Art done by Fred Perry.

                    Comment


                    • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

                      Originally posted by Hyrist View Post
                      It just needs an eye opener.
                      Like adding Enlight which also includes 15% melee haste and endark which adds a convert damage delt into mp trait?
                      Or, rdm gains access to armor shinies that pld/thf has?
                      Adventures of Akashimo Hakubi & Nekoai Nanashi


                      Comment


                      • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

                        Where the hell am I going to get the space to macro this without switching sets...
                        The Tao of Ren
                        FFXIV LowRes Benchmark - 5011

                        If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                        Originally posted by Kaeko
                        As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                        Comment


                        • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

                          ONWARD!!!!






                          Yes i laughed SO hard....but yet the comic speaks truth to how i feel about the update...theres not much else i can ask for.

                          Comment


                          • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

                            That comic still managed to make me burst out laughing every time I read it
                            Rahal Gerrant - Balmung - 188 DRK
                            Reiko Takahashi
                            - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                            Haters Gonna Hate



                            Comment


                            • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

                              Originally posted by Firewind View Post
                              That comic still managed to make me burst out laughing every time I read it
                              LMAO Too epic for words. I mean even if they find the Dragonballs, WHM is now too epic to have to wish for anything else.

                              I had to look over it a second time because I looked at it as I was running out the door for work and missed a few things.
                              Last edited by Durahansolo; 03-27-2009, 07:42 AM.
                              {New Sig in the works}
                              -----------------------
                              "There will come a day when the world will realize that Superman can no longer create miracles. If my name was Superman, that day would be today." 4/29/2009 - Me

                              Originally posted by Aksannyi
                              "Hello! 100+3 Leathercrafting, your materials, 5k! Mention code LTH74 for a special discount!" - they'd get blisted by everyone they sent that to.
                              Originally posted by Solymir
                              What do you have against Ants? Is iVirus some new Apple product?

                              Comment


                              • Re: Job Adjustments and Additions Part I (03/26/2009) [WHM]

                                Originally posted by hexx View Post
                                I dunno about that.........Time Mage doesnt sound too feasible at this point.......I mean RDMs and WHMs already do the job of keeping people hasted and throwing slows at mobs and such........
                                Psh, there's always room for Time Mage!
                                "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

                                Comment

                                Working...
                                X