Re: December Version Update Preview (11/17/2008)
Well, if the problem only exists at endgame HNM fights, it's legitimate to fix it via merits, IMO.
If the problem exists at lower levels, then yes, it would require a lower level fix. But I don't think the cold start problem really fits that description (esp with the level sync change) - the few times a cold start would really hurt at lower levels (i.e. level capped BCNMs), it can be solved by i-wing or 2hr.
Any time the DNC has a cold start, MP users are starting with full MP; those factors counterbalance somewhat, with the DNC picking up more of the load as mages start needing rest.
I actually don't know anyone who tries to discourage people from meleeing because of feeding TP - it's not a significant factor and everyone knows that. (Maybe this varies by server or something?) The reasons you can't melee in some fights have more to do with having more players present than you have alliance slots with claim, kiting, level 90 mobs that you can't hit very well with B skill anyway, and sometimes spike effects or short range AOE that make melees too difficult to keep alive.
I don't see any DNC-specific solution to any of those problems (short of something fairly radical like giving DNC ranged weapons so they could go DNC/RNG to kited fights and shoot for TP, and even then they'd be out of range for sambas and steps).
DNC already has a reason to melee - if it's possible to do so. Fights where it isn't possible are the real problem.
But I admit I haven't done much HNM-intensive endgame (as opposed to Assault, Nyzul, Salvage, and other areas where you can melee freely) lately.
If the problem only appears at level 70+, I think a solution that only appears at level 75 isn't unreasonable.
I don't see any problem with BLU (sure they're mana hogs, but that's part of the job design). PUP and BST's problem is not much different from the generic melee problem (IMO), and two of the solutions (lots of lower level mobs rather than one big mob, and sealed battlefields that don't allow swapping extra members in and out of the alliance) are the same and seem to work fine in the fights that take those approaches.
Originally posted by Omgwtfbbqkitten
View Post
If the problem exists at lower levels, then yes, it would require a lower level fix. But I don't think the cold start problem really fits that description (esp with the level sync change) - the few times a cold start would really hurt at lower levels (i.e. level capped BCNMs), it can be solved by i-wing or 2hr.
Any time the DNC has a cold start, MP users are starting with full MP; those factors counterbalance somewhat, with the DNC picking up more of the load as mages start needing rest.
But then, they haven't addressed similar issues that BLU, BST and PUP face, so maybe they just don't care to. But its also kinda undeniable that players exaggerate the "feeding the mob TP" situation. Sometimes that's the excuse even when the mob has infinite TP to blow anyway.
A trait that amplifies Subtle Blow to the point where DNCs don't give a mob TP would be helpful, but then, it would kinda overpower them for certain parts of endgame as well.. Kinda steps on the toes of the tricks MNK, RDM and even CORs can play with Subtle Blow effects.
A trait that amplifies Subtle Blow to the point where DNCs don't give a mob TP would be helpful, but then, it would kinda overpower them for certain parts of endgame as well.. Kinda steps on the toes of the tricks MNK, RDM and even CORs can play with Subtle Blow effects.
I don't see any DNC-specific solution to any of those problems (short of something fairly radical like giving DNC ranged weapons so they could go DNC/RNG to kited fights and shoot for TP, and even then they'd be out of range for sambas and steps).
Plague Step could be an interesting solution, though. Inducing plauge would give the DNC a reason to melee as well.
But I admit I haven't done much HNM-intensive endgame (as opposed to Assault, Nyzul, Salvage, and other areas where you can melee freely) lately.
At any rate, the limitations DNC is faced with at endgame need to be addressed, I just hope SE isn't planning to do it via Group 2.
And I hope SE is seriously looking at the issues with DNC at endgame and thinking of a solution that can be applied to BLU, PUP and BST as well.
And I hope SE is seriously looking at the issues with DNC at endgame and thinking of a solution that can be applied to BLU, PUP and BST as well.
I don't see any problem with BLU (sure they're mana hogs, but that's part of the job design). PUP and BST's problem is not much different from the generic melee problem (IMO), and two of the solutions (lots of lower level mobs rather than one big mob, and sealed battlefields that don't allow swapping extra members in and out of the alliance) are the same and seem to work fine in the fights that take those approaches.
Comment