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The December Version Update Cometh! (12/09/2008)

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  • Re: The December Version Update Cometh! (12/09/2008)

    I dare you to deny a DNC an invite because you don't want them meleeing.
    Isn't this one of the oddball forums though where alot of us are open to ideas that others aren't? Just because Ziero may be open to the idea doesn't mean that the majority of players are as well.

    And I do think that Blue Mage is different from Red Mage. I agree with Armando's viewpoint, that Blue Magic is more like magical WS, and I would take it a step further and say that Blu is more like a magical Samurai more than it is a "combat mage" like Rdm was supposed to be. It's really not fair to compare Rdm and Blu at all.

    We invite Rdm for Haste, Refresh, Healing and enfeebles.

    We invite Blu for their damage, and sometimes for their healing abilities.

    Big difference.


    And contrary to what some Rdm say, I have yet to see a Rdm who could effectively melee and manage all of their magely duties.

    Too, consider this.

    With the new FoV, players can gain experience that is approaching the low end of what an average exp party can obtain, possibly slightly higher exp/hr. I don't know about the rest of you, but my standards for party exp just went up. If I'm not happy about a party for whatever reason. Be it camping on top of others, racial slurs, people being idiots, slow kills, whatever, I am more than happy now to pack my bags and go solo.

    Rdm are free to do what they want, as are the rest of us. I'm willing to let Rdms flex their melee muscle, but not at the cost of their mage duties. If people are dying because the Rdm is more focused on melee than what they were invited to do, or something equally serious that's slowing down our exp, either they're going or I'm going.

    Yeah that sounds rather elitist when I say it, but I'm not willing to have my party exp take a serious drop because someone wants to be "different". And I say that knowing that most of the Rdm who want to pull out their sword will do whatever they can to justify their melee. Doesn't matter if 4/6 party members die because the Rdm didn't use their MP since that would slow down their sword swings, they'll still find some way to justify it.


    You have the right to remain silent, anything you say can and will be misqouted and then used against you.

    I don't have a big ego, it just has a large mouth.

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    • Re: The December Version Update Cometh! (12/09/2008)

      This is the part where I coment that even though it varied from job to job I usually got more xp/hr from soloing 1-30ish than other people in parties. It was sad I usually got more xp in an hour in Dangruf Wadi than what people from the LS got spending 3+ hours (in a party) at the dunes. Some of them with PL.

      So I can only asume that with the changes to EP-DC xp there would be absolutely no reason whatsoever for me to even try to party before lvl 40.
      sigpic
      "In this world, the one who has the most fun is the winner!" C.B.
      Prishe's Knight 2004-Forever.

      その目だれの目。

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      • Re: The December Version Update Cometh! (12/09/2008)

        The only downside for solo EP-DC is skill up (if you don't have other higher level job to cap that skill)

        I had solo-ed my WHM from lvl 33 to 37 with ease in WtoG area before FoV is introduced... (Sigil bonus is awesome). Unless a low level exp party can gain faster (and safer, no death) than FoV, as Raydeus in the above post mentioned, there is no motivation for me to join exp. parties before level 54 (the Xarcabard FoV level).

        With the expection of capping skill.

        After level 54, ToAU exp. parties....

        You see, before level 54 = FoV; after level 54 = ToAU exp parties. Maybe S-E make this intentionally.
        Server: Quetzalcoatl
        Race: Hume Rank 7
        75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU

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        • Re: The December Version Update Cometh! (12/09/2008)

          Originally posted by Vyuru View Post
          We invite Rdm for Haste, Refresh, Healing and enfeebles.

          We invite Blu for their damage, and sometimes for their healing abilities.

          Big difference.
          That just speaks to a rather narrow vision of the player base. BLU enfeebles may not get big billing, mostly because you fail to appreciate the value of a smartly-geared Mind Blast. You certainly wouldn't turn down the Stun effect from a Headbutt, right? Or Disseverment's Poison? BLU have a plethora of capabilities, you simply refuse to see them.

          Same for RDM, mostly a three-trick pony, it's potential wasted. However, deficiencies in gear and overall job aspects have only helped to facilitate this.
          Originally posted by Vyuru View Post
          And contrary to what some Rdm say, I have yet to see a Rdm who could effectively melee and manage all of their magely duties.
          That's the whole reason for the supposed spring update.
          Originally posted by Vyuru View Post
          Rdm are free to do what they want, as are the rest of us. I'm willing to let Rdms flex their melee muscle, but not at the cost of their mage duties. If people are dying because the Rdm is more focused on melee than what they were invited to do, or something equally serious that's slowing down our exp, either they're going or I'm going.

          Yeah that sounds rather elitist when I say it, but I'm not willing to have my party exp take a serious drop because someone wants to be "different". And I say that knowing that most of the Rdm who want to pull out their sword will do whatever they can to justify their melee. Doesn't matter if 4/6 party members die because the Rdm didn't use their MP since that would slow down their sword swings, they'll still find some way to justify it.
          Except what you call "magely duties" are more perceived than real. Is RDM the only job with Haste? Is it the only one you can get Cure from? It's certainly not the only job anymore with a form of Refresh (it wasn't even the first). I've already pointed out it's not the only one with Enfeebling ability. You could just as easily pick up a WHM or SMN to take up the Curing and Hasting duties, or BRD to cover Ballads. Why then, single out RDM? These things are artificial limitations placed upon the job to justify putting the person playing it through the paces they do, to avoid inviting another class for fear of downtime.

          Part of it was covered by Karinya--this monopoly speedkilling wimps has over exp efficiency and party configuration. If parties were slowed down by bigger threats rather than being slowed down by mana-related downtime, they'd certainly have to pick up more than just a RDM for support.

          Everything you just said has all the tone of "if you can keep up x amount of Hastes plus x amount of Refresh plus x amount of Cures, only then will you be allowed to melee," knowing full well they'll never measure up to that standard and will be forced to the back. That doesn't just sound elitist, it sounds downright malicious.

          I haven't been championing RDM frontlining for the sake of being different, I've been a proponent of the job actually performing the way it was intended--unifying practice and theory, as it were. We should all be applauding attempts to make jobs perform better or more enjoyably, rather than holding them back for the sake of our own convenience.
          Last edited by BurningPanther; 12-10-2008, 08:19 PM.

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          • Re: The December Version Update Cometh! (12/09/2008)

            Originally posted by Malacite View Post
            In an ideal world yes, but this is the Chrono Cross team we're talking about (I'm never letting up on that XD worst battle system EVER) so who knows.
            ENTER OFF TOPIC MODE


            Yeah, fuck all that having to think and plan out what I'm going to have to do in battle shit, where's my FF system so I can spam X to attack until the enemies die.

            Or my Dragon Quest system, where I can spam X to attack until the enemies die.

            Or my Star Ocean system, where I can spam X to attack until the enemies die.

            Or hell, how about the Chrono Trigger system, where I can spam A to attack until the enemies die.

            Or how about the FFXII battle system, where I can just put the fucking controller on the floor while Gambits play the game for me.

            tldr eat a dick, Chrono Cross was great


            500 hours in MS paint

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            • Re: The December Version Update Cometh! (12/09/2008)

              Originally posted by BurningPanther View Post
              Or Disseverment's Poison?
              I was unaware that move poisoned! I just thought it was a 5-hit piercing move.


              Also, Cold Wave can land an extremely powerful Frost if properly geared.
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              • Re: The December Version Update Cometh! (12/09/2008)

                Originally posted by Malacite View Post
                In an ideal world yes, but this is the Chrono Cross team we're talking about (I'm never letting up on that XD worst battle system EVER) so who knows. It's not out of the realm of possibilities but it's not terribly likely either.


                They could always surprise us with the job adjustments coming in the March update however.


                EDIT: Off topic, but at least CC had one of the best intros to an RPG ever to compensate for the WORST battle system & music ever >_>






                ^ ears are still bleeding from listening to this.
                you talk as if this is fact -.- but there are people (like me) who liked Crono Cross, and I liked the battle music -.-
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                • Re: The December Version Update Cometh! (12/09/2008)

                  /

                  Count me on the group of players who didn't like Chrono Cross.
                  sigpic
                  "In this world, the one who has the most fun is the winner!" C.B.
                  Prishe's Knight 2004-Forever.

                  その目だれの目。

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                  • Re: The December Version Update Cometh! (12/09/2008)

                    That just speaks to a rather narrow vision of the player base. BLU enfeebles may not get big billing, mostly because you fail to appreciate the value of a smartly-geared Mind Blast. You certainly wouldn't turn down the Stun effect from a Headbutt, right? Or Disseverment's Poison? BLU have a plethora of capabilities, you simply refuse to see them.
                    I'm talking about how most of the player base sees Blu, and why they invite a Blu to a exp party. So far I have yet to see a Blu break out Mind Blast, Sandspin, Wild Oats, Chaotic Eye, or any of the other enfeeble or heck, even Blank Gaze/Geist Wall. We =! I here.

                    Also I don't consider the stun spells to be enfeebling, those fall outside of enfeebles and more in the sleep spell category. Saying I must not expect Stun from a Blu is like saying I don't expect Plds to use Flash since we don't invite them for enfeebling either.

                    And lastly I'm talking mostly about general exp pickup parties here. I would expect to see more Blu enfeebles in say, Nyzul or some other event, than I would in a exp party.

                    And BP, when I'm talking magely duties I am talking from the standpoint of a Rdm in a party with either Smn + Rdm, Whm + Rdm, Rdm x2, or 3x mage parties. When I build a party I never leave it all to just one mage. If the Rdm cannot melee while doing their Rdm specific duties in a party that has Smn, Rdm, and a Whm in it, then they fail horribly and can get their ass back to the back lines. All I ask from Rdms is enfeebling, hastes, dispels, refresh, backup curing as needed and if they want MBing on the MB. In particular, I want them there to enfeeble, dispel, refresh, and either handle the haste cycle or split it with the Whm. If they cannot even land a freaking dispel on the mob while they melee, then it's to the back lines.

                    And when I talk about seeing melee Rdms who can't manage their jobs, I'm talking about parties that are Whm, Rdm + some other mage/support job.

                    If the Rdm can't land an enfeeble or the enfeeble is halfassed because they're wearing +acc rings instead of +int or +mnd rings, then I have an issue with them. After 51, if the Rdm isn't using an elemental staff, then the potency of the enfeebles will be lessened, that's an issue although I might be willing to work around that one if they can do a good enough job without it. If because they are up meleeing and not resting, and we run out of mp to keep chaining, that's another issue. If they are not dispelling or enfeebling at all, that's an issue.

                    When I talk magely duties it is NOT some imagined thing. It's what we are inviting the Rdms for in the first place.

                    And you're damn right. If they can melee and handle the minimums, the enfeebling, the dispelling, the refreshing, and sharing a haste load, then I'm more than happy to let them. If they can't, then they can't melee. It's hardly malicious to tell Rdms that if they can't do the job they were invited for while meleeing that they cannot melee.

                    Also, it is hardly a matter of convenience that I am against this. In all my years of playing, I have yet to meet a single Rdm who can manage a 3 person refresh cycle and dispel the mob when it uses a nasty buff while meleeing, even though I have given plenty of Rdms the opportunity to do so. And that is below the absolute minimum that I expect from a Rdm when I invite one.


                    Let's put it this way. I view melee Rdm vs casting Rdm in an exp party the same way I view an earth staff tanking Pld vs sword/shield tanking Pld in an exp party. One works damn well, the other just doesn't except for the rare player or circumstances.


                    You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                    I don't have a big ego, it just has a large mouth.

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                    • Re: The December Version Update Cometh! (12/09/2008)

                      Originally posted by BurningPanther
                      That's the whole reason for the supposed spring update.
                      No, its not the reason. The reason for the update is to make RDM melee more viable in situations where they probably are not able to make good use of their enfeebling to start with.

                      The "problems" RDM has are due to EXP trends more than it is job or mob design.

                      I challenge you to take RDM outside of any ToA EXP camp and go to an old-school IT++ EXP camp and tell me then that RDM is not functioning as the A+ Enfeebler it was retconned into being. It was shifted in that direction because its "original intention" left it with no defining specialties to separate itself from WHM or BLM. RDM needed a definition and it was redefined as a high-ranking enfeebler with high MP endurance.

                      If RDM can't fufill the enfeebler role due to the situation, then buffing them in new direction makes sense. It doesn't mean the new direction will become the norm, however.

                      RDM got shoved into the healer slot after enfeebling was not practical for the mobs people wanted to EXP on. People are not wrong for wanting to EXP what they want to EXP on, nor are they wrong for inviting RDMs for the reasons they do.

                      I'm fairly willing to bet that any melee boost you get will come at the expense of enfeebling capabilities, not just losing access to staves.

                      And you shouldn't get anything that replaces elemental staves, more and more with each passing day its clear SE added those into the game for a very specific reason - if you want to reach your casting potential, you are to use them for casting.

                      Also, that DNC example thrown out there was silly. DNC requires melee to function in a party setting, Red Mage does not.
                      Last edited by Omgwtfbbqkitten; 12-11-2008, 03:10 AM.

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                      • Re: The December Version Update Cometh! (12/09/2008)

                        WEST RONFAURE
                        Blind ring
                        [Ring] All Races
                        Enchantment: "Blind"
                        Lv. 5 All Jobs
                        <100/100 0:30/[1:00, 0:30]>

                        Yeah.....so does this blind the mob or you? I'm sure theres probably a few pieces of armor that have a latent effect of blind.
                        {New Sig in the works}
                        -----------------------
                        "There will come a day when the world will realize that Superman can no longer create miracles. If my name was Superman, that day would be today." 4/29/2009 - Me

                        Originally posted by Aksannyi
                        "Hello! 100+3 Leathercrafting, your materials, 5k! Mention code LTH74 for a special discount!" - they'd get blisted by everyone they sent that to.
                        Originally posted by Solymir
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                        • Re: The December Version Update Cometh! (12/09/2008)

                          Yeah.....so does this blind the mob or you? I'm sure theres probably a few pieces of armor that have a latent effect of blind.
                          Despite what you may think, if this ring blinds you it's potentially awesome. Bear in mind that blinding potions lower Accuracy by well over 200 points. There's no way to melee anything you would need to use bat earring against while using them. 100 doses of your run-of-the-mill blindness would be great. Think Ultima/Omega or Charybdis.

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                          • Re: The December Version Update Cometh! (12/09/2008)

                            Originally posted by Tickmeoff View Post
                            where I can spam X to attack until the enemies die.
                            Complication != Good

                            Different != Good

                            Zelda's combat is more complicated than No More Heroes. That doesn't make it more entertaining.

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                            • Re: The December Version Update Cometh! (12/09/2008)

                              Originally posted by Armando View Post
                              Think Ultima/Omega or Charybdis.
                              Only joking, but I haven't the chance to meet them yet. I figured there would probably be a good use for it though.
                              {New Sig in the works}
                              -----------------------
                              "There will come a day when the world will realize that Superman can no longer create miracles. If my name was Superman, that day would be today." 4/29/2009 - Me

                              Originally posted by Aksannyi
                              "Hello! 100+3 Leathercrafting, your materials, 5k! Mention code LTH74 for a special discount!" - they'd get blisted by everyone they sent that to.
                              Originally posted by Solymir
                              What do you have against Ants? Is iVirus some new Apple product?

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                              • Re: The December Version Update Cometh! (12/09/2008)

                                Originally posted by Durahansolo View Post
                                Only joking, but I haven't the chance to meet them yet. I figured there would probably be a good use for it though.
                                I haven't done U/O but I do know they have pretty bad added effects on their hits and they just hit like trucks in general. I have done Charybdis, and I can tell you an Evasion tank is of utmost important if you're gonna low-man her. Hits a bit harder than an IT mob but can hit you 5-6 times in the same attack round, and guess what all that TP can lead straight into?

                                It's easy for Charybdis to kill a tank if you allow her to get hits in simply by doing a multi-hit proc and a cross chop. You'll lose most of your HP, if not all, in 0.5 secs. It's also a marvelous way to bleed hate. /em had bad experiences tanking Charybdis on PLD. So yeah. This may be the best level 5 ring ever LOL. I'm glad they were generous with the charges.

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