There has been a revision to the following part of the Online Manners section of Rules & Policies for FINAL FANTASY XI. This change was applied on Mar. 25, 2009. We ask for your understanding in this matter.
- [Disruptive Behavior] under the Rules section.
The Online Manners are a part of the FINAL FANTASY XI Rules & Policies and are equal in force to the FINAL FANTASY User Agreement. Please be sure to read and understand all these rules and agreements in order to help you have a pleasant experience in the world of FINAL FANTASY XI.
Specifically the section that changed:
Disruptive Behavior
The Internet Archive has the same section most recently from December 2007 as follows:
Disruptive Behavior
Looks like what they've done is change the consistently depriving chance to enjoy combat to excessively depriving enjoyment of gameplay. Sort of just semantics, but the difference between being an asshole constantly and being a big asshole once.
- [Disruptive Behavior] under the Rules section.
The Online Manners are a part of the FINAL FANTASY XI Rules & Policies and are equal in force to the FINAL FANTASY User Agreement. Please be sure to read and understand all these rules and agreements in order to help you have a pleasant experience in the world of FINAL FANTASY XI.
Specifically the section that changed:
Disruptive Behavior
- Any action that deliberately causes a monster to attack another player character, or MPK-related action.
- Holding a Notorious Monster without attacking it while other players are waiting.
- Deliberately interrupting a conversation or chat session by spamming the log window or other such actions.
- Sending unwanted items to another player through the delivery box.
- Group actions that block access and impede other players' movements within the game.
- Any action that keeps another player from completing a quest or mission.
- Examining other players continuously to disrupt their gameplay.
- Actions that excessively deprive others of the ability to experience various gameplay features.
- Any other action that is determined by a GM to cause a disruption in gameplay.
The Internet Archive has the same section most recently from December 2007 as follows:
Disruptive Behavior
- Any action that deliberately causes a monster to attack another player character, or MPK-related action.
- Holding a Notorious Monster without attacking it while other players are waiting.
- Deliberately interrupting a conversation or chat session by spamming the log window or other such actions.
- Sending unwanted items to another player through the delivery box.
- Group actions that block access and impede other players' movements within the game.
- Any action that keeps another player from completing a quest or mission.
- Examining other players continuously to disrupt their gameplay.
- Consistently depriving other players of the chance to enjoy combat over an extended period of time.
- Any other action that is determined by a GM to cause a disruption in gameplay.
Looks like what they've done is change the consistently depriving chance to enjoy combat to excessively depriving enjoyment of gameplay. Sort of just semantics, but the difference between being an asshole constantly and being a big asshole once.
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