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Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

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  • #46
    Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

    Originally posted by Armando View Post
    I doubt high-end things like Haub will be augmentable; and even if they were, I sure as hell wouldn't want to make my Haub unsellable for a stat boost that is going to be, quite frankly, completely underwhelming compared to what the Haubergeon already provides.
    Oh noes not teh 200k Haub... whatever shall I do!

    would be funny as hell if you could augment Osode Togi or any Salvage Gear. Unlikely as all hell but still funny. (go go Acc & Atk +10 on Osode lmao)


    If you could (decently) augment AF, that would f'ing rock. Yes, we have +1 versions I know but AF and Relic do still get the shaft once you get into the really good gears (Salvage, Sky, etc) which is a shame. It'd be great to be able to say take my Temple Cyclas and boost the accuracy bonus to +10 or higher (goodbye ugly as shit SH) or dare I say it, augment O-hat or Walmart Turban.
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    • #47
      Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

      Originally posted by Armando View Post
      They'd just blow their augments on even more +VIT.
      Did you say more VIT? *glee*
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      • #48
        Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

        Another thing to consider is will these be permanent, or can you switch the augments?
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        • #49
          Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

          You know, for all this doubt going around about it affecting high-end craftable gear, if that's the case, then why are the characters wearing a Brynie and Errant? Those have pretty massive stat boosts and are high-end gear. They also have some big negative stats on them.

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          • #50
            Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

            I have the feeling that it will only involve useless armor people don't ever think twice about. Not only that but it will probably be no better then the gear we already have stored on a mule. No doubt the items to make it will be crafted or sold in limited quantities and it will be camped and then sold outrageously on the auction house. I think gear that has stats will not be able to be improved on, only gear that is without stats. I highly doubt haubys will be in the list.

            I don't see the stat boosts bringing much more to the table really. Most of the stats now sometimes feel to be an utter waste in manpower and time to acquire the items or gear. I have swaped out gear for lesser gear only to see output being faily close.

            ITs a nice attempt, though I will leave the excitement at the door til I see the final product. Right now I feel it will be somewhat of a let down. As for Wow there is way more freedom to mess around with your gear. Teh problem is you run into cookie cutters typical of any MMO. Your able to enchant weapons, coat weapons, enchant gear and socket gear with gems.

            ---------- Post added at 06:50 AM ---------- Previous post was at 06:43 AM ----------

            Originally posted by Omgwtfbbqkitten View Post
            You know, for all this doubt going around about it affecting high-end craftable gear, if that's the case, then why are the characters wearing a Brynie and Errant? Those have pretty massive stat boosts and are high-end gear. They also have some big negative stats on them.
            Just for players to speculate more I would imagine. They did use a low level worthless piece of armor nobody cares about as their stat example.
            Really to boost an already strong piece of armor doesn't do anything to phase back in any of the lower lesser armor which seems to be to main reason for armor upgrades.

            Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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            • #51
              Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

              Holy hell, this looks rich. I'm basically with everyone else here saying that this may be for the blank equipment, but hoping at the same time you can augment high-end gear anyway.

              Originally posted by Omgwtfbbqkitten View Post
              You know, for all this doubt going around about it affecting high-end craftable gear, if that's the case, then why are the characters wearing a Brynie and Errant? Those have pretty massive stat boosts and are high-end gear. They also have some big negative stats on them.
              Possibly to illustrate the demand of such pieces in contrast to the blank equipment. Who knows, really?
              Last edited by Electricity Gone Human; 03-18-2009, 01:01 AM.

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              • #52
                Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

                What makes people jump to the conclusion that its only going to work on gear that has no stats... holy crap such thick mentality, speculating is one thing but bringing it to the point that you're trying to firmly believe something that was commented on is just plain dumb.

                Would it make any sense at all if they did that? What would be the point...? they didn't even hint at any of that so I don't know where people are basing the notion off of.

                Also, the mithra and the galka are using pretty stat-heavy gear aren't they? jeebus.
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                • #53
                  Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

                  Originally posted by Balfree View Post
                  What makes people jump to the conclusion that its only going to work on gear that has no stats... holy crap such thick mentality, speculating is one thing but bringing it to the point that you're trying to firmly believe something that was commented on is just plain dumb.
                  Its called being jaded and jumping to conclusions, I think. Majority of the community these days is just full of piss and moan - they want to complain and be disappointed so they have more shit to complain about.

                  I'm getting pretty sick of it, personally. Its getting really damn old.

                  Would it make any sense at all if they did that? What would be the point...? they didn't even hint at any of that so I don't know where people are basing the notion off of.
                  It wouldn't really make sense if they did it that way. When you use the word "augment" its meant as an upgrade. Three times in these update notes have we seen stuff about augmented of customizable gear. First the FoV NMs, then The Crystaline Prophecy armor and now Augmented Items.

                  I would think SE actually went to the trouble to establish level sync first so when this update came, the means of scaling armor had already been functional.

                  Th gambison was just an example. It's statless, so its easy to demonstrate the change while skimming a news post. That's really all there is to that. What if I could add Attack to a Scorpion Harness, reduce the -evasion on Hauberk or at 3% Haste to a Life Belt?

                  What I think SE is doing here is letting a piece of non-R/E gear become a template while removing it from the resale market so the crafted versions remain viable and possibly become more valueble.

                  I don't see these Augments as being something really epic, but something that lets you take your existing purchased armor tweaking it to your playstyle in particular jobs.

                  A BLM could toss a little more INT on thier Rainbow Cape, PLDs could add MP or +enmity to thier gear

                  Also, the mithra and the galka are using pretty stat-heavy gear aren't they? jeebus.
                  Yeah, they are, but clearly the Gambison example trumps all!

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                  • #54
                    Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

                    Originally posted by Omgwtfbbqkitten View Post
                    You know, for all this doubt going around about it affecting high-end craftable gear, if that's the case, then why are the characters wearing a Brynie and Errant?
                    Same reason there's AF in Promyvion: The Dev team are cheating bastards who get to have more fun than all of us.

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                    • #55
                      Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

                      ...I just had a horrible thought

                      What if, to gain these enhanced stats on a piece of gear, you first have to trade said item to the FoV book to force pop one of those new NMs, and only if you will, will you actually get the enhancement you wanted.

                      It would absolutely suck if that's how it worked, because you know the mobs who give the best stats would be cheating bastards, and many a hauby would get lost that way
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                      • #56
                        Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

                        Man Ziero you are right that would be right up there with trying to craft a cursed piece of armor fail and it break all the materials. You would be mad and depressed at the same time because a piece of you just died. You know great risks and all .

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                        • #57
                          Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

                          Originally posted by Ziero View Post
                          ...I just had a horrible thought

                          What if, to gain these enhanced stats on a piece of gear, you first have to trade said item to the FoV book to force pop one of those new NMs, and only if you will, will you actually get the enhancement you wanted.
                          You know what? I think that would make alot of sense. With the new armor trade NMs they're coming out with, it wouldn't surprise me if that was the way to get your armor augmented, or the way to get the augments for the armor.
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                          • #58
                            Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

                            Actually that would be really balanced because the mob could be as strong as armor traded, so you would get a semi custom mob to get the armor. But that seems a bit to complicated now that I think about it but, maybe not.

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                            • #59
                              Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

                              Originally posted by Omgwtfbbqkitten View Post
                              Its called being jaded and jumping to conclusions, I think. Majority of the community these days is just full of piss and moan - they want to complain and be disappointed so they have more shit to complain about.
                              Isn't that what you are doing right now, jumping to conclusions. Without 100% of the facts, thats merely all any of us could do.



                              Originally posted by Omgwtfbbqkitten View Post
                              It wouldn't really make sense if they did it that way. When you use the word "augment" its meant as an upgrade.
                              Upgrade what, already powerful gear, gear nobody cares about anymore, rare gear, or exe gear who knows.

                              Originally posted by Omgwtfbbqkitten View Post
                              I would think SE actually went to the trouble to establish level sync first so when this update came, the means of scaling armor had already been functional.
                              With the way S.E handled things in the past it wouldn't shock me if they just quickly threw it out there and didn't have anything planned for it in the future.

                              Originally posted by Omgwtfbbqkitten View Post
                              Th gambison was just an example. It's statless, so its easy to demonstrate the change while skimming a news post. That's really all there is to that. What if I could add Attack to a Scorpion Harness, reduce the -evasion on Hauberk or at 3% Haste to a Life Belt?
                              Its just as easy to show the stats on a powerful item as well. Unless your saying the average player is not smart enough. Besides wouldn't that just end most of the speculations on what gear might or might not be effected.

                              Originally posted by Omgwtfbbqkitten View Post
                              What I think SE is doing here is letting a piece of non-R/E gear become a template while removing it from the resale market so the crafted versions remain viable and possibly become more valueble.
                              Agree, I also think that they are trying to bring back to life older outdated gear for players to buy and crafters to make to releave the top heaviness of the game.

                              Originally posted by Omgwtfbbqkitten View Post
                              I don't see these Augments as being something really epic, but something that lets you take your existing purchased armor tweaking it to your playstyle in particular jobs.

                              A BLM could toss a little more INT on thier Rainbow Cape, PLDs could add MP or +enmity to thier gear



                              Yeah, they are, but clearly the Gambison example trumps all!
                              Actually its the "certain pieces of equipment" thats trumps all. Unless pictures of powerful gear automatically means its mainly for those.

                              Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                              • #60
                                Re: Get More Malmage from Your Equipment with Augmented Items! (03/17/2009)

                                Originally posted by Ziero View Post
                                What if, to gain these enhanced stats on a piece of gear, you first have to trade said item to the FoV book to force pop one of those new NMs, and only if you will, will you actually get the enhancement you wanted.
                                Also, the statistical bonuses generated are decided by how you fight the monster. Use more magic and it gives magic bonuses, use physical attacks and get hp/str stuff, and so on.

                                It'd be a pretty unique and interesting system, and tie together a lot of what SE has been talking about.

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