Re: The December Version Update Cometh! (12/09/2008)
Isn't this one of the oddball forums though where alot of us are open to ideas that others aren't? Just because Ziero may be open to the idea doesn't mean that the majority of players are as well.
And I do think that Blue Mage is different from Red Mage. I agree with Armando's viewpoint, that Blue Magic is more like magical WS, and I would take it a step further and say that Blu is more like a magical Samurai more than it is a "combat mage" like Rdm was supposed to be. It's really not fair to compare Rdm and Blu at all.
We invite Rdm for Haste, Refresh, Healing and enfeebles.
We invite Blu for their damage, and sometimes for their healing abilities.
Big difference.
And contrary to what some Rdm say, I have yet to see a Rdm who could effectively melee and manage all of their magely duties.
Too, consider this.
With the new FoV, players can gain experience that is approaching the low end of what an average exp party can obtain, possibly slightly higher exp/hr. I don't know about the rest of you, but my standards for party exp just went up. If I'm not happy about a party for whatever reason. Be it camping on top of others, racial slurs, people being idiots, slow kills, whatever, I am more than happy now to pack my bags and go solo.
Rdm are free to do what they want, as are the rest of us. I'm willing to let Rdms flex their melee muscle, but not at the cost of their mage duties. If people are dying because the Rdm is more focused on melee than what they were invited to do, or something equally serious that's slowing down our exp, either they're going or I'm going.
Yeah that sounds rather elitist when I say it, but I'm not willing to have my party exp take a serious drop because someone wants to be "different". And I say that knowing that most of the Rdm who want to pull out their sword will do whatever they can to justify their melee. Doesn't matter if 4/6 party members die because the Rdm didn't use their MP since that would slow down their sword swings, they'll still find some way to justify it.
I dare you to deny a DNC an invite because you don't want them meleeing.
And I do think that Blue Mage is different from Red Mage. I agree with Armando's viewpoint, that Blue Magic is more like magical WS, and I would take it a step further and say that Blu is more like a magical Samurai more than it is a "combat mage" like Rdm was supposed to be. It's really not fair to compare Rdm and Blu at all.
We invite Rdm for Haste, Refresh, Healing and enfeebles.
We invite Blu for their damage, and sometimes for their healing abilities.
Big difference.
And contrary to what some Rdm say, I have yet to see a Rdm who could effectively melee and manage all of their magely duties.
Too, consider this.
With the new FoV, players can gain experience that is approaching the low end of what an average exp party can obtain, possibly slightly higher exp/hr. I don't know about the rest of you, but my standards for party exp just went up. If I'm not happy about a party for whatever reason. Be it camping on top of others, racial slurs, people being idiots, slow kills, whatever, I am more than happy now to pack my bags and go solo.
Rdm are free to do what they want, as are the rest of us. I'm willing to let Rdms flex their melee muscle, but not at the cost of their mage duties. If people are dying because the Rdm is more focused on melee than what they were invited to do, or something equally serious that's slowing down our exp, either they're going or I'm going.
Yeah that sounds rather elitist when I say it, but I'm not willing to have my party exp take a serious drop because someone wants to be "different". And I say that knowing that most of the Rdm who want to pull out their sword will do whatever they can to justify their melee. Doesn't matter if 4/6 party members die because the Rdm didn't use their MP since that would slow down their sword swings, they'll still find some way to justify it.
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