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≪Sep. 9, 2008 (JST) Update Details≫

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  • #31
    Re: ≪Sep. 9, 2008 (JST) Update Details≫

    Originally posted by Taskmage View Post
    Inviting a level 32 guy is extra work? Look, even if you take your level 40 character and level sync it with your level 10 friends for the rest of its existence, your level 10 friends will gain levels faster than you due to needing less experience to level, so eventually they will catch up with you in level and the skills will even out. The only reason you'd need skills to cap at your non-sync level is if you were using the character in non-capped parties which apparently you don't want to do the "extra work" to do.
    That's a tough bullet to bite, but that could probably work well enough. Although, that would also mean not using that job for a lot of solo work.

    SIRRY ROUNDEYE

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    • #32
      Re: ≪Sep. 9, 2008 (JST) Update Details≫

      Do you even READ what I post? I AM going to party with low level people because they are my FRIENDS who JUST STARTED PLAYING. This was the WHOLE POINT of the level sync system.

      Reading comprehension. Get it, please.
      Except, 1) I doubt very much you'll party EXCLUSIVELY with your friends. 2) If you did party exclusively with your friends, once they catch up to the level at which your weapon uncapped, you'll gain skill again. 3) It's also not SE's problem if you choose to level with your lower level friends so much more than with people at your level that your skill fell behind. I doubt VERY MUCH that you'll gain EXP so insanely fast with your lowbie friends that recapping your weapon will be a chore.

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      • #33
        Re: ≪Sep. 9, 2008 (JST) Update Details≫

        Originally posted by Armando View Post
        I agree with you. But when you quote the text regarding the 2 hour depop and post nothing but a facepalm, I can only assume you're upset that it can depop now.
        I don't like that it will depop in two hours because they make that choice for us. Granted, they implemented rage timers but most of those mobs were long established and were held for indefinite periods of time by small parties.

        I can't imagine how pissed a group would be if they wiped a couple times and got PW down to 5% only to lose him to a depop. It takes a ton of work to get a pop set together only to lose all your work to a timer imposed by SE.

        I honestly just think this was a reactionary measure to show the press (that stopped caring 2 weeks ago) that they did something to 'fix' the issue. Thus... /facepalmed.


        Wii code: 6851 9579 6989 9039

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        • #34
          Re: ≪Sep. 9, 2008 (JST) Update Details≫

          I can't imagine how pissed a group would be if they wiped a couple times and got PW down to 5% only to lose him to a depop. It takes a ton of work to get a pop set together only to lose all your work to a timer imposed by SE.
          To be fair, now it pops 100% of the time, and again, we don't know how its HP or behavior has been adjusted. Pre-patch he might Benediction at 5% and undo a lot of effort. Right now we can't know if it's better or worse.

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          • #35
            Re: ≪Sep. 9, 2008 (JST) Update Details≫

            Originally posted by Armando View Post
            Except, 1) I doubt very much you'll party EXCLUSIVELY with your friends. 2) If you did party exclusively with your friends, once they catch up to the level at which your weapon uncapped, you'll gain skill again. 3) It's also not SE's problem if you choose to level with your lower level friends so much more than with people at your level that your skill fell behind. I doubt VERY MUCH that you'll gain EXP so insanely fast with your lowbie friends that recapping your weapon will be a chore.
            1) Actually, I WILL party exclusively with my friends. With one job. Genius. 2) You're late, I've already heard this one. 3) Glad to see SE's intentions continue to fly right over your head.

            SIRRY ROUNDEYE

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            • #36
              Re: ≪Sep. 9, 2008 (JST) Update Details≫

              1) Actually, I WILL party exclusively with my friends. With one job. Genius.
              Then you'll only have a problem with that job. And when your friends catch up, you won't have a problem any more! I'm brilliant, I know.

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              • #37
                Re: ≪Sep. 9, 2008 (JST) Update Details≫

                Originally posted by Armando View Post
                Then you'll only have a problem with that job. And when your friends catch up, you won't have a problem any more! I'm brilliant, I know.
                Or just repeating what Taskmage already said before you. Aaaand, you do admit that it would be a problem. I'm not saying that I don't like the Level Sync system. I'm going to be using it constantly. It just would've been nice to get the benefit of skill ups also.

                SIRRY ROUNDEYE

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                • #38
                  Re: ≪Sep. 9, 2008 (JST) Update Details≫

                  Originally posted by Tripmastermonky View Post
                  Or just repeating what Taskmage already said before you. Aaaand, you do admit that it would be a problem. I'm not saying that I don't like the Level Sync system. I'm going to be using it constantly. It just would've been nice to get the benefit of skill ups also.
                  Okay... if you're gonna use this job solely to level with your friends, then you have no issue with skill-ups.

                  Also, say your Sword is 115, you level down to 10, so your weapon cap would be... say.... 35 (for arguement sake, I'm not going to figure out a real figure). If you were your normal level, you wouldn't skill up off those mobs if you were uncapped, and since you already have those skill levels, you shouldn't regain them. (Make sense??? It does to me.)

                  I could just see RMTs having a ball doing Dunes parties (or whatever) so that they can have cheap gear and get away with it. We all know they would do something that stupid.

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                  • #39
                    Re: ≪Sep. 9, 2008 (JST) Update Details≫

                    But you *will* get skill-ups. See skill-ups are level dependant from your level, max level of the weapon, AND of the mob. You cannot get a weapon from 1 to 200 on the same monster as it will start ok and then be too low.

                    So if you're like me and will test this as PLD 51 on mobs in Altepa (30-34) you cannot get skill-up anyway as my sword skill is already passed those mobs and they cannot give me more skill-up

                    PS: damn, endymionls beat me to it
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                    • #40
                      Re: ≪Sep. 9, 2008 (JST) Update Details≫

                      See, these are the practical solutions I didn't consider. I'd much rather hear that than Armando's JUST DONT SYNC WITH LV10 PEOPLE DURDURDUR response.

                      SIRRY ROUNDEYE

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                      • #41
                        Re: ≪Sep. 9, 2008 (JST) Update Details≫

                        Originally posted by Tripmastermonky View Post
                        That's still extra work that would be unnecessary if they would allow you to skill up with level sync. Your skills could still be capped for that level, but why can't you get skill ups for you higher level? I want to use this feature to party with my friends who just started out. I don't want to have to bother constantly bother joining other pts just to offset what I end up missing.
                        As said, much nicer then I'll do it here, you still gain skill ups when capped. But you can't skill past your cap when you're synched. Why? Because killing lvl 30 mobs will not let you cap to a lvl 40 skill. Because that is statistically impossible to do. It's nothing SE did, it's how the game has always worked since forever.

                        Originally posted by eticket109 View Post
                        I don't like that it will depop in two hours because they make that choice for us. Granted, they implemented rage timers but most of those mobs were long established and were held for indefinite periods of time by small parties.

                        I can't imagine how pissed a group would be if they wiped a couple times and got PW down to 5% only to lose him to a depop. It takes a ton of work to get a pop set together only to lose all your work to a timer imposed by SE.

                        I honestly just think this was a reactionary measure to show the press (that stopped caring 2 weeks ago) that they did something to 'fix' the issue. Thus... /facepalmed.
                        I kinda agree with this. I mean 2 hours kinda takes the edge off of these two and drops them from "ZOMGwhoasuperwunbeatablemob" to just another HNM status. And the only reason it was done was because a small group of players didn't know how to take a 5 minute break and ended up being a media frenzy of false information. Where were the news articles over AV who for three whole years has been at least a 20 hour fight, with some battles raging up to 30+? Or the news article covering how the group before BtL went 20+ hours on PW and didn't even make half the progress? I can understand adding a despawn timer on these guys, but 2 hours? There are some starter shells who'll do kirin in 4. Two hours...it just kinda takes the special outta these two...
                        ______________________________
                        Originally posted by Tripmastermonky View Post
                        See, these are the practical solutions I didn't consider. I'd much rather hear that than Armando's JUST DONT SYNC WITH LV10 PEOPLE DURDURDUR response.
                        FYI, Armondo's solution is practical too. Not his fault you made a mountain out of a mole hill
                        Last edited by Ziero; 09-08-2008, 11:33 AM. Reason: Automerged Doublepost
                        "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                        • #42
                          Re: ≪Sep. 9, 2008 (JST) Update Details≫

                          Originally posted by Ziero View Post
                          I kinda agree with this. I mean 2 hours kinda takes the edge off of these two and drops them from "ZOMGwhoasuperwunbeatablemob" to just another HNM status. And the only reason it was done was because a small group of players didn't know how to take a 5 minute break and ended up being a media frenzy of false information. Where were the news articles over AV who for three whole years has been at least a 20 hour fight, with some battles raging up to 30+? Or the news article covering how the group before BtL went 20+ hours on PW and didn't even make half the progress? I can understand adding a despawn timer on these guys, but 2 hours? There are some starter shells who'll do kirin in 4. Two hours...it just kinda takes the special outta these two...
                          Yeah, that was my basic line of thinking as well. It seems they would have to gimp the hell out of them in order to make them killable and it just takes something away from it. It's still nice to know they will finally be beaten though. It just doesn't feel as complete.


                          Wii code: 6851 9579 6989 9039

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                          • #43
                            Re: ≪Sep. 9, 2008 (JST) Update Details≫

                            Originally posted by Ziero View Post
                            As said, much nicer then I'll do it here, you still gain skill ups when capped. But you can't skill past your cap when you're synched. Why? Because killing lvl 30 mobs will not let you cap to a lvl 40 skill. Because that is statistically impossible to do. It's nothing SE did, it's how the game has always worked since forever.

                            FYI, Armondo's solution is practical too. Not his fault you made a mountain out of a mole hill
                            Well, that's not exactly what I meant by the skill ups. I was thinking more along the lines of the the fact that you're level 30 (for example) fighting 35 mobs. Even though your skills are capped, it would've been nice to get skill up points regardless of what your uncapped skill was seeing how you're still fighting difficult enemies. I see, however, how that can be broken and exploited by less than honorable players (RMT). But anywho, Armondo's solution was impractical because not leveling with your lv10 friends kind of negates the entire point of the Level Sync system.
                            Last edited by Tripmastermonky; 09-08-2008, 11:50 AM.

                            SIRRY ROUNDEYE

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                            • #44
                              Re: ≪Sep. 9, 2008 (JST) Update Details≫

                              Trip, how old are you, 14?

                              Please stop posting.
                              The Tao of Ren
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                              • #45
                                Re: ≪Sep. 9, 2008 (JST) Update Details≫

                                Originally posted by Tripmastermonky View Post
                                Well, that's not exactly what I meant by the skill ups. I was thinking more along the lines of the the fact that you're level 30 (for example) fighting 35 mobs. Even though your skills are capped, it would've been nice to get skill up points regardless of what your uncapped skill was seeing how you're still fighting difficult enemies. I see, however, how that can be broken and exploited by less than honorable players (RMT). But anywho, Armondo's solution was impractical because not leveling with your lv10 friends kind of negates the entire point of the Level Sync system.
                                If you're lvl 30 and fighting lvl 35 mobs and your skills are already capped...where's the problem?

                                If you were lvl 50 with capped skills, you still wouldn't get crap from those lvl 35 mobs skill wise, synch or no synch.

                                If you mean to be lvl 30 with capped skill, fighting a lvl 35 mob...and somehow skill up? That's just dumb.
                                "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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