Re: News Flash: Three New Expansion Scenarios Announced at Vana'diel Festival 2008! (
I mulled over my character four weeks before I got the game back in '03. Unfortunately, it was '03, and nobody really glommed on to the general irrelevance of racial stats. Add to that the general lack of knowledge and resources there were sparse, which brings us to the present: me playing Hume because it was deemed "best" for RDM... thinking to myself "well shit, if I'd know how silly that was, I mighta rolled something else."
Sometimes research will only take you so far.
It got old when people repeatedly bitched for Selbina/Mhuara Moogles, but that didn't make the topic any less relevant. It got old hearing two-hand users bitch about the disparity between two-hand weapons and one-handers with Dual Wield, but that didn't make the topic less important. PLDs bitch about the superiority of blink tanking, should they have just shut up because people were tired of hearing about it?
Do you think every topic should go away because you hear about it often?
At no point during any of the stories-be they Zilart, CoP, ToAU, WotG, or National-does your race have any bearing on the progress or outcome. The closest you get is Swift belt runs, where a Taru might wanna ask his Galka buddy to pop the NM, since the Taru NM is a pain in the nuts. That's about it.
If we needed an explanation for everything, there should be a quest involving your character getting sucked into some parallel universe, every time you chose to change servers.
So it's not what I see, what I do, the time I put in, the accomplishments achieved with friends that matters, just the way the character looks and the stats given.
And here I was, valuing my time spent in the game like a sucker.
Tell you what, since the time you actually spend in game doing things is less important than the aesthetic, let's get rid of Greater Colibri. Lets get rid of Puks, Lets get rid of Imps. Let's drop the ideal exp rate back to 15k/hr. Lets do away with Campaign, Besieged, and exp rings. Un-nerf Absolute Virtue and Pandemonium Warden, and no, still no secret strategy. Remove Nomad Moogles from Selbina and Mhaura, reset outpost Teleport levels back to the original limits. Wind back the updates on Conquest and Nation transfer, so you retain no Outpost progress. Rewind the drop rates in Northlands Dynamii. Reset the difficulty on CoP missions, including all the amenities amended.
Who cares, right? The time you spend achieving all these things is irrelevant in the face of the race you chose, so no one would have any problem going back to the old grind--the time invested is small potatoes compared to the way your character looks and the people that have to look at it.
Weren't you just saying you don't take stock in the Role Play element? What's this then?
Why don't we completely immerse ourselves in the roleplay, not just half-ass it by pining on the racial aspect. Limit all job changes to once/month with fees. No--one job per character, period. You can really get absorbed in the role of a BLU, or a WHM, or a COR, when that's all you're going to play for the foreseeable future. Why not implement RP Serves(like WoW), if so much as your speech isn't in keeping with the role, you get booted by GMs.
You're talking about roleplay immersion, but the people interested in race change(for reasons other than optimization) can't properly immerse themselves because they don't like the race they are on. Their enjoyment is stifled by the inability to play the race they long for, the race they likely didn't pick up because of that archaic majority opinion on racial stats.
Much like the guy who levels RDM or BRD to 75 and then wishes he hadn't before long, they level the character and achieved much before realizing that it wasn't all that hot for them. But going back is ridiculous, because of the time invested.
And the extremist attitude?
"Make a new character if you wanna change your race, no exceptions."
"People wanting to change their race are betraying the RPG concept."
I find that no less sad.
Exp, job change, gearing, and NM affairs already are soulless ventures... wait, isn't that more than half the game already?
Originally posted by Kailea
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Sometimes research will only take you so far.
Originally posted by Kailea
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Do you think every topic should go away because you hear about it often?
Originally posted by Malacite
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If we needed an explanation for everything, there should be a quest involving your character getting sucked into some parallel universe, every time you chose to change servers.
Originally posted by Omgwtfbbqkitten
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And here I was, valuing my time spent in the game like a sucker.
Tell you what, since the time you actually spend in game doing things is less important than the aesthetic, let's get rid of Greater Colibri. Lets get rid of Puks, Lets get rid of Imps. Let's drop the ideal exp rate back to 15k/hr. Lets do away with Campaign, Besieged, and exp rings. Un-nerf Absolute Virtue and Pandemonium Warden, and no, still no secret strategy. Remove Nomad Moogles from Selbina and Mhaura, reset outpost Teleport levels back to the original limits. Wind back the updates on Conquest and Nation transfer, so you retain no Outpost progress. Rewind the drop rates in Northlands Dynamii. Reset the difficulty on CoP missions, including all the amenities amended.
Who cares, right? The time you spend achieving all these things is irrelevant in the face of the race you chose, so no one would have any problem going back to the old grind--the time invested is small potatoes compared to the way your character looks and the people that have to look at it.
Originally posted by Omgwtfbbqkitten
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Why don't we completely immerse ourselves in the roleplay, not just half-ass it by pining on the racial aspect. Limit all job changes to once/month with fees. No--one job per character, period. You can really get absorbed in the role of a BLU, or a WHM, or a COR, when that's all you're going to play for the foreseeable future. Why not implement RP Serves(like WoW), if so much as your speech isn't in keeping with the role, you get booted by GMs.
You're talking about roleplay immersion, but the people interested in race change(for reasons other than optimization) can't properly immerse themselves because they don't like the race they are on. Their enjoyment is stifled by the inability to play the race they long for, the race they likely didn't pick up because of that archaic majority opinion on racial stats.
Much like the guy who levels RDM or BRD to 75 and then wishes he hadn't before long, they level the character and achieved much before realizing that it wasn't all that hot for them. But going back is ridiculous, because of the time invested.
Originally posted by Omgwtfbbqkitten
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"Make a new character if you wanna change your race, no exceptions."
"People wanting to change their race are betraying the RPG concept."
I find that no less sad.
Originally posted by Omgwtfbbqkitten
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